implemented EDDI VA initialized
… now sets it to quiet mode even if profile was loaded before plugin initialization. fixes #23
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CHANGELOG.md
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CHANGELOG.md
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@ -4,13 +4,41 @@ Changed Changelog format. Should be even clearer now at a glance!
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See [KeepAChangelog](https://keepachangelog.com/en/1.0.0/).
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## EliteDangerous v5.2
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## EliteDangerous 5.2
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### Added
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* Support for EDDI’s new `Carrier` events!
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* `>enableCarrierAnnouncements` configuration variable. Default: true.
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## RatAttack 3.1.1
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### Changed
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* Now setting EDDI to quite mode even if the profile was loaded before plugin
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initialization had been completed.
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## SealAttack 0.1.1
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### Changed
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* Now setting EDDI to quite mode even if the profile was loaded before plugin
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initialization had been completed.
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## SpanshAttack 3.1.1
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### Changed
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* Now setting EDDI to quite mode even if the profile was loaded before plugin
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initialization had been completed.
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## StreamAttack 0.2.1
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### Changed
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* Now setting EDDI to quite mode even if the profile was loaded before plugin
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initialization had been completed.
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# v1.4 (2020-06-14)
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This is basically just a bug fix release, but I happened to have one new feature
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@ -276,6 +276,12 @@ Lists you all bodies EDDI considers worth mapping in the current system.
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Retracts landing gear for you. Seriously, is there any occasion in which you
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_don’t_ immediately want to retract it after takeoff?
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#### VA initialized ####
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Fires when the EDDI VoiceAttack plugin is loaded. Makes sure that EDDI is set to
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quite mode even if the profile was loaded before plugin initialization had
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completed.
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### Misc ###
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The commands in here do random more or less useful things.
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@ -426,6 +432,8 @@ if you have included EliteDangerous.
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* `>autoChangeFuelratsNick` (boolean): whether to change the FuelRats IRC
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nickname automatically when changing commanders. Probably largely irrelevant
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to you. Default: false.
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* `>eddiQuietMode` (boolean): whether or not to set EDDI to quite mode. Default:
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true.
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* `>enableCarrierAnnouncements` (boolean): whether or not to process fleet
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carrier events. Default: true.
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* `>enableR2Rannouncements` (boolean): whether to announce planets worth mapping
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