bindED/CHANGELOG.md
alterNERDtive ed8ba6244c README: updated with prerequisites
You need to load the game at least once, you need to have changed at least a single bind.

fixes #19
2021-05-22 18:02:00 +02:00

4.2 KiB
Raw Blame History

devel

Added

  • optional ~bindsFile parameter for the loadbinds plugin context: use that to specify a binds file instead of auto-detecting it from the currently active preset.

Changed

  • Updated the README to reflect that you need to load the game once, and that you need to have changed at least a single bind.
  • Updated the README to reflect that you have to use a single preset for all sections if youre playing Odyssey.

4.0 (2021-05-19)

Note: If you do not own Odyssey, everything will work just as before!

I, too, do not own Odyssey. So while I have tried testing various things with mock Odyssey binds files, please keep an eye out for bugs and file an issue if you encounter any. And check back for a potential 4.0.1 soon. TYVM!

IMPORTANT: Please backup your binds files before installing this release, just in case. You can find them in %localappdata%\Frontier Developments\Elite Dangerous\Options\Bindings.

Sadly for the time being Odyssey and Horizons will basically be separate games. That also means they have separate binds files.

BindED will by default always use the last edited file, be that the base preset, Horizons or Odyssey.

To keep hassle to a minimum, the recommended way to change binds is to do it from Odyssey. When a change to the Odyssey file is detected, the plugin will by default overwrite Horizons binds with it. To prevent that and keep entirely separate binds, you can set bindED.disableHorizonsSync# (yes, including the pound sign) to true in your VoiceAttack profile.

Added

  • Odyssey binds file support (*.4.0.binds). (#14)
  • bindED.disableHorizonsSync# configuration option: Set this (to true) in your VoiceAttack profile to disable automatically syncing Odyssey binds changes to Horizons binds.

Removed

  • empty plugin context: Invoking the plugin without context no longer gives a deprecation warning and will instead fail.
  • binds file as plugin context: Invoking the plugin with a binds file as context no longer gives a deprecation warning and will instead fail.

3.1 (2021-01-29)

Changed

  • Invoking the loadbinds context will now force reset everything and reload from scratch. (#5)

Added

  • The current layouts key map file is now monitored for changes. Should make adding support for new layouts slightly less annoying. (#4)

3.0 (2020-11-12)

I did a complete refactoring of everything to prepare for some juicy new features! Sadly that also meant breaking backwards compatibility. On the plus side, the things that no longer work like they did in Garys initial release should basically never be used anyway.

Removed

  • You can no longer specify binding files to use by linking them into the plugin directory.
  • You can no longer specify binding files by using them as the plugin context.

Changed

  • Invoking the plugin with no context or with a binds file as context is now deprecated and will be removed in a future version. Use the loadbinds context instead.

Added

  • en-gb key map. Thank you A.Cyprus for the work on that!
  • Bindings are now automagically read when VoiceAttack loads and when bindED.layout# is changed.
  • After the initial reading of bindings the plugin will monitor the bindings directory for changes to a) the StartPreset.start file (preset has changed) and b) the binds file(s) corresponding to the current preset. Changes are automatically applied. (#3)
  • The listbinds context will set the text variable ~bindED.bindsList to a list of bindings present in the current bindings file. (#1)
  • The missingbinds context will create a report of missing binds (anything that doesnt have keyboard binds) and save it to ~bindED.missingBinds. (#2)
  • The included bindED-reports profile runs a missing binds report and a binds list report when you load it and saves them to your Desktop.

2.0 (2020-09-23)

Added

  • Support for non-US keyboard layouts. de-neo2 is included (because thats what Im using), others can be added (see the wiki for instructions).