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release/2.
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release
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31 changed files with 2689 additions and 977 deletions
|
@ -1,7 +1,14 @@
|
|||
# All files
|
||||
[*]
|
||||
guidelines = 80
|
||||
|
||||
# C# or VB files
|
||||
[*.{cs,vb}]
|
||||
guidelines = 80, 120
|
||||
[*]
|
||||
guidelines = 80
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
charset = utf-8-bom
|
||||
|
||||
[*.cs]
|
||||
guidelines = 80, 120
|
||||
|
||||
# IDE0021: Use block body for constructors
|
||||
csharp_style_expression_bodied_constructors = when_on_single_line
|
||||
|
||||
# IDE0024: Use block body for operators
|
||||
csharp_style_expression_bodied_operators = when_on_single_line
|
||||
|
|
33
.forgejo/workflows/create-release.yaml
Normal file
33
.forgejo/workflows/create-release.yaml
Normal file
|
@ -0,0 +1,33 @@
|
|||
name: Create release on tag push
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'release/*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Create mod release
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
steps:
|
||||
- name: Checkout source code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Get release body
|
||||
run: |
|
||||
echo "release_body=$(cat CHANGELOG.md)" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Setup Go
|
||||
uses: actions/setup-go@v4
|
||||
with:
|
||||
go-version: '>=1.20.1'
|
||||
|
||||
- name: Draft release
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
body: ${{ env.release_body }}
|
||||
draft: true
|
||||
api_key: '${{ secrets.RELEASE_TOKEN }}'
|
2
.github/FUNDING.yml
vendored
Normal file
2
.github/FUNDING.yml
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
github: alterNERDtive
|
||||
ko_fi: alterNERDtive
|
12
.github/dependabot.yaml
vendored
Normal file
12
.github/dependabot.yaml
vendored
Normal file
|
@ -0,0 +1,12 @@
|
|||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "nuget"
|
||||
directory: "/"
|
||||
target-branch: "develop"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
target-branch: "develop"
|
||||
schedule:
|
||||
interval: "daily"
|
30
.github/workflows/create-release.yaml
vendored
Normal file
30
.github/workflows/create-release.yaml
vendored
Normal file
|
@ -0,0 +1,30 @@
|
|||
name: Create release on tag push
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'release/*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build bindED
|
||||
runs-on: windows-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
steps:
|
||||
- name: Checkout source code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup MSBuild
|
||||
uses: microsoft/setup-msbuild@v1.1
|
||||
|
||||
- name: Build
|
||||
run: msbuild -t:build -p:configuration=release
|
||||
|
||||
- name: Draft release
|
||||
uses: ncipollo/release-action@v1
|
||||
with:
|
||||
artifacts: "bindEDplugin.zip"
|
||||
bodyFile: "CHANGELOG.md"
|
||||
draft: true
|
21
.github/workflows/gh-pages.yaml
vendored
Normal file
21
.github/workflows/gh-pages.yaml
vendored
Normal file
|
@ -0,0 +1,21 @@
|
|||
name: Deploy github pages on tag push
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'release/*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Deploy documentation
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout source code
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Deploy docs
|
||||
uses: mhausenblas/mkdocs-deploy-gh-pages@nomaterial
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
REQUIREMENTS: requirements.txt
|
8
.gitignore
vendored
8
.gitignore
vendored
|
@ -1,4 +1,6 @@
|
|||
.vs/**
|
||||
obj/**
|
||||
.vs/**
|
||||
obj/**
|
||||
bin/**
|
||||
bindEDplugin.csproj.user
|
||||
site/**
|
||||
bindEDplugin.csproj.user
|
||||
*.zip
|
||||
|
|
174
CHANGELOG.md
Normal file
174
CHANGELOG.md
Normal file
|
@ -0,0 +1,174 @@
|
|||
# 5.0.0 (2024-05-03)
|
||||
|
||||
## Removed
|
||||
|
||||
* Will no longer copy Odyssey (live) binds to Horizons (legacy) binds. I doubt
|
||||
anyone still plays the latter; if you do, don’t upgrade the pulgin.
|
||||
|
||||
## Fixed
|
||||
|
||||
* Will now find binds files again for the latest Elite update which changed
|
||||
the format to `<name>.4.1.binds`.
|
||||
|
||||
# 4.2.2 (2022-05-31)
|
||||
|
||||
## Fixed
|
||||
|
||||
* Added specific error message for invoking the plugin without context (#30).
|
||||
* Clarified that the default `en-US` layout will wrok for most keys on most
|
||||
layouts. (#32)
|
||||
|
||||
-----
|
||||
|
||||
# 4.2.1 (2021-12-24)
|
||||
|
||||
## Fixed
|
||||
|
||||
* Added support for Odyssey’s new `StartPreset.4.start` file; the preset
|
||||
selected in the Odyssey client will take precedence, so make sure you use the
|
||||
same preset for Horizons (#29).
|
||||
|
||||
-----
|
||||
|
||||
# 4.2 (2021-08-13)
|
||||
|
||||
## Added
|
||||
|
||||
* Pretty printed documentation! You can find it at
|
||||
https://alterNERDtive.github.io/bindED.
