28 lines
1.5 KiB
Markdown
28 lines
1.5 KiB
Markdown
# Vault Mod Tweaks
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This little companion mod for the Vault mod of the Vault Hunters mod pack fixes a few bugs and brings a couple QoL and balance changes.
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All of these can be individually disabled in client & server config files.
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If you do not disable the changes that affect expertises, I recommend a full expertise reset after installing this mod.
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## Fixes
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* Removed the “Andersite” “joke”.
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* ~~Removed call to a colour handling event that is called several thousand times per second; gives a noticeable performance boost, but turns jewels and unidentified items white~~ use <https://github.com/radimous/FastVaultGear>.
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* Fake players work with research again (e.g. Routers + Botany Pots, AE2 auto crafting).
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* Fake players can put Vault Rocks on the Altar again.
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* Relic fragments \#5 are now equally as likely to drop as the others.
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* AE2 auto crafting no longer requires manually giving its fake player all research.
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* Altar Conduit now draws the correct amount of power when connected to AE2.
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## Changes
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* Removed Emerald cost from Vault Enchanter.
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* Vault Enchanters offer Fortune 5, Fortunate expertise removed.
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* Jewel cutting has a base 25% chance of failure, Jeweler expertise removed.
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* Budding Crystal (Sky Vaults only) growth time reduced.
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* Altar infusion time (time between redstone signal and the crystal popping off) reduced.
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* Vault Junk Upgrades (Junk Management) tier 1 and 2 buffed
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* Jewel cutting buffed from 1–10 size reduction to 3–10.
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* Added support for Reaping jewels (you still cannot obtain those without commands or config changes!).
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