YAVAPF/docs/variables.md
alterNERDtive 5b6db94bce documentation
plus some refactoring / added code on the way …
2022-07-11 01:46:42 +02:00

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Using VoiceAttack Variables

VoiceAttack allows you to set a plethora of variables. Each variable has

  • a name
  • a type
  • a scope

Variable names are unique to each variable type. E.g. you can have both a text variable test and a boolean variable test.

In addition to that variable names are also unique to each scope; or, technically speaking, the scope is part of the variable name. E.g. a text variable ~test is different from a text variable >test, and both are different from a text variable test.

Variable Types

VoiceAttack type .Net type Note
Text string
True/False (Boolean) bool
Integer int
Decimal decimal
Date/Time DateTime
Small Integer short deprecated; not supported by YAVAPF

Technical note: VoiceAttack internally holds a Dictionary<string, T> for each variable type. That is why, unlike regular variables in a .Net scope, the names are unique to their type.

Variable Scopes

Prefix Scope Accessibility
none global everywhere
>> profile, persistent same profile, preserved across profile switches
> profile same profile, reset on profile switch
~~ command + subcommands this command invocation and its subcommands
~ command only this command invocation

There is no scope that retains variable values across VoiceAttack restarts. You can save variable values to / load them from the current profile using a “Set a <Type> Value” command action and ticking the corresponding box, but there is currently no way to do it from a plugin. Feature request pending.

Restricting variable scope as far as possible is recommended. For communication between commands and their plugin invocations scope should almost always be command only (~).

For global commands used by your plugin having some unique prefix is a sensible idea. For example, YAVAPF automatically sets the text variable <plugin name>.version to the current version of your plugin.

Default Variables

By default, YAVAPF automatically sets the following variables for your plugin:

Variable Type Description
<plugin name>.version string The current version of your plugin.
<plugin name>.initialized bool The plugin has been initialized correctly.

Getting Variable Values

To get the value of a variable, invoke the Get<T>(string name) method of your plugin where T is the type of the variable and name is its name including its scope:

string? foo = Plugin.Get<string>("foo");
bool bar = Plugin.Get<bool>("~bar") ?? false;

Remember that variable values will be returned as null (“Not Set” in VoiceAttack terminology) if they are currently not holding a value.

Setting Variable Values

To set the value of a variable, invoke the Set<T>(string name, T value) method of your plugin where T is the type of the variable, name is its name including its scope and value is the desired new value:

Plugin.Set<DateTime>("current", DateTime.Now);
Plugin.Set<int>(">>deaths", (Plugin.Get<int>(">>deaths") ?? 0) + 1);

Clearing Variable Values

To clear a variable, invoke the UnSet<T>(string name) method of your plugin where T is the type of the variable and name is its name including its scope:

Plugin.UnSet<decimal>("π");

Or Set<T>(string, T) it to null:

Plugin.Set<string>(">fizzbang", null);

Subscribing to “Variable Changed” Events

VoiceAttack allows triggering plugins when a variable value changes. Handlers must have an Attribute corresponding to the variable type (BoolAttribute, DateTimeAttribute, DecimalAttribute, IntAttribute, StringAttribute) and accept the following parameters:

  • string name: the name of the variable that has changed
  • T? from: the old value of the variable
  • T? to: the new value of the variable

where T is the type of the variable. Remember that at any point either to or from might be null.

Note: In order for a variable to trigger variable changed events, the variable name must end with a number sign (#)! This is a limitation enforced by VoiceAttack. The purpose of this constraint is to not constantly invoke plugins whenever any variable changes.

[Bool("isDay#")]
public static void DayChanged(string name, bool? from, bool? to)
{
    Plugin.Log.Notice($"It is now {(to ?? false ? "day" : "night")}.");
}

This constraint also applies to catchall handlers. Even though the following method accepts any variable name, it will still only be invoked if the name of a changed variable ends with a #. E.g. changing the text variable foo# will invoke it while changing the text variable foo will not.

[String]
public static void StringChanged(string name, string? from, string? to)
{
    Plugin.Log.Notice($"Text variable '{name}' changed from '{from ?? "Not Set"}' to '{to ?? "Not Set"}'.");
}

More on logging.

Do be aware that changing the value of a variable from within its handler will trigger another variable changed event and run the handler again. It is very much possible to create an infinite loop.

Attribute names work in the same way as context names. You can have handlers for singular variable names, regular expressions, and catchall handlers.

The text variable <plugin name>.loglevel# is handled by YAVAPF internally to set the current log level. You can still add additional handlers for this variable.