|
||||
* Troubleshooting guide! You can find it at
|
||||
https://alterNERDtive.github.io/bindED/troubleshooting.
|
||||
* `diagnostics` plugin context: writes current plugin state to the log for
|
||||
troubleshooting.
|
||||
* `bindED-diagnostics` profile: runs the `diagnostics` plugin context on load.
|
||||
Should be the first troubleshooting step.
|
||||
* Error message if multiple control presets are in use (Odyssey only).
|
||||
|
||||
## Fixed
|
||||
|
||||
* Now correctly loads presets that contain regex special characters (#28).
|
||||
|
||||
-----
|
||||
|
||||
# 4.1 (2021-05-22)
|
||||
|
||||
## Added
|
||||
|
||||
* optional `~bindsFile` parameter for the `loadbinds` plugin context: use that
|
||||
to specify a binds file instead of auto-detecting it from the currently active
|
||||
preset. (#18)
|
||||
|
||||
## Changed
|
||||
|
||||
* Updated the README to reflect that you need to load the game once, and that
|
||||
you need to have changed at least a single bind. (#19)
|
||||
* Updated the README to reflect that you have to use a single preset for all
|
||||
sections if you’re playing Odyssey.
|
||||
|
||||
## Fixed
|
||||
|
||||
* Now only reading the first line of `startPreset.start` to work correctly with
|
||||
Odyssey. (#15)
|
||||
* Now correctly prioritizing `.4.0.binds` > `.3.0.binds` > `.binds`. (#20)
|
||||
|
||||
-----
|
||||
|
||||
# 4.0 (2021-05-19)
|
||||
|
||||
**Note**: If you do not own Odyssey, everything will work just as before!
|
||||
|
||||
I, too, do not own Odyssey. So while I have tried testing various things with
|
||||
mock Odyssey binds files, please keep an eye out for bugs and [file an
|
||||
issue](https://github.com/alterNERDtive/bindED/issues/new/) if you
|
||||
encounter any. And check back for a potential 4.0.1 soon. TYVM!
|
||||
|
||||
**IMPORTANT**: Please backup your binds files before installing this release,
|
||||
just in case. You can find them in
|
||||
`%localappdata%\Frontier Developments\Elite Dangerous\Options\Bindings`.
|
||||
|
||||
Sadly for the time being Odyssey and Horizons will basically be separate games.
|
||||
That also means they have separate binds files.
|
||||
|
||||
BindED will by default always use the last edited file, be that the base preset,
|
||||
Horizons or Odyssey.
|
||||
|
||||
To keep hassle to a minimum, the recommended way to change binds is to do it
|
||||
from Odyssey. When a change to the Odyssey file is detected, the plugin will
|
||||
by default overwrite Horizons’ binds with it. To prevent that and keep entirely
|
||||
separate binds, you can set `bindED.disableHorizonsSync#` (yes, including the
|
||||
pound sign) to `true` in your VoiceAttack profile.
|
||||
|
||||
## Added
|
||||
|
||||
* Odyssey binds file support (`*.4.0.binds`). (#14)
|
||||
* `bindED.disableHorizonsSync#` configuration option: Set this (to `true`) in
|
||||
your VoiceAttack profile to disable automatically syncing Odyssey binds
|
||||
changes to Horizons binds.
|
||||
|
||||
## Removed
|
||||
|
||||
* empty plugin context: Invoking the plugin without context no longer gives a
|
||||
deprecation warning and will instead fail.
|
||||
* binds file as plugin context: Invoking the plugin with a binds file as context
|
||||
no longer gives a deprecation warning and will instead fail.
|
||||
|
||||
-----
|
||||
|
||||
# 3.1 (2021-01-29)
|
||||
|
||||
## Changed
|
||||
|
||||
* Invoking the `loadbinds` context will now force reset everything and reload
|
||||
from scratch. (#5)
|
||||
|
||||
## Added
|
||||
|
||||
* The current layout’s key map file is now monitored for changes. Should make
|
||||
adding support for new layouts slightly less annoying. (#4)
|
||||
|
||||
-----
|
||||
|
||||
# 3.0 (2020-11-12)
|
||||
|
||||
I did a complete refactoring of everything to prepare for some juicy new
|
||||
features! Sadly that also meant breaking backwards compatibility. On the plus
|
||||
side, the things that no longer work like they did in Gary’s initial release
|
||||
should basically never be used anyway.
|
||||
|
||||
## Removed
|
||||
|
||||
* You can no longer specify binding files to use by linking them into the plugin
|
||||
directory.
|
||||
* You can no longer specify binding files by using them as the plugin context.
|
||||
|
||||
## Changed
|
||||
|
||||
* Invoking the plugin with no context or with a binds file as context is now
|
||||
deprecated and will be removed in a future version. Use the `loadbinds`
|
||||
context instead.
|
||||
|
||||
## Added
|
||||
|
||||
* `en-gb` key map. Thank you A.Cyprus for the work on that!
|
||||
* Bindings are now automagically read when VoiceAttack loads and when
|
||||
`bindED.layout#` is changed.
