157 lines
5.7 KiB
Markdown
157 lines
5.7 KiB
Markdown
# v1.0 (2019-12-04)
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### single-file profile package
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You can now install a single “profile package” for all the packages and related
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stuff (excluding required plugins)! That should make the entire setup process
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way less of a hassle. Future releases will just be a single file to import into
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VoiceAttack. See the README for more info.
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Note that for this the default Python script path has changed! I recommend that
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you delete the now obsolote `scripts` folder in your VoiceAttack directory, or
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wherever you have installed the scripts instead. If you haven’t been using them,
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just ignore this paragraph.
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### new profile format
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VoiceAttack 1.8 has the compressed profile as default export format. The
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profiles will now come in this since I would forget to change the export format
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every time I export them anyway. This shouldn’t lead to any issues but please do
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open a bug if it does.
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## RatAttack v1.0
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* fixed first case announcement after starting VoiceAttack
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* on opening a case, VoiceAttack will now first copy the target system to the
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clipboard and then announce case details
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* now only executes the “nearest commander” Python script if the incoming case
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is actually for a platform you want to have cases announced for
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* added `call wing pending` command
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## SpanshAttack v2.1
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* will now set neutron mode and target system _before_ getting ship range. This
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avoids race conditions with targeting a system, executing the plot command,
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then changing the targeted system.
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## EliteDangerous v3.0
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* added `[dis;]engage silent running` command
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## elite-scripts 0.1.1
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* fixed bug with wonky system names (including e.g. `+` or `[]`)
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# v0.5 (2019-11-09)
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## RatAttack v0.1
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RatAttack is now a thing! :D
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## SpanshAttack v2.0
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* SpanshAttack will now disable EDDI’s speech responder by default. To get it
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back you will have to manually re-enable it after including
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`SpanshAttack.startup`. See docs for more info.
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* Fixed the target announcement when plotting. Will now properly use the plot
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target instead of the system that you have targeted at the moment of the
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announcement.
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* Requirements are now listed in the documentation.
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* Fixed auto jump on scooping. Now only queues a jump _once_ not once per
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“refuelled” event (fires every 5s)
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## EliteDangerous v2.0.2
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* Scanning a body will now tell you if it is in a fast orbit (less than 6h).
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* Fixed the `sentToX` commands to do a CTRL+A before pasting text. This will
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prevent garbled things to be send when you have already typed some text into
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the edit box.
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* Now automatically toggles FlightAssist off on takeoff/undock. Set
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`>FlightAssistOff` to false in `EliteDangerous.startup` to disable.
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* Added `[start;stop] [firing;mining]`. This command will start/stop hold down
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the primary fire button for you; in case of mining it will also deploy your
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cargo scoop.
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* Fixed the discovery scan event to only tell you about differences with EDSM
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when EDSM knows _fewer_ bodies (there are some issues with duplicate entries
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in EDSM, e.g. in Dromi)
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# v0.4.1 (2019-10-14)
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This is a bug fix release (as the version number indicates). Mainly for changes
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in EDDI 3.5.0-b1. If you haven’t updated to the beta, DO NOT update to this
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version yet!
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There has also been a minor update to `elite-scripts` – this is not relevant
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yet, so you do not have to download the new archive.
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## SpanshAttack v1.3.1
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* fixed jump on scooping to no longer conflict with an already charging jump
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## EliteDangerous v2.0.1
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* fixed lights off command for SRV, will no longer have a loop on race condition
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* fixed discovery scan event for new EDDI variable naming
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* fixed srv lauched event to properly turn off the lights
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# v0.4 (2019-10-12)
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## SpanshAttack v1.3
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* plotting a route now aborts if no jump range was given
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* added option to clear an active neutron route on closing the game client
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(default: on)
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* added option to auto jump after fuel scooping (default: on)
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* fixed `SpanshAttack.announceTripTime` saying “1 hours” and “1 minutes” (#13)
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## EliteDangerous v2.0
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* added documentation! (#11)
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* fixed `EliteDangerous.jumpToSuperCruise` to no longer drop you from SC when
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called while in SC
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* fixed `relog to [open;solo]` command for new menu structure
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* added `distance [from;to] [home;the center;Beagle Point;Colonia]` command
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(requires python scripts, see docs)
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* now compares current system bodies to the bodies found on EDSM and gives
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feedback if there’s a discrepancy (and you should FSS the entire system to
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update EDSM) (requires python scripts, see doc)
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* added compatibility for SpanshAttack’s clear on shutdown
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# v0.3 (2019-09-22)
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## SpanshAttack v1.2
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* improved trip time announcements
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* trip time is now also written to the VoiceAttack log
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## EliteDangerous v1.0
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Should be usable by other people now without too much hassle. If you run into
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problems, please hit me up on [Discord](https://discord.gg/mD6dAb) or file an
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issue here.
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# v0.2 (2019-08-28)
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## SpanshAttack v1.1
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* added a command to announce (approximate) jumps left, see docs (#1)
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* added command to announce the time spent on a trip and configuration option to
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automatically tell it after completing it (#3)
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* fixed a race condition with waypoint pasting into the galaxy map (#2)
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* fixed the list of jumps left to announce automatically not working correctly
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in all cases (#4)
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## EliteDangerous v… don’t even ask
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Added EliteDangerous profile in its current state. It’s in no way sanitised or
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advised for general use, but feel free to dig around and draw inspiration from
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it. Soon™ it will be published in a more usable state, but I wanted to get it
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out there for reference.
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# v0.1 (2019-08-06)
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## SpanshAttack v1.0
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* initial release
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* expect bugs
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* please help
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