47 lines
2.1 KiB
C
47 lines
2.1 KiB
C
/* Copyright 2022 Ramon Imbao
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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led_config_t g_led_config = {{
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// Key Matrix to LED Index
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, 1, NO_LED },
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
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{ 0, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED },
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }
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}, {
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// LED Index to Physical Position
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{ 5, 40 }, { 211, 0 }
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}, {
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// LED Index to Flag
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LED_FLAG_INDICATOR, LED_FLAG_INDICATOR
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}};
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bool rgb_matrix_indicators_advanced_kb(uint8_t led_min, uint8_t led_max) {
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if (!rgb_matrix_indicators_advanced_user(led_min, led_max)) {
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return false;
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}
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if (!host_keyboard_led_state().caps_lock) {
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RGB_MATRIX_INDICATOR_SET_COLOR(0, 0, 0, 0);
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}
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if (!host_keyboard_led_state().scroll_lock) {
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RGB_MATRIX_INDICATOR_SET_COLOR(1, 0, 0, 0);
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}
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return true;
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}
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