the_vault-tweaks/README.md

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Vault Mod Tweaks

This little companion mod for the Vault mod of the Vault Hunters mod pack fixes a few bugs and brings a couple QoL and balance changes.

All of these can be individually disabled in client & server config files.

If you do not disable the changes that affect expertises, I recommend a full expertise reset after installing this mod.

Fixes

  • Removed the “Andersite” “joke”.
  • Removed call to a colour handling event that is called several thousand times per second; gives a noticeable performance boost, but turns jewels and unidentified items white use https://github.com/radimous/FastVaultGear.
  • Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto crafting).
  • Fake players can put Vault Rocks on the Altar again.
  • Relic fragments #5 are now equally as likely to drop as the others.
  • AE2 auto crafting no longer requires manually giving its fake player all research.
  • Altar Conduit now draws the correct amount of power when connected to AE2.

Changes

  • Removed Emerald cost from Vault Enchanter.
  • Vault Enchanters offer Fortune 5, Fortunate expertise removed.
  • Jewel cutting has a base 25% chance of failure, Jeweler expertise removed.
  • Budding Crystal (Sky Vaults only) growth time reduced.
  • Altar infusion time (time between redstone signal and the crystal popping off) reduced.
  • Vault Junk Upgrades (Junk Management) tier 1 and 2 buffed
  • Jewel cutting buffed from 110 size reduction to 310.
  • Added support for Reaping jewels (you still cannot obtain those without commands or config changes!).