11 KiB
v1.2 (2020-03-09)
EliteDangerous v4.0
The big new feature is being able to pull data from Spansh’s database in addition to EDSM. That allows checking for stations that haven’t had their data updated in ages. Probably not that interesting to you, but I like keeping things up to date in EDDN.
- EDDI events will now focus Elite before sending keyboard inputs. That should help with inputs being swallowed. For non-event commands I’m just going to assume that Elite is already focused :)
- Changed logice for “worthwhile” bodies while scanning a system. It will now alert you to terraformable bodies, Earth-like, Water and Ammonia Worlds. It will no longer check against a scan value.
- Mapping a body will now announce the expected payout.
- Added
>hyperspaceDethrottle
setting. Basically does the same thing as the SC Assist thing, and has been doing it forever. Now defaults to false. - Added a call to
StreamAttack.startup
toEliteDangerous.startup
. Duh. And calls to the EDDI event handlers. - Fixed the docking request command if you currently have a target (and subsequently a forth “target” tab in your left hand panel).
- Upon jumping into a (populated) system, will now check Spansh for stations in the system with outdated data (>1 yo) and announce those.
RatAttack v3.0
- Added
open [rat;] dispatch board
command. Opens the web dispatch board in your default browser. - Added proper handling for multiple ratsignals hitting at once. That’s mainly an IRC client config thing, see the docs.
- Renamed
RatAttack.getInfoFromRatsignal
toRatAttack.announceCaseFromRatsignal
. Removed the “open case?” voice input prompt. - Added new
RatAttack.getInfoFromRatsignal
command that will only add a ratsignal’s data to the internal case list, but not announce the case.
SpanshAttack v3.0
This now also pulls data from Spansh’s database. In this case to make sure your target system is actually in there for plotting. If not, it will prompt you for coordinates and use the nearest one that is.
This means that you will now need to install my elite-scripts
to run
SpanshAttack. If you are using the profile package, you are doing that already
and don’t have to do anything.
- Added
SpanshAttack.defaultToLadenRange
config option. If enabled, will pull current range from EDDI before asking you to manually input a range for your ship. Sadly that will be range with full cargo but current fuel levels. So make sure your tank is full. Will default to false for this very reason. - Will now check if you actually have a current and target system set and abort plotting a route if you e.g. aren’t logged into Elite or EDDI is throwing a fit.
- As said above, SpanshAttack will now check for the target system being in the router’s database or ask you to put in target coordinates instead.
StreamAttack v0.1
This profile will write some state data to files that can then be read e.g. by OBS for streaming shenanigans. Yes, other tools do that as well, but this one is mine ;)
v1.1 (2020-01-30)
The compiled Python scripts are now distributed as two single .exe files. You
can (but don’t have to) delete the subfolders in Python.scriptDir
.
RatAttack v2.0
[current;] rat case details
changed: Now always has to include “rat” in the command to pave the way for SealAttack arriving soon™. This breaks compatibilty with the old[current;] case details
command.
features:
- added option to auto-close on fuel+: Defaults to off. Enabled in the EliteDangerous profile.
- added option to call jumps “left”
- added distance commands
distance to current rat case
/distance to rat case number [0..19]
: Both require a current version of the elite-scripts. - added
call client offline
command
SealAttack v0.1
VERY early alpha. Basically the only thing that works and is “finished” already
is pasting ingame chat into Seals IRC. use .sb <msg>
for #Seal-Bob and .rr <msg>
for #Repair-Requests.
Use at your own risk.
SpanshAttack v2.2
features:
- added plot command “with custom range”: Instead of using the saved jump range for your current ship, you can now plot a route with a custom range; e.g. if you have temporarily changed modules around or have more/less cargo than usual for this trip.
fixes:
- added info about EDDB to docs: Just a little tidbit about making sure the target system is actually in the DB.
EliteDangerous v3.1
features:
- added jumpTarget stuff: You can now set/clear a jump target. This will start
writing the distance to said target to
>jumpTargetFile
for inclusion e.g. in OBS. If SpanshAttack currently has a target system, jump target will default to that. A manually set target will take precedence. - added
distance [from;to] jump target
command - added some quick links: Coriolis, EDSM main page, EDDB (incl.
station/system/faction search page).
open coriolis
,open e d s m
,open e d d b [station;system;faction;] [search;]
.
fixes:
- refactored for better variable scoping
- changed
EDDI Body scanned
constraint: Now checks for being in SC instead of just in FSS; will now include auto-scans of bodies, while still excluding nav beacon scan data. - logic around getting bodycount more sturdy: Now actually notices when the script errors out for some reason. Probably still won’t notice when it’s flat out missing, but hey, that’s PEBKAC for not using the profile package.
- fixed race condition in
EDDI ship fsd
: Weirdly that only started being an issue in VA 1.8. - updated for new controls setup: the HOTAS buttons have changed because my setup has changed. Probably not really relevant for you.
v1.0 (2019-12-04)
single-file profile package
You can now install a single “profile package” for all the packages and related stuff (excluding required plugins)! That should make the entire setup process way less of a hassle. Future releases will just be a single file to import into VoiceAttack. See the README for more info.
