802 lines
29 KiB
Markdown
802 lines
29 KiB
Markdown
# devel
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## EliteDangerous 7.2
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### Added
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* Outdated station check will now also tell you the amount of stations in the
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system if outdated stations are found. Now you can make sure no station is
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flat out missing!
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### Fixed
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* `[find;target] […]` is now able to find brokers and traders again.
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* Outdated station notification has TTS again.
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-----
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# 3.1 (2020-08-18)
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This is going to be the last release before I do a bunch of refactoring
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… including writing some VoiceAttack plugin stuff. Should make a bunch of things
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easier to tweak, and also allow you to more easily mix&match profiles,
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especially without using the current de-facto main profile `EliteDangerous`.
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So, just as a heads up, the next version might require some manual fiddling
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again :)
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## EliteDangerous 7.1
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### Changed
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* Update check logging: now a) always logs when an update is found, even if
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logging is off and b) logs the command you need to run, in case you miss the
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TTS.
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* Limited `target nearest…` commands to a single concurrently running route
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search. Also added some feedback TTS. (#59)
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* Moved R2R announcements to the `Jumped` event. No discovery scan needed! (#61)
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### Added
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* `open profiles change log`: opens `CHANGELOG.md` on Github.
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* Cancelling a carrier jump now also fires an `((EDDI Carrier cooldown))` event
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at the appropriate time.
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* Update check logging: now logs the current version when no update is found.
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(#58)
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* `target nearest …` commands now have a `find nearest` variation (#55)
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* `[bodies;whats;what is] left to [map;be mapped;scan]` has some more words now!
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(#54)
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### Fixed
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* `Discovery scan` event now checks if EDSM body count has been refreshed since
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the last jump instead of referring to last system’s when EDSM is slow to
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respond.
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## SpanshAttack 6.0.1
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### Added
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* Now gives TTS feedback on starting to plot a neutron route since looking up
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the system might take a few seconds.
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### Changed
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* Now gets the next waypoint upon jumpin instead of supercharge; that means if
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you have copying to clipboard enabled and auto-plotting disabled, you can
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shave off some precious seconds by plotting the next waypoint while in the
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cone instead of waiting for the auto-plot that would happen a couple seconds
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later.
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### Fixed
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* Plotting to systems not in the DB works again; copypasta fixed in
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`SpanshAttack.getNearestSystem` and typo in `SpanshAttack.plotNeutronRoute`.
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(#53)
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-----
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# 3.0 (2020-08-03)
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A bug fix release turned major version update. That’s something new.
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The interesting changes are auto-updates and re-worked logging. Plus a bunch of
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fixes, as usual.
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**Note**: Since 2.0.1 you are probably seeing a warning about the profiles
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having been created with a newer VoiceAttack version. I am currently alpha
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testing a VoiceAttack build containing a bug fix. You should be able to safely
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ignore that message :)
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**BREAKING CHANGE IN ALL PROFILES**:
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The profiles now contain flags that will make them overwrite the current version
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if you import them, streamlining the update process and making it work like
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I expected it to work in the first place.
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In order for this to work properly in the future, you need to do the following
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steps _once_ when updating to this version:
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1. Keep track of which of your profiles import any of my profiles and which
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ones.
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1. Delete all of my profiles from VoiceAttack (`EliteDangerous`, `RatAttack`,
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`SpanshAttack`, `StreamAttack`). Technically also `SealAttack`, but since
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I am not currently including this you might want to keep it around if you are
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actually using it.
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1. Import the updated profiles, either manually or in the way described under
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“Updating” in the README.
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1. Fix all profiles that include the updated profiles. You are going to have to
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re-add the includes (“Edit Profile” → “Options” → “Include commands from
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other profiles”).
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1. If you haven’t yet created your own custom profile and imported mine there,
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a) do that now for the future and b) you’ll have to re-configure any settings
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you have changed either through voice commands or fiddling with commands
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manually (don’t do the latter, please).
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You will only have to do this once. In the future you will also be able to make
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use of the new, improved and basically automated update process described in the
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README. Yay!
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## EliteDangerous 7.0
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### Added
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* Parameterized `EliteDangerous.openSystemOnEdsm` command
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* `EliteDangerous.enableAutoUpdateCheck` setting. Invoke `[enable;disable] auto
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update check` to change.
