1.5 KiB
1.5 KiB
Vault Mod Tweaks
This little companion mod for the Vault mod of the Vault Hunters mod pack fixes a few bugs and brings a couple QoL and balance changes.
All of these can be individually disabled in client & server config files.
If you do not disable the changes that affect expertises, I recommend a full expertise reset after installing this mod.
Fixes
- Removed the “Andersite” “joke”.
Removed call to a colour handling event that is called several thousand times per second; gives a noticeable performance boost, but turns jewels and unidentified items whiteuse https://github.com/radimous/FastVaultGear.- Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto crafting).
- Fake players can put Vault Rocks on the Altar again.
- Relic fragments #5 are now equally as likely to drop as the others.
- AE2 auto crafting no longer requires manually giving its fake player all research.
- Altar Conduit now draws the correct amount of power when connected to AE2.
Changes
- Removed Emerald cost from Vault Enchanter.
- Vault Enchanters offer Fortune 5, Fortunate expertise removed.
- Jewel cutting has a base 25% chance of failure, Jeweler expertise removed.
- Budding Crystal (Sky Vaults only) growth time reduced.
- Altar infusion time (time between redstone signal and the crystal popping off) reduced.
- Vault Junk Upgrades (Junk Management) tier 1 and 2 buffed
- Jewel cutting buffed from 1–10 size reduction to 3–10.
- Added support for Reaping jewels (you still cannot obtain those without commands or config changes!).