31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
# Vault Mod Tweaks
|
||
|
||
This little companion mod for the Vault mod of the Vault Hunters mod pack fixes
|
||
a few bugs and brings a couple QoL and balance changes.
|
||
|
||
All of these can be individually disabled in client & server config files.
|
||
|
||
If you do not disable the changes that affect expertises, I recommend a full
|
||
expertise reset after installing this mod.
|
||
|
||
## Fixes
|
||
|
||
* Removed the “Andersite” “joke”.
|
||
* Removed call to a colour handling event that is called several thousand times
|
||
per second; gives a noticeable performance boost, but turns jewels and
|
||
unidentified items white
|
||
* Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto
|
||
crafting)
|
||
* Fake players can put Vault Rocks on the Altar again
|
||
* Relic fragments \#5 are now equally as likely to drop as the others
|
||
* AE2 auto crafting no longer requires manually giving its fake player all research
|
||
|
||
## Changes
|
||
|
||
* Vault Enchanters offer Fortune 5, Fortunate expertise removed
|
||
* Jewel cutting has a base 25% chance of failure, Jeweler expertise removed
|
||
* Budding Crystal (Sky Vaults only) growth time reduced
|
||
* Altar infusion time (time between redstone signal and the crystal popping off)
|
||
reduced
|
||
* Vault Charm upgrades (Junk Management) tier 1 and 2 buffed
|
||
* Jewel cutting buffed from 1–10 size reduction to 3–10
|