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### Changed
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* Is now set up to overwrite an old version on import. See “Updating”
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instructions in the README.
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* All logging to the VoiceAttack event log is now properly encapsuled. See the
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docs for instructions on how to enable logging.
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### Fixed
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* `Route details event` now only firing when it should, not on automated
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triggers like handing in missions (#46)
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* `Route details event` now with correct escaping of Cottle syntax (no more “P
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\<system\>” TTS)
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* TTS now handles systems containing `'` correctly. (#49)
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### Removed
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* `((EDDI Commander continued))` since that event is only used in StreamAttack
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anyway, so doesn’t need multiple handlers loaded. Shouldn’t really change
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anything.
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* `EliteDangerous.openCurrentSystemOnEdsm`,
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`EliteDangerous.openCopiedSystemOnEdsm`
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## RatAttack 5.0
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### Changed
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* Is now set up to overwrite an old version on import. See “Updating”
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instructions in the README.
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* All logging to the VoiceAttack event log is now properly encapsuled. See the
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docs for instructions on how to enable logging.
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### Fixed
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* `RatAttack.enableRatDuty` has TTS again.
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* TTS now handles systems containing `'` correctly. (#49)
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## SealAttack
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**Has been removed for now.**
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You can still your current version around if you want to. It’s based on a very
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old version of RatAttack and the Seals IRC is still coming “when it’s done”, so
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currently I don’t see a good reason to keep it.
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When the Seals IRC becomes a thing, I’ll reintroduce this profile, based on the
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then-current version of RatAttack. That’s less work than trying to get current
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SealAttack up to date
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## SpanshAttack 6.0
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### Changed
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* Is now set up to overwrite an old version on import. See “Updating”
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instructions in the README.
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* All logging to the VoiceAttack event log is now properly encapsuled. See the
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docs for instructions on how to enable logging.
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### Fixed
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* TTS now handles systems containing `'` correctly. (#49)
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## StreamAttack 1.0
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### Changed
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* Is now set up to overwrite an old version on import. See “Updating”
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instructions in the README.
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* All logging to the VoiceAttack event log is now properly encapsuled. See the
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docs for instructions on how to enable logging.
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### Fixed
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* TTS now handles systems containing `'` correctly. (#49)
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-----
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# 2.0.1 (2020-07-21)
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## EliteDangerous 6.0.1
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### Fixed
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* `Carrier jump request` event now has TTS again.
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* (Hopefully) fixed timing on the carrier pre-lockdown warnings.
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* `Carrier jump engaged` TTS is now working properly again.
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* `how many <thing> do i have` working properly now? again? W/e, works.
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## RatAttack 4.0.1
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### Fixed
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* `distance to …` commands will now report about invalid system names instead of
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silently failing.
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-----
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# 2.0 (2020-07-18)
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This is a HUGE one! :D
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You now no longer have to fiddle with configuration options in the various
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`startup` commands. Instead you can set everything with voice commands! See the
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`docs/` and the new `_configuration` command sections of the individual profiles
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for details.
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Settings will only be saved in the profile you have selected when changing them,
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but be preserved if you switch around.
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This also means that importing the profiles and updating them has become easier
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on you, the user. The README has been updated with the new and improved
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installation, update and customization process.
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**Important**: I’ve made a lot of changes that _might_ break stuff if you just
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import into/over your existing profiles. Please _delete_ (or rename) the ones
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you currently have and import everything from scratch. Make sure to keep track
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of configuration/commands you have changed so you can get a similar state back
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after upgrading.
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**Importanter**: The profiles are now implementing features introduced in
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VoiceAttack 1.8.6. *You’ll __have__ to upgrade to __VoiceAttack 1.8.6__ to use
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them*.
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* Updated to `elite-scripts` 0.6.
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## EliteDangerous 6.0
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### Added
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* Configuration via voice commands!
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* `Low Fuel` event will now tell you how many jumps you have left, or an
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estimate for your remaining range if it’s less than a single full range jump.
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* The threshold for stations to be considered outdated is now a configuration
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option.
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* Announcement of missing bodies on EDSM and outdated station data is now
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a configuration option.
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* `reload bindings` now has TTS feedback.
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* Old station search now also writes results to the log window.
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* New `open spansh` command.
