4 KiB
4 KiB
v0.5 (2019-11-09)
RatAttack v0.1
RatAttack is now a thing! :D
SpanshAttack v2.0
- SpanshAttack will now disable EDDI’s speech responder by default. To get it
back you will have to manually re-enable it after including
SpanshAttack.startup
. See docs for more info. - Fixed the target announcement when plotting. Will now properly use the plot target instead of the system that you have targeted at the moment of the announcement.
- Requirements are now listed in the documentation.
- Fixed auto jump on scooping. Now only queues a jump once not once per “refuelled” event (fires every 5s)
EliteDangerous v2.0.2
- Scanning a body will now tell you if it is in a fast orbit (less than 6h).
- Fixed the
sentToX
commands to do a CTRL+A before pasting text. This will prevent garbled things to be send when you have already typed some text into the edit box. - Now automatically toggles FlightAssist off on takeoff/undock. Set
>FlightAssistOff
to false inEliteDangerous.startup
to disable. - Added
[start;stop] [firing;mining]
. This command will start/stop hold down the primary fire button for you; in case of mining it will also deploy your cargo scoop. - Fixed the discovery scan event to only tell you about differences with EDSM when EDSM knows fewer bodies (there are some issues with duplicate entries in EDSM, e.g. in Dromi)
v0.4.1 (2019-10-14)
This is a bug fix release (as the version number indicates). Mainly for changes in EDDI 3.5.0-b1. If you haven’t updated to the beta, DO NOT update to this version yet!
There has also been a minor update to elite-scripts
– this is not relevant
yet, so you do not have to download the new archive.
SpanshAttack v1.3.1
- fixed jump on scooping to no longer conflict with an already charging jump
EliteDangerous v2.0.1
- fixed lights off command for SRV, will no longer have a loop on race condition
- fixed discovery scan event for new EDDI variable naming
- fixed srv lauched event to properly turn off the lights
v0.4 (2019-10-12)
SpanshAttack v1.3
- plotting a route now aborts if no jump range was given
- added option to clear an active neutron route on closing the game client (default: on)
- added option to auto jump after fuel scooping (default: on)
- fixed
SpanshAttack.announceTripTime
saying “1 hours” and “1 minutes” (#13)
EliteDangerous v2.0
- added documentation! (#11)
- fixed
EliteDangerous.jumpToSuperCruise
to no longer drop you from SC when called while in SC - fixed
relog to [open;solo]
command for new menu structure - added
distance [from;to] [home;the center;Beagle Point;Colonia]
command (requires python scripts, see docs) - now compares current system bodies to the bodies found on EDSM and gives feedback if there’s a discrepancy (and you should FSS the entire system to update EDSM) (requires python scripts, see doc)
- added compatibility for SpanshAttack’s clear on shutdown
v0.3 (2019-09-22)
SpanshAttack v1.2
- improved trip time announcements
- trip time is now also written to the VoiceAttack log
EliteDangerous v1.0
Should be usable by other people now without too much hassle. If you run into problems, please hit me up on Discord or file an issue here.
v0.2 (2019-08-28)
SpanshAttack v1.1
- added a command to announce (approximate) jumps left, see docs (#1)
- added command to announce the time spent on a trip and configuration option to automatically tell it after completing it (#3)
- fixed a race condition with waypoint pasting into the galaxy map (#2)
- fixed the list of jumps left to announce automatically not working correctly in all cases (#4)
EliteDangerous v… don’t even ask
Added EliteDangerous profile in its current state. It’s in no way sanitised or advised for general use, but feel free to dig around and draw inspiration from it. Soon™ it will be published in a more usable state, but I wanted to get it out there for reference.
v0.1 (2019-08-06)
SpanshAttack v1.0
- initial release
- expect bugs
- please help