Note that for this the default Python script path has changed! I recommend that
you delete the now obsolote scripts
folder in your VoiceAttack directory, or
wherever you have installed the scripts instead. If you haven’t been using them,
just ignore this paragraph.
new profile format
VoiceAttack 1.8 has the compressed profile as default export format. The profiles will now come in this since I would forget to change the export format every time I export them anyway. This shouldn’t lead to any issues but please do open a bug if it does.
RatAttack v1.0
- fixed first case announcement after starting VoiceAttack
- on opening a case, VoiceAttack will now first copy the target system to the clipboard and then announce case details
- now only executes the “nearest commander” Python script if the incoming case is actually for a platform you want to have cases announced for
- added
call wing pending
command
SpanshAttack v2.1
- will now set neutron mode and target system before getting ship range. This avoids race conditions with targeting a system, executing the plot command, then changing the targeted system.
EliteDangerous v3.0
- added
[dis;]engage silent running
command
elite-scripts 0.1.1
- fixed bug with wonky system names (including e.g.
+
or[]
)
v0.5 (2019-11-09)
RatAttack v0.1
RatAttack is now a thing! :D
SpanshAttack v2.0
- SpanshAttack will now disable EDDI’s speech responder by default. To get it
back you will have to manually re-enable it after including
SpanshAttack.startup
. See docs for more info. - Fixed the target announcement when plotting. Will now properly use the plot target instead of the system that you have targeted at the moment of the announcement.
- Requirements are now listed in the documentation.
- Fixed auto jump on scooping. Now only queues a jump once not once per “refuelled” event (fires every 5s)
EliteDangerous v2.0.2
- Scanning a body will now tell you if it is in a fast orbit (less than 6h).
- Fixed the
sentToX
commands to do a CTRL+A before pasting text. This will prevent garbled things to be send when you have already typed some text into the edit box. - Now automatically toggles FlightAssist off on takeoff/undock. Set
>FlightAssistOff
to false inEliteDangerous.startup
to disable. - Added
[start;stop] [firing;mining]
. This command will start/stop hold down the primary fire button for you; in case of mining it will also deploy your cargo scoop. - Fixed the discovery scan event to only tell you about differences with EDSM when EDSM knows fewer bodies (there are some issues with duplicate entries in EDSM, e.g. in Dromi)
v0.4.1 (2019-10-14)
This is a bug fix release (as the version number indicates). Mainly for changes in EDDI 3.5.0-b1. If you haven’t updated to the beta, DO NOT update to this version yet!
There has also been a minor update to elite-scripts
– this is not relevant
yet, so you do not have to download the new archive.
SpanshAttack v1.3.1
- fixed jump on scooping to no longer conflict with an already charging jump
EliteDangerous v2.0.1
- fixed lights off command for SRV, will no longer have a loop on race condition
- fixed discovery scan event for new EDDI variable naming
- fixed srv lauched event to properly turn off the lights
v0.4 (2019-10-12)
SpanshAttack v1.3
- plotting a route now aborts if no jump range was given
- added option to clear an active neutron route on closing the game client (default: on)
- added option to auto jump after fuel scooping (default: on)
- fixed
SpanshAttack.announceTripTime
saying “1 hours” and “1 minutes” (#13)
EliteDangerous v2.0
- added documentation! (#11)
- fixed
EliteDangerous.jumpToSuperCruise
to no longer drop you from SC when called while in SC - fixed
relog to [open;solo]
command for new menu structure - added
distance [from;to] [home;the center;Beagle Point;Colonia]
command (requires python scripts, see docs) - now compares current system bodies to the bodies found on EDSM and gives feedback if there’s a discrepancy (and you should FSS the entire system to update EDSM) (requires python scripts, see doc)
- added compatibility for SpanshAttack’s clear on shutdown
v0.3 (2019-09-22)
SpanshAttack v1.2
- improved trip time announcements
- trip time is now also written to the VoiceAttack log
EliteDangerous v1.0
Should be usable by other people now without too much hassle. If you run into problems, please hit me up on Discord or file an issue here.
v0.2 (2019-08-28)
SpanshAttack v1.1
- added a command to announce (approximate) jumps left, see docs (#1)
- added command to announce the time spent on a trip and configuration option to automatically tell it after completing it (#3)
- fixed a race condition with waypoint pasting into the galaxy map (#2)
- fixed the list of jumps left to announce automatically not working correctly in all cases (#4)
EliteDangerous v… don’t even ask
Added EliteDangerous profile in its current state. It’s in no way sanitised or advised for general use, but feel free to dig around and draw inspiration from it. Soon™ it will be published in a more usable state, but I wanted to get it out there for reference.
v0.1 (2019-08-06)
SpanshAttack v1.0
- initial release
- expect bugs
- please help