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* Carrier lockdown announcements at 10, 5 and 2 minutes left.
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### Changed
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* Configuration variables have been renamed to fit the global scheme of
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`Profile.variable`. If you have overwritten any, you’ll have to re-change
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them. You’ll have to do that anyway though because of voice command
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configuration :)
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* The Elite client is now targeted by process name instead of window title.
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Should technically be faster, but probably won’t make much of a difference.
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* System/body names are now passed to EDDI using the `{P("<string>")}` literal
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which should improve pronunciation in most cases.
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* No longer targeting the Elite client profile-wide, instead on command level.
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Should be more accurate and alleviate potential issues with focus switching,
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and should be more robust when importing the profile.
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* Renamed `EDDI Events` category to `EDDI events` for consistency. Shouldn’t
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bother you at all unless you have fiddled with the commands in there.
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* Restricted a bunch of commands to only execute if they are not already
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running.
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* Focusing the Elite client for event commands that need to send keys should be
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more sturdy now.
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* Bumped required detection confidence for the `FSS` and `cruise` commands to 85
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since they were misfiring a lot. If you have any problems please file an
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issue.
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### Removed
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* `fix window dimensions` command. Too specific to my setup.
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## RatAttack 4.0
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### Added
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* Configuration via voice commands!
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* `RatAttack.setRatDuty` command. Accepts a boolean parameter.
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`RatAttack.[enable;disable]RatDuty` still exist for calling from the command
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line.
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* Will now inform you if an incoming rat case is within the permit locked
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starter area.
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### Changed
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* **Breaking Change**: Passing RATSIGNALs to VoiceAttack is no longer done
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through the windows clipboard, and instead through a file. See `docs/` for
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details. You have to change your IRC client’s configuration.
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* System/body names are now passed to EDDI using the `{P("<string>")}` literal
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which should improve pronunciation in most cases.
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* Converted all command category names to lower case. Shouldn’t bother you at
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all unless you have fiddled with the commands.
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## SealAttack 0.2
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### Added
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* Configuration via voice commands! As this profile is … a work in progress, not
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everything is implemented yet.
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## SpanshAttack 5.0
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### Added
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* Configuration via voice commands!
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* `reload bindings` now has TTS feedback.
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* Renamed `EDDI Events` category to `EDDI events` for consistency. Shouldn’t
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bother you at all unless you have fiddled with the commands in there.
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* Restricted a bunch of commands to only execute if they are not already
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running.
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### Changed
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* The Elite client is now targeted by process name instead of window title.
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Should technically be faster, but probably won’t make much of a difference.
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* System/body names are now passed to EDDI using the `{P("<string>")}` literal
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which should improve pronunciation in most cases.
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* No longer targeting the Elite client profile-wide, instead on command level.
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Should be more accurate and alleviate potential issues with focus switching,
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and should be more robust when importing the profile.
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## StreamAttack 0.3
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### Added
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* Configuration via voice commands! Not a lot to configure here though.
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### Changed
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* Restricted `distance to jump target` command to a single running instance.
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-----
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# 1.5.1 (2020-07-05)
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This is just a minor bug fix release.
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## EliteDangerous 5.2.1
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### Fixed
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* `EDDI Carrier cooldown` will no longer call your carrier “Not set”.
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-----
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# 1.5 (2020-07-05)
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Changed Changelog format. Should be even clearer now at a glance!
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See [KeepAChangelog](https://keepachangelog.com/en/1.0.0/).
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## EliteDangerous 5.2
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### Added
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* Support for EDDI’s new `Carrier` events!
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* `>enableCarrierAnnouncements` configuration variable. Default: true.
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### Removed
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* `check next [star;hop;jump;system]` command. Only works if the target system
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is in EDSM which makes the entire thing kind of pointless.
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* A bunch of personal chat macros.
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* `target <subsystem>` command. NYI, haven’t found a way to make it work
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properly.
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## RatAttack 3.1.1
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### Fixed
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* `distance to rat case […]` commands now actually work.
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### Changed
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* Now setting EDDI to quiet mode even if the profile was loaded before plugin
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initialization had been completed.
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## SealAttack 0.1.1
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### Changed
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* Now setting EDDI to quiet mode even if the profile was loaded before plugin
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initialization had been completed.
