implemented EDDI VA initialized

… now sets it to quiet mode even if profile was loaded before plugin
initialization.

fixes #23
This commit is contained in:
alterNERDtive 2020-06-23 10:59:44 +02:00
parent 8fb3981766
commit 8c70cc780e
7 changed files with 37 additions and 1 deletions

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@ -4,13 +4,41 @@ Changed Changelog format. Should be even clearer now at a glance!
See [KeepAChangelog](https://keepachangelog.com/en/1.0.0/).
## EliteDangerous v5.2
## EliteDangerous 5.2
### Added
* Support for EDDIs new `Carrier` events!
* `>enableCarrierAnnouncements` configuration variable. Default: true.
## RatAttack 3.1.1
### Changed
* Now setting EDDI to quite mode even if the profile was loaded before plugin
initialization had been completed.
## SealAttack 0.1.1
### Changed
* Now setting EDDI to quite mode even if the profile was loaded before plugin
initialization had been completed.
## SpanshAttack 3.1.1
### Changed
* Now setting EDDI to quite mode even if the profile was loaded before plugin
initialization had been completed.
## StreamAttack 0.2.1
### Changed
* Now setting EDDI to quite mode even if the profile was loaded before plugin
initialization had been completed.
# v1.4 (2020-06-14)
This is basically just a bug fix release, but I happened to have one new feature

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@ -276,6 +276,12 @@ Lists you all bodies EDDI considers worth mapping in the current system.
Retracts landing gear for you. Seriously, is there any occasion in which you
_dont_ immediately want to retract it after takeoff?
#### VA initialized ####
Fires when the EDDI VoiceAttack plugin is loaded. Makes sure that EDDI is set to
quite mode even if the profile was loaded before plugin initialization had
completed.
### Misc ###
The commands in here do random more or less useful things.
@ -426,6 +432,8 @@ if you have included EliteDangerous.
* `>autoChangeFuelratsNick` (boolean): whether to change the FuelRats IRC
nickname automatically when changing commanders. Probably largely irrelevant
to you. Default: false.
* `>eddiQuietMode` (boolean): whether or not to set EDDI to quite mode. Default:
true.
* `>enableCarrierAnnouncements` (boolean): whether or not to process fleet
carrier events. Default: true.
* `>enableR2Rannouncements` (boolean): whether to announce planets worth mapping

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