qmk_firmware/keyboards/studiokestra/cascade
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

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* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

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* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps RESET -> QK_BOOT default keymaps (#17037) 2022-05-15 20:26:27 +01:00
config.h Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
readme.md Revert RESET-> QK_BOOT in Read Me files where applicable (#19262) 2022-12-09 03:12:49 +11:00
rules.mk Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00

Cascade

60% universal hotswap/solder PCB with USB-C that supports multiple commonly used layouts.

Bootload Sequence

There are 3 ways to put the board in bootloader mode:

  • Hold the top-left key (typically Esc) while plugging in the USB cable, OR
  • While the PCB is plugged into the PC, press the physical RESET button on the back of the board, OR
  • With the default layout, toggle Layer 1 and press the ESC key.

Compiling Firmware

Make example for this keyboard (after setting up your build environment):

make studiokestra/cascade:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.