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## SpanshAttack 4.0
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### Added
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* If the target system is not in the router’s data base but has already been
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uploaded to EDSM, it will now pull target coordinates from EDDI instead of
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making the user input them manually. This at least works for systems that are
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in EDSM, but haven’t been sent through EDDN.
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* If EDSM doesn’t know about the system either, it will now try getting
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coordinates through EDTS. EDTS calculates them based on the procedurally
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generated system name. Only if this fails will you have to input coordinates
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manually now!
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* Re-plotting a route is now aware of the actual target ≠ plot target conundrum.
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It will remember the plot target and re-use it instead of starting the process
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of finding a plottable system again.
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### Changed
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* Now setting EDDI to quiet mode even if the profile was loaded before plugin
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initialization had been completed.
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* `SpanshAttack.getNextNeutronWaypoint` reworked. The old one is now available
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as `SpanshAttack.copyNextNeutronWaypoint`.
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* If the target system is not in the database, it will now acknowledge that the
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system you plot to is not the actual target system and target the latter
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instead on the last way point.
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* Trip time will no longer be reset when re-plotting, nor when plotting a new
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route while a route is currently active. If you want to reset, make sure to
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`clear` the current route first.
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## StreamAttack 0.2.1
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### Added
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* Now updates your location on `Carrier jumped` events. Those only fire when you
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are on board a carrier that is jumping, and it clearly changes your location.
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### Changed
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* Now setting EDDI to quiet mode even if the profile was loaded before plugin
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initialization had been completed.
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-----
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# v1.4 (2020-06-19)
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This is basically just a bug fix release, but I happened to have one new feature
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ready, so it’s in, too!
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I managed to have leftover debug output in the version of `elite-scripts`
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published with v1.3. You might have noticed after jumping into a system that had
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a station with data in EDDN >1 year old. Apologies.
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* New, fixed version of `elite-scripts` included.
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## EliteDangerous v5.1
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* Added `shut up EDDI` command. Immediately makes EDDI stop talking. Might come
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in handy at some point.
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* Added a bunch of `target nearest <thing>` commands powered by EDDI’s `route()`
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function. See the docs for details.
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* Added new “Navigation” section. This includes the aforementioned new commands
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and a bunch of old ones that fit there better than into “Misc”.
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# v1.3 (2020-06-14)
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## EliteDangerous v5.0
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You don’t need to find out your bindings file anymore! It will now automatically
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be read from the file the game reads it from, too.
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* Removed the HOTAS buttons section. They were pretty personal to me and not
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very useful to other people anyway. They are in their own profile now without
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polluting the public one.
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* Fixed nav panel filter commands for the addition of fleet carriers.
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* Fixed the `EDDI Docked` event for the new interface.
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* There are a couple engineering/materials related things now. See the docs for
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more info.
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* Added `EDDI Entered normal space` event. Will now automatically throttle you
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to 0 upon exiting SC if `>hyperSpaceDethrottle` is set.
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* Replaced `EDDI Commander continued` with `EDDI commander loading` so it only
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runs when the game starts, not on relogging. If you don’t know what that
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means, it probably won’t affect you :)
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* Added `restart from Desktop` command. Useful for farming HGEs. You might want
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to set `>delays.quitToDesktop` according to your needs. Restarting the game
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also only works on 1080p currently. Might change in the future.
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* Updated miner’s tool URL.
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* Added `open Inara` and `open materials finder` commands.
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## RatAttack v3.1
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* Added `RatAttack.[enable;disable]RatDuty` commands that can be invoked
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externally more easily.
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## SpanshAttack v3.1
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Now also reads the correct bindings file (automatically). Didn’t read any
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bindings before even though it needs them …
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## StreamAttack v0.2
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* Now updates your location when dropping from SC.
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* Fixed some copypasta errors in the documentation.
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# v1.2 (2020-03-09)
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## EliteDangerous v4.0
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The big new feature is being able to pull data from Spansh’s database in
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addition to EDSM. That allows checking for stations that haven’t had their data
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updated in ages. Probably not that interesting to you, but I like keeping things
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up to date in EDDN.