|
||||
* After the initial reading of bindings the plugin will monitor the bindings
|
||||
directory for changes to a) the `StartPreset.start` file (preset has changed)
|
||||
and b) the binds file(s) corresponding to the current preset. Changes are
|
||||
automatically applied. (#3)
|
||||
* The `listbinds` context will set the text variable `~bindED.bindsList` to a
|
||||
list of bindings present in the current bindings file. (#1)
|
||||
* The `missingbinds` context will create a report of missing binds (anything
|
||||
that doesn’t have keyboard binds) and save it to `~bindED.missingBinds`. (#2)
|
||||
* The included `bindED-reports` profile runs a missing binds report and a binds
|
||||
list report when you load it and saves them to your Desktop.
|
||||
|
||||
-----
|
||||
|
||||
# 2.0 (2020-09-23)
|
||||
|
||||
## Added
|
||||
|
||||
* Support for non-US keyboard layouts. `de-neo2` is included (because that’s
|
||||
what I’m using), others can be added ([see the wiki for
|
||||
instructions](https://github.com/alterNERDtive/bindED/wiki/Keyboard-Layouts)).
|
25
Directory.build.props
Normal file
25
Directory.build.props
Normal file
|
@ -0,0 +1,25 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
<!-- StyleCop Analyzers configuration -->
|
||||
<PropertyGroup>
|
||||
<CodeAnalysisRuleSet>$(SolutionDir)StyleCop.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="StyleCop.Analyzers" Version="1.1.118">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="StyleCop.Analyzers.Error" Version="1.0.2">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="StyleCop.CSharp.Async.Rules" Version="6.1.41">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<AdditionalFiles Include="$(SolutionDir)stylecop.json" Link="stylecop.json" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,165 +1,165 @@
|
|||
Key_Backspace;8
|
||||
Key_Tab;9
|
||||
Key_Enter;13
|
||||
Key_Pause;19
|
||||
Key_CapsLock;20
|
||||
Key_Kana;21
|
||||
Key_Kanji;25
|
||||
Key_Escape;27
|
||||
Key_Convert;28
|
||||
Key_NoConvert;29
|
||||
Key_Space;32
|
||||
Key_PageUp;33
|
||||
Key_PageDown;34
|
||||
Key_End;35
|
||||
Key_Home;36
|
||||
Key_LeftArrow;37
|
||||
Key_UpArrow;38
|
||||
Key_RightArrow;39
|
||||
Key_DownArrow;40
|
||||
Key_SYSRQ;44
|
||||
Key_Insert;45
|
||||
Key_Delete;46
|
||||
Key_0;48
|
||||
Key_1;49
|
||||
Key_2;50
|
||||
Key_3;51
|
||||
Key_4;52
|
||||
Key_5;53
|
||||
Key_6;54
|
||||
Key_7;55
|
||||
Key_8;56
|
||||
Key_9;57
|
||||
Key_A;85
|
||||
Key_B;90
|
||||
Key_C;222
|
||||
Key_D;65
|
||||
Key_E;76
|
||||
Key_F;69
|
||||
Key_G;79
|
||||
Key_H;83
|
||||
Key_I;71
|
||||
Key_J;78
|
||||
Key_K;82
|
||||
Key_L;84
|
||||
Key_M;77
|
||||
Key_N;66
|
||||
Key_O;70
|
||||
Key_P;81
|
||||
Key_Q;88
|
||||
Key_R;67
|
||||
Key_S;73
|
||||
Key_T;87
|
||||
Key_U;72
|
||||
Key_V;80
|
||||
Key_W;86
|
||||
Key_X;221
|
||||
Key_Y;75
|
||||
Key_Z;220
|
||||
Key_LeftWin;91
|
||||
Key_RightWin;92
|
||||
Key_Apps;93
|
||||
Key_Sleep;95
|
||||
Key_Numpad_0;96
|
||||
Key_Numpad_1;97
|
||||
Key_Numpad_2;98
|
||||
Key_Numpad_3;99
|
||||
Key_Numpad_4;100
|
||||
Key_Numpad_5;101
|
||||
Key_Numpad_6;102
|
||||
