qmk_firmware/keyboards/clueboard/17/keymaps/default/keymap.c
skullydazed d1f735b6d2
Clueboard refresh (#4902)
* Cluecard: refactor

- renamed layout macro KEYMAP to LAYOUT
- reformatted layout macro to more closely resemble physical device layout
- keymaps now use #include QMK_KEYBOARD_H
- config.h files updated to use #pragma once method
- deleted outdated QUANTUM_DIR code blocks from rules.mk files
- white space changes on rules.mk files (alignment/readability)

* Cluecard: Configurator support

* Cluecard: readme update

- added image
- updated Docs links

* Clueboard 66% HotSwap: corrected matrix and Configurator data

- removed k31 and k84 from LAYOUT
  - both appear to be unsupported for this PCB according to images on clueboard.co
  - updated block comment mock-ups to match changes
- rebuilt info.json file
- delete removed keys from default keymap.c

* Clueboard 66% HotSwap: readme update

- fix make example
- updated Docs links

* Clueboard 66% HotSwap: 66_ansi keymap update

Updated to use #include QMK_KEYBOARD_H

* Clueboard 60% refactor

- renamed layout macro KEYMAP to LAYOUT_all
- renamed layout macro KEYMAP_AEK to LAYOUT_aek
- removed redundant KC_TRNS definitions from keymaps
- all keymaps now use #include QMK_KEYBOARD_H

* Clueboard 17%: refactor

* Clueboard 17%: Configurator support

* Clueboard 17%: update Docs links in readme

* Cleanup the 2x1800 files

* Update Clueboard 60% to standard matrix

* Update the clueboard default keymaps

* Refresh and update clueboard 17

* Add the 66% hotswap to Clueboard's readme

* Clarify the 66% hotswap's readme

* change the image to imgur

* Update the clueboard 66 to follow modern standards

* update clueboard 66_hotswap to follow modern practices

* Move the logo to imgur

* update clueboard/card to follow modern practices

* remove clueboard/66 as a valid make target

* Address comments in #4902

* fix user keymaps after the changes
2019-01-23 09:25:32 -08:00

52 lines
1.7 KiB
C

#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* .-------------------.
* |NL F| /| *| -|
* |-------------------|
* | 7| 8| 9| |
* |--------------| |
* | 4| 5| 6| +|
* |-------------------|
* | 1| 2| 3| |
* |--------------| |
* | 0| .| Ent|
* '-------------------'
*/
[_BL] = LAYOUT_numpad_5x4(
LT(_FL, KC_NLCK), KC_PSLS, KC_PAST, KC_PMNS, \
KC_P7, KC_P8, KC_P9, \
KC_P4, KC_P5, KC_P6, KC_PPLS, \
KC_P1, KC_P2, KC_P3, \
KC_P0, KC_PDOT, KC_PENT \
),
/* Keymap _FL: Function Layer
* .-------------------.
* |NL F| | | Fn0|
* |-------------------|
* | | Fn4| | |
* |--------------| |
* | Fn3|BL_S| Fn2| Fn6|
* |-------------------|
* | | Fn5| | |
* |--------------| |
* | Fn1| | Fn7|
* '-------------------'
*/
[_FL] = LAYOUT_numpad_5x4(
LT(_FL, KC_NLCK), _______, _______, RGB_TOG, \
_______, RGB_SAI, _______, \
RGB_HUD, BL_STEP, RGB_HUI, RGB_VAI, \
_______, RGB_SAD, _______, \
RGB_MOD, _______, RGB_VAD \
)
};