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* EDDI events will now focus Elite before sending keyboard inputs. That should
|
||
help with inputs being swallowed. For non-event commands I’m just going to
|
||
assume that Elite is already focused :)
|
||
* Changed logic for “worthwhile” bodies while scanning a system. It will now
|
||
alert you to terraformable bodies, Earth-like, Water and Ammonia Worlds. It
|
||
will no longer check against a scan value.
|
||
* Mapping a body will now announce the expected payout.
|
||
* Added `>hyperspaceDethrottle` setting. Basically does the same thing as the SC
|
||
Assist thing, and has been doing it forever. Now defaults to false.
|
||
* Added a call to `StreamAttack.startup` to `EliteDangerous.startup`. Duh. And
|
||
calls to the EDDI event handlers.
|
||
* Fixed the docking request command if you currently have a target (and
|
||
subsequently a forth “target” tab in your left hand panel).
|
||
* Upon jumping into a (populated) system, will now check Spansh for stations in
|
||
the system with outdated data (>1 yo) and announce those.
|
||
|
||
## RatAttack v3.0
|
||
|
||
* Added `open [rat;] dispatch board` command. Opens the web dispatch board in
|
||
your default browser.
|
||
* Added proper handling for multiple ratsignals hitting at once. That’s mainly
|
||
an IRC client config thing,
|
||
[see the docs](docs/RatAttack.md#getting-case-data-from-irc).
|
||
* Renamed `RatAttack.getInfoFromRatsignal` to
|
||
`RatAttack.announceCaseFromRatsignal`. Removed the “open case?” voice input
|
||
prompt.
|
||
* Added new `RatAttack.getInfoFromRatsignal` command that will only add
|
||
a ratsignal’s data to the internal case list, but not announce the case.
|
||
|
||
## SpanshAttack v3.0
|
||
|
||
This now also pulls data from Spansh’s database. In this case to make sure your
|
||
target system is actually in there for plotting. If not, it will prompt you for
|
||
coordinates and use the nearest one that is.
|
||
|
||
This means that you will now need to install my `elite-scripts` to run
|
||
SpanshAttack. If you are using the profile package, you are doing that already
|
||
and don’t have to do anything.
|
||
|
||
* Added `SpanshAttack.defaultToLadenRange` config option. If enabled, will pull
|
||
current range from EDDI before asking you to manually input a range for your
|
||
ship. Sadly that will be range with full cargo but _current_ fuel levels. So
|
||
make sure your tank is full. Will default to false for this very reason.
|
||
* Will now check if you actually have a current and target system set and abort
|
||
plotting a route if you e.g. aren’t logged into Elite or EDDI is throwing
|
||
a fit.
|
||
* As said above, SpanshAttack will now check for the target system being in the
|
||
router’s database or ask you to input target coordinates instead.
|
||
|
||
## StreamAttack v0.1
|
||
|
||
This profile will write some state data to files that can then be read e.g. by
|
||
OBS for streaming shenanigans. Yes, other tools do that as well, but this one is
|
||
mine ;)
|
||
|
||
[See the docs](docs/StreamAttack.md).
|
||
|
||
# v1.1 (2020-01-30)
|
||
|
||
The compiled Python scripts are now distributed as two single .exe files. You
|
||
can (but don’t have to) delete the subfolders in `Python.scriptDir`.
|
||
|
||
## RatAttack v2.0
|
||
|
||
* `[current;] rat case details` changed: Now always has to include “rat” in the
|
||
command to pave the way for SealAttack arriving soon™. **This breaks
|
||
compatibilty with the old `[current;] case details` command.**
|
||
|
||
features:
|
||
|
||
* added option to auto-close on fuel+: Defaults to off. Enabled in the
|
||
EliteDangerous profile.
|
||
* added option to call jumps “left”
|
||
* added distance commands `distance to current rat case`/`distance to rat case
|
||
number [0..19]`: Both require a current version of the elite-scripts.
|
||
* added `call client offline` command
|
||
|
||
## SealAttack v0.1
|
||
|
||
VERY early alpha. Basically the only thing that works and is “finished” already
|
||
is pasting ingame chat into Seals IRC. use `.sb <msg>` for \#Seal-Bob and `.rr
|
||
<msg>` for \#Repair-Requests.
|
||
|
||
Use at your own risk.
|
||
|
||
## SpanshAttack v2.2
|
||
|
||
features:
|
||
|
||
* added plot command “with custom range”: Instead of using the saved jump range
|
||
for your current ship, you can now plot a route with a custom range; e.g. if
|
||
you have temporarily changed modules around or have more/less cargo than usual
|
||
for this trip.