Key_Numpad_7;103
|
||||
Key_Numpad_8;104
|
||||
Key_Numpad_9;105
|
||||
Key_Numpad_Multiply;106
|
||||
Key_Numpad_Add;107
|
||||
Key_Numpad_Subtract;109
|
||||
Key_Numpad_Decimal;110
|
||||
Key_Numpad_Comma;110
|
||||
Key_Numpad_Divide;111
|
||||
Key_Numpad_Enter;156
|
||||
Key_F1;112
|
||||
Key_F2;113
|
||||
Key_F3;114
|
||||
Key_F4;115
|
||||
Key_F5;116
|
||||
Key_F6;117
|
||||
Key_F7;118
|
||||
Key_F8;119
|
||||
Key_F9;120
|
||||
Key_F10;121
|
||||
Key_F11;122
|
||||
Key_F12;123
|
||||
Key_F13;124
|
||||
Key_F14;125
|
||||
Key_F15;126
|
||||
Key_F16;127
|
||||
Key_F17;128
|
||||
Key_F18;129
|
||||
Key_F19;130
|
||||
Key_F20;131
|
||||
Key_F21;132
|
||||
Key_F22;133
|
||||
Key_F23;134
|
||||
Key_F24;135
|
||||
Key_NumLock;144
|
||||
Key_ScrollLock;145
|
||||
Key_LeftShift;160
|
||||
Key_RightShift;161
|
||||
Key_LeftControl;162
|
||||
Key_RightControl;163
|
||||
Key_LeftAlt;164
|
||||
Key_RightAlt;165
|
||||
Key_WebBack;166
|
||||
Key_WebForward;167
|
||||
Key_WebRefresh;168
|
||||
Key_WebStop;169
|
||||
Key_WebSearch;170
|
||||
Key_WebFavourites;171
|
||||
Key_WebHome;172
|
||||
Key_Mute;173
|
||||
Key_VolumeDown;174
|
||||
Key_VolumeUp;175
|
||||
Key_NextTrack;176
|
||||
Key_PrevTrack;177
|
||||
Key_MediaStop;178
|
||||
Key_Stop;178
|
||||
Key_PlayPause;179
|
||||
Key_Mail;180
|
||||
Key_MediaSelect;181
|
||||
Key_SemiColon;68
|
||||
Key_Plus;187
|
||||
Key_Equals;191
|
||||
Key_Comma;188
|
||||
Key_Minus;189
|
||||
Key_Period;190
|
||||
Key_Slash;74
|
||||
Key_Grave;186
|
||||
Key_LeftBracket;192
|
||||
Key_BackSlash;223
|
||||
Key_RightBracket;219
|
||||
Key_Apostrophe;89
|
||||
Key_OEM_102;226
|
||||
Key_ä;222
|
||||
Key_ö;192
|
||||
Key_ü;186
|
||||
Key_ß;219
|
||||
Key_Acute;221
|
||||
Key_LessThan;226
|
||||
Key_Circumflex;220
|
||||
Key_Hash;226
|
||||
Key_Colon;186
|
||||
|
||||
Key_ABNT_C1;-1
|
||||
Key_Yen;-1
|
||||
Key_ABNT_C2;-1
|
||||
Key_Numpad_Equals;-1
|
||||
Key_Underline;-1
|
||||
Key_AX;-1
|
||||
Key_Unlabeled;-1
|
||||
Key_Calculator;-1
|
||||
Key_AT;-1
|
||||
Key_Power;-1
|
||||
Key_Wake;-1
|
||||
Key_MyComputer;-1
|
||||
Key_GreenModifier;-1
|
||||
Key_Backspace;8
|
||||
Key_Tab;9
|
||||
Key_Enter;13
|
||||
Key_Pause;19
|
||||
Key_CapsLock;20
|
||||
Key_Kana;21
|
||||
Key_Kanji;25
|
||||
Key_Escape;27
|
||||
Key_Convert;28
|
||||
Key_NoConvert;29
|
||||
Key_Space;32
|
||||
Key_PageUp;33
|
||||
Key_PageDown;34
|
||||
Key_End;35
|
||||
Key_Home;36
|
||||
Key_LeftArrow;37
|
||||
Key_UpArrow;38
|
||||
Key_RightArrow;39
|
||||
Key_DownArrow;40
|
||||
Key_SYSRQ;44
|
||||
Key_Insert;45
|
||||
Key_Delete;46
|
||||
Key_0;48
|
||||
Key_1;49
|
||||
Key_2;50
|
||||
Key_3;51
|
||||
Key_4;52
|
||||
Key_5;53
|
||||
Key_6;54
|
||||
Key_7;55
|
||||
Key_8;56
|
||||
Key_9;57
|
||||
Key_A;85
|
||||
Key_B;90
|
||||
Key_C;222
|
||||
Key_D;65
|
||||
Key_E;76
|
||||
Key_F;69
|
||||
Key_G;79
|
||||
Key_H;83
|
||||
Key_I;71
|
||||
Key_J;78
|
||||
Key_K;82
|
||||
Key_L;84
|
||||
Key_M;77
|
||||
Key_N;66
|
||||
Key_O;70
|
||||
Key_P;81
|
||||
Key_Q;88
|
||||
Key_R;67
|
||||
Key_S;73
|
||||
Key_T;87
|
||||
Key_U;72
|
||||
Key_V;80
|
||||
Key_W;86
|
||||
Key_X;221
|
||||
