the_vault-tweaks/README.md
2023-06-19 17:18:00 +02:00

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# Vault Mod Tweaks
This little companion mod for the Vault mod of the Vault Hunters mod pack fixes
a few bugs and brings a couple QoL and balance changes.
All of these can be individually disabled in client & server config files.
If you do not disable the changes that affect expertises, I recommend a full
expertise reset after installing this mod.
## Fixes
* Removed the “Andersite” “joke”.
* Removed call to a colour handling event that is called several thousand times
per second; gives a noticeable performance boost, but turns jewels and
unidentified items white
* Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto
crafting)
* Fake players can put Vault Rocks on the Altar again
* Relic fragments \#5 are now equally as likely to drop as the others
* AE2 auto crafting no longer requires manually giving its fake player all research
## Changes
* Vault Enchanters offer Fortune 5, Fortunate expertise removed
* Jewel cutting has a base 25% chance of failure, Jeweler expertise removed
* Budding Crystal (Sky Vaults only) growth time reduced
* Altar infusion time (time between redstone signal and the crystal popping off)
reduced
* Vault Charm upgrades (Junk Management) tier 1 and 2 buffed
* Jewel cutting buffed from 110 size reduction to 310