qmk_firmware/keyboards/clueboard/66_hotswap/gen1/config.h
skullydazed d1f735b6d2
Clueboard refresh (#4902)
* Cluecard: refactor

- renamed layout macro KEYMAP to LAYOUT
- reformatted layout macro to more closely resemble physical device layout
- keymaps now use #include QMK_KEYBOARD_H
- config.h files updated to use #pragma once method
- deleted outdated QUANTUM_DIR code blocks from rules.mk files
- white space changes on rules.mk files (alignment/readability)

* Cluecard: Configurator support

* Cluecard: readme update

- added image
- updated Docs links

* Clueboard 66% HotSwap: corrected matrix and Configurator data

- removed k31 and k84 from LAYOUT
  - both appear to be unsupported for this PCB according to images on clueboard.co
  - updated block comment mock-ups to match changes
- rebuilt info.json file
- delete removed keys from default keymap.c

* Clueboard 66% HotSwap: readme update

- fix make example
- updated Docs links

* Clueboard 66% HotSwap: 66_ansi keymap update

Updated to use #include QMK_KEYBOARD_H

* Clueboard 60% refactor

- renamed layout macro KEYMAP to LAYOUT_all
- renamed layout macro KEYMAP_AEK to LAYOUT_aek
- removed redundant KC_TRNS definitions from keymaps
- all keymaps now use #include QMK_KEYBOARD_H

* Clueboard 17%: refactor

* Clueboard 17%: Configurator support

* Clueboard 17%: update Docs links in readme

* Cleanup the 2x1800 files

* Update Clueboard 60% to standard matrix

* Update the clueboard default keymaps

* Refresh and update clueboard 17

* Add the 66% hotswap to Clueboard's readme

* Clarify the 66% hotswap's readme

* change the image to imgur

* Update the clueboard 66 to follow modern standards

* update clueboard 66_hotswap to follow modern practices

* Move the logo to imgur

* update clueboard/card to follow modern practices

* remove clueboard/66 as a valid make target

* Address comments in #4902

* fix user keymaps after the changes
2019-01-23 09:25:32 -08:00

44 lines
1.2 KiB
C

#pragma once
#include "config_common.h"
#define PRODUCT_ID 0x2390
#define DEVICE_VER 0x0001
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
/* ROWS: Top to bottom, COLS: Left to right
*/
#define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
#define UNUSED_PINS
/* Speaker configuration
*/
#define B7_AUDIO
#define NO_MUSIC_MODE
#define AUDIO_CLICKY
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 1
/* Underlight configuration
*/
#define RGB_DI_PIN D7
#define RGBLED_NUM 26 // Number of LEDs
#define RGBLIGHT_HUE_STEP 32
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
#define RGBLIGHT_EFFECT_BREATHE_MAX 200
#define RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 666*2
#define RGBLIGHT_EFFECT_CHRISTMAS_STEP 1
#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 4 // How many LEDs wide to light up
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 16 // The led to start at
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 8 // How many LEDs to travel
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up