Key_Y;75
|
||||
Key_Z;220
|
||||
Key_LeftWin;91
|
||||
Key_RightWin;92
|
||||
Key_Apps;93
|
||||
Key_Sleep;95
|
||||
Key_Numpad_0;96
|
||||
Key_Numpad_1;97
|
||||
Key_Numpad_2;98
|
||||
Key_Numpad_3;99
|
||||
Key_Numpad_4;100
|
||||
Key_Numpad_5;101
|
||||
Key_Numpad_6;102
|
||||
Key_Numpad_7;103
|
||||
Key_Numpad_8;104
|
||||
Key_Numpad_9;105
|
||||
Key_Numpad_Multiply;106
|
||||
Key_Numpad_Add;107
|
||||
Key_Numpad_Subtract;109
|
||||
Key_Numpad_Decimal;110
|
||||
Key_Numpad_Comma;110
|
||||
Key_Numpad_Divide;111
|
||||
Key_Numpad_Enter;156
|
||||
Key_F1;112
|
||||
Key_F2;113
|
||||
Key_F3;114
|
||||
Key_F4;115
|
||||
Key_F5;116
|
||||
Key_F6;117
|
||||
Key_F7;118
|
||||
Key_F8;119
|
||||
Key_F9;120
|
||||
Key_F10;121
|
||||
Key_F11;122
|
||||
Key_F12;123
|
||||
Key_F13;124
|
||||
Key_F14;125
|
||||
Key_F15;126
|
||||
Key_F16;127
|
||||
Key_F17;128
|
||||
Key_F18;129
|
||||
Key_F19;130
|
||||
Key_F20;131
|
||||
Key_F21;132
|
||||
Key_F22;133
|
||||
Key_F23;134
|
||||
Key_F24;135
|
||||
Key_NumLock;144
|
||||
Key_ScrollLock;145
|
||||
Key_LeftShift;160
|
||||
Key_RightShift;161
|
||||
Key_LeftControl;162
|
||||
Key_RightControl;163
|
||||
Key_LeftAlt;164
|
||||
Key_RightAlt;165
|
||||
Key_WebBack;166
|
||||
Key_WebForward;167
|
||||
Key_WebRefresh;168
|
||||
Key_WebStop;169
|
||||
Key_WebSearch;170
|
||||
Key_WebFavourites;171
|
||||
Key_WebHome;172
|
||||
Key_Mute;173
|
||||
Key_VolumeDown;174
|
||||
Key_VolumeUp;175
|
||||
Key_NextTrack;176
|
||||
Key_PrevTrack;177
|
||||
Key_MediaStop;178
|
||||
Key_Stop;178
|
||||
Key_PlayPause;179
|
||||
Key_Mail;180
|
||||
Key_MediaSelect;181
|
||||
Key_SemiColon;68
|
||||
Key_Plus;187
|
||||
Key_Equals;191
|
||||
Key_Comma;188
|
||||
Key_Minus;189
|
||||
Key_Period;190
|
||||
Key_Slash;74
|
||||
Key_Grave;186
|
||||
Key_LeftBracket;192
|
||||
Key_BackSlash;223
|
||||
Key_RightBracket;219
|
||||
Key_Apostrophe;89
|
||||
Key_OEM_102;226
|
||||
Key_ä;222
|
||||
Key_ö;192
|
||||
Key_ü;186
|
||||
Key_ß;219
|
||||
Key_Acute;221
|
||||
Key_LessThan;226
|
||||
Key_Circumflex;220
|
||||
Key_Hash;226
|
||||
Key_Colon;186
|
||||
|
||||
Key_ABNT_C1;-1
|
||||
Key_Yen;-1
|
||||
Key_ABNT_C2;-1
|
||||
Key_Numpad_Equals;-1
|
||||
Key_Underline;-1
|
||||
Key_AX;-1
|
||||
Key_Unlabeled;-1
|
||||
Key_Calculator;-1
|
||||
Key_AT;-1
|
||||
Key_Power;-1
|
||||
Key_Wake;-1
|
||||
Key_MyComputer;-1
|
||||
Key_GreenModifier;-1
|
||||
Key_OrangeModifier;-1
|
165
EDMap-en-gb.txt
Normal file
165
EDMap-en-gb.txt
Normal file
|
@ -0,0 +1,165 @@
|
|||
Key_Backspace;8
|
||||
Key_Tab;9
|
||||
Key_Enter;13
|
||||
Key_Pause;19
|
||||
Key_CapsLock;20
|
||||
Key_Kana;21
|
||||
Key_Kanji;25
|
||||
Key_Escape;27
|
||||
Key_Convert;28
|
||||
Key_NoConvert;29
|
||||
Key_Space;32
|
||||
Key_PageUp;33
|
||||
Key_PageDown;34
|
||||
Key_End;35
|
||||
Key_Home;36
|
||||
Key_LeftArrow;37
|
||||
Key_UpArrow;38
|
||||
Key_RightArrow;39
|
||||
Key_DownArrow;40
|
||||
Key_SYSRQ;44
|
||||
Key_Insert;45
|
||||
Key_Delete;46
|
||||
Key_0;48
|
||||
Key_1;49
|
||||
Key_2;50
|
||||
Key_3;51
|
||||
Key_4;52
|
||||
Key_5;53
|
||||
Key_6;54
|
||||
Key_7;55
|
||||
Key_8;56
|
||||
Key_9;57
