qmk_firmware/keyboards/handwired/scottokeebs/scottogame
2024-03-30 11:31:50 +00:00
..
keymaps/default Remove userspace keymaps (#22544) 2023-11-27 05:36:45 +11:00
config.h [Keyboard] Add ScottoGame Keyboard (#20940) 2023-06-09 17:48:55 -06:00
keyboard.json Migrate build target markers to keyboard.json (#23293) 2024-03-30 11:31:50 +00:00
readme.md [Keyboard] Add ScottoGame Keyboard (#20940) 2023-06-09 17:48:55 -06:00
scottogame.c [Keyboard] Add ScottoGame Keyboard (#20940) 2023-06-09 17:48:55 -06:00

ScottoGame

ScottoGame

A 42-key ortholinear keyboard with a dedicated action button, split spacebar, 5 function keys, and a 0.96" 128x64 OLED display. Case files available here.

  • Keyboard Maintainer: Joe Scotto
  • Hardware Supported: ATmega32U4, 0.96" 128x64 I2C OLED
  • Hardware Availability: Amazon

Make example for this keyboard (after setting up your build environment):

make handwired/scottokeebs/scottogame:default

Flashing example for this keyboard:

make handwired/scottokeebs/scottogame:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

Bootloader

Enter the bootloader in 3 ways:

  • Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
  • Physical reset button: Briefly press the button on the back of the PCB - some may have pads you must short instead
  • Keycode in layout: Press the key mapped to QK_BOOT if it is available