|
||
|
||
fixes:
|
||
|
||
* added info about EDDB to docs: Just a little tidbit about making sure the
|
||
target system is actually in the DB.
|
||
|
||
## EliteDangerous v3.1
|
||
|
||
features:
|
||
|
||
* added jumpTarget stuff: You can now set/clear a jump target. This will start
|
||
writing the distance to said target to `>jumpTargetFile` for inclusion e.g. in
|
||
OBS. If SpanshAttack currently has a target system, jump target will default
|
||
to that. A manually set target will take precedence.
|
||
* added `distance [from;to] jump target` command
|
||
* added some quick links: Coriolis, EDSM main page, EDDB (incl.
|
||
station/system/faction search page). `open coriolis`, `open e d s m`, `open
|
||
e d d b [station;system;faction;] [search;]`.
|
||
|
||
fixes:
|
||
|
||
* refactored for better variable scoping
|
||
* changed `EDDI Body scanned` constraint: Now checks for being in SC instead of
|
||
just in FSS; will now include auto-scans of bodies, while still excluding nav
|
||
beacon scan data.
|
||
* logic around getting bodycount more sturdy: Now actually notices when the
|
||
script errors out for some reason. Probably still won’t notice when it’s flat
|
||
out missing, but hey, that’s PEBKAC for not using the profile package.
|
||
* fixed race condition in `EDDI ship fsd`: Weirdly that only started being an
|
||
issue in VA 1.8.
|
||
* updated for new controls setup: the HOTAS buttons have changed because my
|
||
setup has changed. Probably not really relevant for you.
|
||
|
||
# v1.0 (2019-12-04)
|
||
|
||
### single-file profile package
|
||
|
||
You can now install a single “profile package” for all the packages and related
|
||
stuff (excluding required plugins)! That should make the entire setup process
|
||
way less of a hassle. Future releases will just be a single file to import into
|
||
VoiceAttack. See the README for more info.
|
||
|
||
Note that for this the default Python script path has changed! I recommend that
|
||
you delete the now obsolote `scripts` folder in your VoiceAttack directory, or
|
||
wherever you have installed the scripts instead. If you haven’t been using them,
|
||
just ignore this paragraph.
|
||
|
||
### new profile format
|
||
|
||
VoiceAttack 1.8 has the compressed profile as default export format. The
|
||
profiles will now come in this since I would forget to change the export format
|
||
every time I export them anyway. This shouldn’t lead to any issues but please do
|
||
open a bug if it does.
|
||
|
||
## RatAttack v1.0
|
||
|
||
* fixed first case announcement after starting VoiceAttack
|
||
* on opening a case, VoiceAttack will now first copy the target system to the
|
||
clipboard and then announce case details
|
||
* now only executes the “nearest commander” Python script if the incoming case
|
||
is actually for a platform you want to have cases announced for
|
||
* added `call wing pending` command
|
||
|
||
## SpanshAttack v2.1
|
||
|
||
* will now set neutron mode and target system _before_ getting ship range. This
|
||
avoids race conditions with targeting a system, executing the plot command,
|
||
then changing the targeted system.
|
||
|
||
## EliteDangerous v3.0
|
||
|
||
* added `[dis;]engage silent running` command
|
||
|
||
## elite-scripts 0.1.1
|
||
|
||
* fixed bug with wonky system names (including e.g. `+` or `[]`)
|
||
|
||
# v0.5 (2019-11-09)
|
||
|
||
## RatAttack v0.1
|
||
|
||
RatAttack is now a thing! :D
|
||
|
||
## SpanshAttack v2.0
|
||
|
||
* SpanshAttack will now disable EDDI’s speech responder by default. To get it
|
||
back you will have to manually re-enable it after including
|
||
`SpanshAttack.startup`. See docs for more info.
|
||
* Fixed the target announcement when plotting. Will now properly use the plot
|
||
target instead of the system that you have targeted at the moment of the
|
||
announcement.
|
||
* Requirements are now listed in the documentation.
|
||
* Fixed auto jump on scooping. Now only queues a jump _once_ not once per
|
||
“refuelled” event (fires every 5s)
|
||
|
||
## EliteDangerous v2.0.2
|
||
|
||
* Scanning a body will now tell you if it is in a fast orbit (less than 6h).