|
||||
Key_A;65
|
||||
Key_B;66
|
||||
Key_C;67
|
||||
Key_D;68
|
||||
Key_E;69
|
||||
Key_F;70
|
||||
Key_G;71
|
||||
Key_H;72
|
||||
Key_I;73
|
||||
Key_J;74
|
||||
Key_K;75
|
||||
Key_L;76
|
||||
Key_M;77
|
||||
Key_N;78
|
||||
Key_O;79
|
||||
Key_P;80
|
||||
Key_Q;81
|
||||
Key_R;82
|
||||
Key_S;83
|
||||
Key_T;84
|
||||
Key_U;85
|
||||
Key_V;86
|
||||
Key_W;87
|
||||
Key_X;88
|
||||
Key_Y;89
|
||||
Key_Z;90
|
||||
Key_LeftWin;91
|
||||
Key_RightWin;92
|
||||
Key_Apps;93
|
||||
Key_Sleep;95
|
||||
Key_Numpad_0;96
|
||||
Key_Numpad_1;97
|
||||
Key_Numpad_2;98
|
||||
Key_Numpad_3;99
|
||||
Key_Numpad_4;100
|
||||
Key_Numpad_5;101
|
||||
Key_Numpad_6;102
|
||||
Key_Numpad_7;103
|
||||
Key_Numpad_8;104
|
||||
Key_Numpad_9;105
|
||||
Key_Numpad_Multiply;106
|
||||
Key_Numpad_Add;107
|
||||
Key_Numpad_Subtract;109
|
||||
Key_Numpad_Decimal;110
|
||||
Key_Numpad_Comma;110
|
||||
Key_Numpad_Divide;111
|
||||
Key_Numpad_Enter;156
|
||||
Key_F1;112
|
||||
Key_F2;113
|
||||
Key_F3;114
|
||||
Key_F4;115
|
||||
Key_F5;116
|
||||
Key_F6;117
|
||||
Key_F7;118
|
||||
Key_F8;119
|
||||
Key_F9;120
|
||||
Key_F10;121
|
||||
Key_F11;122
|
||||
Key_F12;123
|
||||
Key_F13;124
|
||||
Key_F14;125
|
||||
Key_F15;126
|
||||
Key_F16;127
|
||||
Key_F17;128
|
||||
Key_F18;129
|
||||
Key_F19;130
|
||||
Key_F20;131
|
||||
Key_F21;132
|
||||
Key_F22;133
|
||||
Key_F23;134
|
||||
Key_F24;135
|
||||
Key_NumLock;144
|
||||
Key_ScrollLock;145
|
||||
Key_LeftShift;160
|
||||
Key_RightShift;161
|
||||
Key_LeftControl;162
|
||||
Key_RightControl;163
|
||||
Key_LeftAlt;164
|
||||
Key_RightAlt;165
|
||||
Key_WebBack;166
|
||||
Key_WebForward;167
|
||||
Key_WebRefresh;168
|
||||
Key_WebStop;169
|
||||
Key_WebSearch;170
|
||||
Key_WebFavourites;171
|
||||
Key_WebHome;172
|
||||
Key_Mute;173
|
||||
Key_VolumeDown;174
|
||||
Key_VolumeUp;175
|
||||
Key_NextTrack;176
|
||||
Key_PrevTrack;177
|
||||
Key_MediaStop;178
|
||||
Key_Stop;178
|
||||
Key_PlayPause;179
|
||||
Key_Mail;180
|
||||
Key_MediaSelect;181
|
||||
Key_SemiColon;186
|
||||
Key_Plus;187
|
||||
Key_Equals;187
|
||||
Key_Comma;188
|
||||
Key_Minus;189
|
||||
Key_Period;190
|
||||
Key_Slash;191
|
||||
Key_Grave;223
|
||||
Key_LeftBracket;219
|
||||
Key_BackSlash;220
|
||||
Key_RightBracket;221
|
||||
Key_Apostrophe;192
|
||||
Key_OEM_102;226
|
||||
Key_ä;222
|
||||
Key_ö;192
|
||||
Key_ü;186
|
||||
Key_ß;219
|
||||
Key_Acute;221
|
||||
Key_LessThan;226
|
||||
Key_Circumflex;220
|
||||
Key_Hash;222
|
||||
Key_Colon;186
|
||||
|
||||
Key_ABNT_C1;-1
|
||||
Key_Yen;-1
|
||||
Key_ABNT_C2;-1
|
||||
Key_Numpad_Equals;-1
|
||||
Key_Underline;-1
|
||||
Key_AX;-1
|
||||
Key_Unlabeled;-1
|
||||
Key_Calculator;-1
|
||||
Key_AT;-1
|
||||
Key_Power;-1
|
||||
Key_Wake;-1
|
||||
Key_MyComputer;-1
|
||||
Key_GreenModifier;-1
|
||||
Key_OrangeModifier;-1
|
328
EDMap-en-us.txt
328
EDMap-en-us.txt
|
@ -1,165 +1,165 @@
|
|||
Key_Backspace;8
|
||||
Key_Tab;9
|
||||
Key_Enter;13
|
||||
Key_Pause;19
|
||||
Key_CapsLock;20
|
||||
Key_Kana;21
|
||||
Key_Kanji;25
|
||||
Key_Escape;27
|
||||
Key_Convert;28
|
||||
Key_NoConvert;29
|
||||
Key_Space;32
|
||||
Key_PageUp;33
|
||||
