VoiceAttack-profiles/CHANGELOG.md

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# v1.0 (2019-12-04)
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### single-file profile package
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You can now install a single “profile package” for all the packages and related
stuff (excluding required plugins)! That should make the entire setup process
way less of a hassle. Future releases will just be a single file to import into
VoiceAttack. See the README for more info.
Note that for this the default Python script path has changed! I recommend that
you delete the now obsolote `scripts` folder in your VoiceAttack directory, or
wherever you have installed the scripts instead. If you havent been using them,
just ignore this paragraph.
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### new profile format
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VoiceAttack 1.8 has the compressed profile as default export format. The
profiles will now come in this since I would forget to change the export format
every time I export them anyway. This shouldnt lead to any issues but please do
open a bug if it does.
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## RatAttack v1.0
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* fixed first case announcement after starting VoiceAttack
* on opening a case, VoiceAttack will now first copy the target system to the
clipboard and then announce case details
* now only executes the “nearest commander” Python script if the incoming case
is actually for a platform you want to have cases announced for
* added `call wing pending` command
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## SpanshAttack v2.1
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* will now set neutron mode and target system _before_ getting ship range. This
avoids race conditions with targeting a system, executing the plot command,
then changing the targeted system.
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## EliteDangerous v3.0
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* added `[dis;]engage silent running` command
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## elite-scripts 0.1.1
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* fixed bug with wonky system names (including e.g. `+` or `[]`)
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# v0.5 (2019-11-09)
## RatAttack v0.1
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RatAttack is now a thing! :D
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## SpanshAttack v2.0
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* SpanshAttack will now disable EDDIs speech responder by default. To get it
back you will have to manually re-enable it after including
`SpanshAttack.startup`. See docs for more info.
* Fixed the target announcement when plotting. Will now properly use the plot
target instead of the system that you have targeted at the moment of the
announcement.
* Requirements are now listed in the documentation.
* Fixed auto jump on scooping. Now only queues a jump _once_ not once per
“refuelled” event (fires every 5s)
## EliteDangerous v2.0.2
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* Scanning a body will now tell you if it is in a fast orbit (less than 6h).
* Fixed the `sentToX` commands to do a CTRL+A before pasting text. This will
prevent garbled things to be send when you have already typed some text into
the edit box.
* Now automatically toggles FlightAssist off on takeoff/undock. Set
`>FlightAssistOff` to false in `EliteDangerous.startup` to disable.
* Added `[start;stop] [firing;mining]`. This command will start/stop hold down
the primary fire button for you; in case of mining it will also deploy your
cargo scoop.
* Fixed the discovery scan event to only tell you about differences with EDSM
when EDSM knows _fewer_ bodies (there are some issues with duplicate entries
in EDSM, e.g. in Dromi)
2019-10-14 20:14:39 +02:00
# v0.4.1 (2019-10-14)
This is a bug fix release (as the version number indicates). Mainly for changes
in EDDI 3.5.0-b1. If you havent updated to the beta, DO NOT update to this
version yet!
There has also been a minor update to `elite-scripts` this is not relevant
yet, so you do not have to download the new archive.
## SpanshAttack v1.3.1
* fixed jump on scooping to no longer conflict with an already charging jump
## EliteDangerous v2.0.1
* fixed lights off command for SRV, will no longer have a loop on race condition
* fixed discovery scan event for new EDDI variable naming
* fixed srv lauched event to properly turn off the lights
2019-10-12 00:36:13 +02:00
# v0.4 (2019-10-12)
## SpanshAttack v1.3
* plotting a route now aborts if no jump range was given
* added option to clear an active neutron route on closing the game client
(default: on)
* added option to auto jump after fuel scooping (default: on)
* fixed `SpanshAttack.announceTripTime` saying “1 hours” and “1 minutes” (#13)
## EliteDangerous v2.0
* added documentation! (#11)
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* fixed `EliteDangerous.jumpToSuperCruise` to no longer drop you from SC when
called while in SC
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* fixed `relog to [open;solo]` command for new menu structure
* added `distance [from;to] [home;the center;Beagle Point;Colonia]` command
(requires python scripts, see docs)
* now compares current system bodies to the bodies found on EDSM and gives
feedback if theres a discrepancy (and you should FSS the entire system to
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update EDSM) (requires python scripts, see doc)
* added compatibility for SpanshAttacks clear on shutdown
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# v0.3 (2019-09-22)
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## SpanshAttack v1.2
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* improved trip time announcements
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* trip time is now also written to the VoiceAttack log
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## EliteDangerous v1.0
Should be usable by other people now without too much hassle. If you run into
problems, please hit me up on [Discord](https://discord.gg/mD6dAb) or file an
issue here.
2019-10-10 07:40:09 +02:00
# v0.2 (2019-08-28)
## SpanshAttack v1.1
* added a command to announce (approximate) jumps left, see docs (#1)
* added command to announce the time spent on a trip and configuration option to
automatically tell it after completing it (#3)
* fixed a race condition with waypoint pasting into the galaxy map (#2)
* fixed the list of jumps left to announce automatically not working correctly
in all cases (#4)
## EliteDangerous v… dont even ask
Added EliteDangerous profile in its current state. Its in no way sanitised or
advised for general use, but feel free to dig around and draw inspiration from
it. Soon™ it will be published in a more usable state, but I wanted to get it
out there for reference.
# v0.1 (2019-08-06)
## SpanshAttack v1.0
* initial release
* expect bugs
* please help