47 lines
No EOL
2.1 KiB
Markdown
47 lines
No EOL
2.1 KiB
Markdown
# SpanshAttack
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## Supplying Your Ship’s Range
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The ED-NeutronRouter plugin is technically supposed to read the current jump
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range from EDDI; sadly EDDI is storing the _maximum_ distance for your ship
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instead of the current / full on fuel one. The “default to laden range” option
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works reasonably well, but it has a few quirks. It always assumes full cargo,
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and it will take your _current_ fuel levels for range calculations, disregrading
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the range loss if you fill your tank.
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For any ships that you regularly use for neutron jumping, e.g. long range Fuel
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Rat ships, I recommend telling SpanshAttack about the range they are supposed to
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have with full fuel and your preferred amount of cargo/limpets.
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In order to do that, copy the `SpanshAttack.getShipRange` command from
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SpanshAttack or the example profile to your custom profile and add your ships.
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Any ship listed in there will automatically have its jump range used instead of
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EDDI’s reported laden range or VoiceAttack prompting you to manually supply it.
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![[SpanshAttack-getshiprange.png]]
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You can override a saved range for your ship by using the
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`plot neutron [course;route;trip] with custom range` command.
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## Settings
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Toggles:
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* `auto jump after scooping`: Automatically jump out when fuel scooping is
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complete. Default: true.
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* `auto plot`: Automatically plot to the next waypoint after supercharging.
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Default: true.
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* `clear neutron route on shutdown`: Clear an active neutron route when the game
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is shut down. Default: true.
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* `copy neutron waypoints to clipboard`: Copy each neutron waypoint into the
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Windows clipboard. Default: false.
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* `default to laden range`: Default to the current ship’s laden range as
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reported by EDDI instead of prompting for input. Default: false.
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* `time neutron route`: Keep track of how long a neutron route takes you to
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complete. Default: false.
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* `waypoint announcements`: Announce each waypoint by name. Default: true.
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Other Settings:
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* `announce jumps left`: Estimated jumps left to announce when reached. NEEDS to
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have leading and trailing “;”. Default: ";1;3;5;10;15;20;30;50;75;100;" |