Key_PageDown;34
|
||||
Key_End;35
|
||||
Key_Home;36
|
||||
Key_LeftArrow;37
|
||||
Key_UpArrow;38
|
||||
Key_RightArrow;39
|
||||
Key_DownArrow;40
|
||||
Key_SYSRQ;44
|
||||
Key_Insert;45
|
||||
Key_Delete;46
|
||||
Key_0;48
|
||||
Key_1;49
|
||||
Key_2;50
|
||||
Key_3;51
|
||||
Key_4;52
|
||||
Key_5;53
|
||||
Key_6;54
|
||||
Key_7;55
|
||||
Key_8;56
|
||||
Key_9;57
|
||||
Key_A;65
|
||||
Key_B;66
|
||||
Key_C;67
|
||||
Key_D;68
|
||||
Key_E;69
|
||||
Key_F;70
|
||||
Key_G;71
|
||||
Key_H;72
|
||||
Key_I;73
|
||||
Key_J;74
|
||||
Key_K;75
|
||||
Key_L;76
|
||||
Key_M;77
|
||||
Key_N;78
|
||||
Key_O;79
|
||||
Key_P;80
|
||||
Key_Q;81
|
||||
Key_R;82
|
||||
Key_S;83
|
||||
Key_T;84
|
||||
Key_U;85
|
||||
Key_V;86
|
||||
Key_W;87
|
||||
Key_X;88
|
||||
Key_Y;89
|
||||
Key_Z;90
|
||||
Key_LeftWin;91
|
||||
Key_RightWin;92
|
||||
Key_Apps;93
|
||||
Key_Sleep;95
|
||||
Key_Numpad_0;96
|
||||
Key_Numpad_1;97
|
||||
Key_Numpad_2;98
|
||||
Key_Numpad_3;99
|
||||
Key_Numpad_4;100
|
||||
Key_Numpad_5;101
|
||||
Key_Numpad_6;102
|
||||
Key_Numpad_7;103
|
||||
Key_Numpad_8;104
|
||||
Key_Numpad_9;105
|
||||
Key_Numpad_Multiply;106
|
||||
Key_Numpad_Add;107
|
||||
Key_Numpad_Subtract;109
|
||||
Key_Numpad_Decimal;110
|
||||
Key_Numpad_Comma;110
|
||||
Key_Numpad_Divide;111
|
||||
Key_Numpad_Enter;156
|
||||
Key_F1;112
|
||||
Key_F2;113
|
||||
Key_F3;114
|
||||
Key_F4;115
|
||||
Key_F5;116
|
||||
Key_F6;117
|
||||
Key_F7;118
|
||||
Key_F8;119
|
||||
Key_F9;120
|
||||
Key_F10;121
|
||||
Key_F11;122
|
||||
Key_F12;123
|
||||
Key_F13;124
|
||||
Key_F14;125
|
||||
Key_F15;126
|
||||
Key_F16;127
|
||||
Key_F17;128
|
||||
Key_F18;129
|
||||
Key_F19;130
|
||||
Key_F20;131
|
||||
Key_F21;132
|
||||
Key_F22;133
|
||||
Key_F23;134
|
||||
Key_F24;135
|
||||
Key_NumLock;144
|
||||
Key_ScrollLock;145
|
||||
Key_LeftShift;160
|
||||
Key_RightShift;161
|
||||
Key_LeftControl;162
|
||||
Key_RightControl;163
|
||||
Key_LeftAlt;164
|
||||
Key_RightAlt;165
|
||||
Key_WebBack;166
|
||||
Key_WebForward;167
|
||||
Key_WebRefresh;168
|
||||
Key_WebStop;169
|
||||
Key_WebSearch;170
|
||||
Key_WebFavourites;171
|
||||
Key_WebHome;172
|
||||
Key_Mute;173
|
||||
Key_VolumeDown;174
|
||||
Key_VolumeUp;175
|
||||
Key_NextTrack;176
|
||||
Key_PrevTrack;177
|
||||
Key_MediaStop;178
|
||||
Key_Stop;178
|
||||
Key_PlayPause;179
|
||||
Key_Mail;180
|
||||
Key_MediaSelect;181
|
||||
Key_SemiColon;186
|
||||
Key_Plus;187
|
||||
Key_Equals;187
|
||||
Key_Comma;188
|
||||
Key_Minus;189
|
||||
Key_Period;190
|
||||
Key_Slash;191
|
||||
Key_Grave;192
|
||||
Key_LeftBracket;219
|
||||
Key_BackSlash;220
|
||||
Key_RightBracket;221
|
||||
Key_Apostrophe;222
|
||||
Key_OEM_102;226
|
||||
Key_ä;222
|
||||
Key_ö;192
|
||||
Key_ü;186
|
||||
Key_ß;219
|
||||
Key_Acute;221
|
||||
Key_LessThan;226
|
||||
Key_Circumflex;220
|
||||
Key_Hash;191
|
||||
Key_Colon;186
|
||||
|
||||
Key_ABNT_C1;-1
|
||||
Key_Yen;-1
|
||||
Key_ABNT_C2;-1
|
||||
Key_Numpad_Equals;-1
|
||||
Key_Underline;-1
|
||||
Key_AX;-1
|
||||
Key_Unlabeled;-1
|
||||
Key_Calculator;-1
|
||||
Key_AT;-1
|
||||
Key_Power;-1
|
||||
Key_Wake;-1
|
||||
Key_MyComputer;-1
|
