the_vault-tweaks/README.md

27 lines
1.4 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# Vault Mod Tweaks
This little companion mod for the Vault mod of the Vault Hunters mod pack fixes a few bugs and brings a couple QoL and balance changes.
All of these can be individually disabled in client & server config files.
If you do not disable the changes that affect expertises, I recommend a full expertise reset after installing this mod.
## Fixes
* Removed the “Andersite” “joke”
* ~~Removed call to a colour handling event that is called several thousand times per second; gives a noticeable performance boost, but turns jewels and unidentified items white~~ use <https://github.com/radimous/FastVaultGear>
* Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto crafting)
* Fake players can put Vault Rocks on the Altar again
* Relic fragments \#5 are now equally as likely to drop as the others
* AE2 auto crafting no longer requires manually giving its fake player all research
* Altar Conduit now draws the correct amount of power when connected to AE2
## Changes
* Removed Emerald cost from Vault Enchanter.
* Vault Enchanters offer Fortune 5, Fortunate expertise removed
* Jewel cutting has a base 25% chance of failure, Jeweler expertise removed
* Budding Crystal (Sky Vaults only) growth time reduced
* Altar infusion time (time between redstone signal and the crystal popping off) reduced
* Vault Junk Upgrades (Junk Management) tier 1 and 2 buffed
* Jewel cutting buffed from 110 size reduction to 310