|
||
* Fixed the `sentToX` commands to do a CTRL+A before pasting text. This will
|
||
prevent garbled things to be send when you have already typed some text into
|
||
the edit box.
|
||
* Now automatically toggles FlightAssist off on takeoff/undock. Set
|
||
`>FlightAssistOff` to false in `EliteDangerous.startup` to disable.
|
||
* Added `[start;stop] [firing;mining]`. This command will start/stop hold down
|
||
the primary fire button for you; in case of mining it will also deploy your
|
||
cargo scoop.
|
||
* Fixed the discovery scan event to only tell you about differences with EDSM
|
||
when EDSM knows _fewer_ bodies (there are some issues with duplicate entries
|
||
in EDSM, e.g. in Dromi)
|
||
|
||
# v0.4.1 (2019-10-14)
|
||
|
||
This is a bug fix release (as the version number indicates). Mainly for changes
|
||
in EDDI 3.5.0-b1. If you haven’t updated to the beta, DO NOT update to this
|
||
version yet!
|
||
|
||
There has also been a minor update to `elite-scripts` – this is not relevant
|
||
yet, so you do not have to download the new archive.
|
||
|
||
## SpanshAttack v1.3.1
|
||
|
||
* fixed jump on scooping to no longer conflict with an already charging jump
|
||
|
||
## EliteDangerous v2.0.1
|
||
|
||
* fixed lights off command for SRV, will no longer have a loop on race condition
|
||
* fixed discovery scan event for new EDDI variable naming
|
||
* fixed srv lauched event to properly turn off the lights
|
||
|
||
# v0.4 (2019-10-12)
|
||
|
||
## SpanshAttack v1.3
|
||
|
||
* plotting a route now aborts if no jump range was given
|
||
* added option to clear an active neutron route on closing the game client
|
||
(default: on)
|
||
* added option to auto jump after fuel scooping (default: on)
|
||
* fixed `SpanshAttack.announceTripTime` saying “1 hours” and “1 minutes” (#13)
|
||
|
||
## EliteDangerous v2.0
|
||
|
||
* added documentation! (#11)
|
||
* fixed `EliteDangerous.jumpToSuperCruise` to no longer drop you from SC when
|
||
called while in SC
|
||
* fixed `relog to [open;solo]` command for new menu structure
|
||
* added `distance [from;to] [home;the center;Beagle Point;Colonia]` command
|
||
(requires python scripts, see docs)
|
||
* now compares current system bodies to the bodies found on EDSM and gives
|
||
feedback if there’s a discrepancy (and you should FSS the entire system to
|
||
update EDSM) (requires python scripts, see doc)
|
||
* added compatibility for SpanshAttack’s clear on shutdown
|
||
|
||
# v0.3 (2019-09-22)
|
||
|
||
## SpanshAttack v1.2
|
||
|
||
* improved trip time announcements
|
||
* trip time is now also written to the VoiceAttack log
|
||
|
||
## EliteDangerous v1.0
|
||
|
||
Should be usable by other people now without too much hassle. If you run into
|
||
problems, please hit me up on [Discord](https://discord.gg/mD6dAb) or file an
|
||
issue here.
|
||
|
||
# v0.2 (2019-08-28)
|
||
|
||
## SpanshAttack v1.1
|
||
|
||
* added a command to announce (approximate) jumps left, see docs (#1)
|
||
* added command to announce the time spent on a trip and configuration option to
|
||
automatically tell it after completing it (#3)
|
||
* fixed a race condition with waypoint pasting into the galaxy map (#2)
|
||
* fixed the list of jumps left to announce automatically not working correctly
|
||
in all cases (#4)
|
||
|
||
## EliteDangerous v… don’t even ask
|
||
|
||
Added EliteDangerous profile in its current state. It’s in no way sanitised or
|
||
advised for general use, but feel free to dig around and draw inspiration from
|
||
it. Soon™ it will be published in a more usable state, but I wanted to get it
|
||
out there for reference.
|
||
|
||
# v0.1 (2019-08-06)
|
||
|
||
## SpanshAttack v1.0
|
||
|
||
* initial release
|
||
* expect bugs
|
||
* please help
|