||||
Key_GreenModifier;-1
|
||||
Key_Backspace;8
|
||||
Key_Tab;9
|
||||
Key_Enter;13
|
||||
Key_Pause;19
|
||||
Key_CapsLock;20
|
||||
Key_Kana;21
|
||||
Key_Kanji;25
|
||||
Key_Escape;27
|
||||
Key_Convert;28
|
||||
Key_NoConvert;29
|
||||
Key_Space;32
|
||||
Key_PageUp;33
|
||||
Key_PageDown;34
|
||||
Key_End;35
|
||||
Key_Home;36
|
||||
Key_LeftArrow;37
|
||||
Key_UpArrow;38
|
||||
Key_RightArrow;39
|
||||
Key_DownArrow;40
|
||||
Key_SYSRQ;44
|
||||
Key_Insert;45
|
||||
Key_Delete;46
|
||||
Key_0;48
|
||||
Key_1;49
|
||||
Key_2;50
|
||||
Key_3;51
|
||||
Key_4;52
|
||||
Key_5;53
|
||||
Key_6;54
|
||||
Key_7;55
|
||||
Key_8;56
|
||||
Key_9;57
|
||||
Key_A;65
|
||||
Key_B;66
|
||||
Key_C;67
|
||||
Key_D;68
|
||||
Key_E;69
|
||||
Key_F;70
|
||||
Key_G;71
|
||||
Key_H;72
|
||||
Key_I;73
|
||||
Key_J;74
|
||||
Key_K;75
|
||||
Key_L;76
|
||||
Key_M;77
|
||||
Key_N;78
|
||||
Key_O;79
|
||||
Key_P;80
|
||||
Key_Q;81
|
||||
Key_R;82
|
||||
Key_S;83
|
||||
Key_T;84
|
||||
Key_U;85
|
||||
Key_V;86
|
||||
Key_W;87
|
||||
Key_X;88
|
||||
Key_Y;89
|
||||
Key_Z;90
|
||||
Key_LeftWin;91
|
||||
Key_RightWin;92
|
||||
Key_Apps;93
|
||||
Key_Sleep;95
|
||||
Key_Numpad_0;96
|
||||
Key_Numpad_1;97
|
||||
Key_Numpad_2;98
|
||||
Key_Numpad_3;99
|
||||
Key_Numpad_4;100
|
||||
Key_Numpad_5;101
|
||||
Key_Numpad_6;102
|
||||
Key_Numpad_7;103
|
||||
Key_Numpad_8;104
|
||||
Key_Numpad_9;105
|
||||
Key_Numpad_Multiply;106
|
||||
Key_Numpad_Add;107
|
||||
Key_Numpad_Subtract;109
|
||||
Key_Numpad_Decimal;110
|
||||
Key_Numpad_Comma;110
|
||||
Key_Numpad_Divide;111
|
||||
Key_Numpad_Enter;156
|
||||
Key_F1;112
|
||||
Key_F2;113
|
||||
Key_F3;114
|
||||
Key_F4;115
|
||||
Key_F5;116
|
||||
Key_F6;117
|
||||
Key_F7;118
|
||||
Key_F8;119
|
||||
Key_F9;120
|
||||
Key_F10;121
|
||||
Key_F11;122
|
||||
Key_F12;123
|
||||
Key_F13;124
|
||||
Key_F14;125
|
||||
Key_F15;126
|
||||
Key_F16;127
|
||||
Key_F17;128
|
||||
Key_F18;129
|
||||
Key_F19;130
|
||||
Key_F20;131
|
||||
Key_F21;132
|
||||
Key_F22;133
|
||||
Key_F23;134
|
||||
Key_F24;135
|
||||
Key_NumLock;144
|
||||
Key_ScrollLock;145
|
||||
Key_LeftShift;160
|
||||
Key_RightShift;161
|
||||
Key_LeftControl;162
|
||||
Key_RightControl;163
|
||||
Key_LeftAlt;164
|
||||
Key_RightAlt;165
|
||||
Key_WebBack;166
|
||||
Key_WebForward;167
|
||||
Key_WebRefresh;168
|
||||
Key_WebStop;169
|
||||
Key_WebSearch;170
|
||||
Key_WebFavourites;171
|
||||
Key_WebHome;172
|
||||
Key_Mute;173
|
||||
Key_VolumeDown;174
|
||||
Key_VolumeUp;175
|
||||
Key_NextTrack;176
|
||||
Key_PrevTrack;177
|
||||
Key_MediaStop;178
|
||||
Key_Stop;178
|
||||
Key_PlayPause;179
|
||||
Key_Mail;180
|
||||
Key_MediaSelect;181
|
||||
Key_SemiColon;186
|
||||
Key_Plus;187
|
||||
Key_Equals;187
|
||||
Key_Comma;188
|
||||
Key_Minus;189
|
||||
Key_Period;190
|
||||
Key_Slash;191
|
||||
Key_Grave;192
|
||||
Key_LeftBracket;219
|
||||
Key_BackSlash;220
|
||||
Key_RightBracket;221
|
||||
Key_Apostrophe;222
|
||||
Key_OEM_102;226
|
||||
Key_ä;222
|
||||
Key_ö;192
|
||||
Key_ü;186
|
||||
Key_ß;219
|
||||
Key_Acute;221
|
||||
Key_LessThan;226
|
||||
Key_Circumflex;220
|
||||
Key_Hash;191
|
||||
Key_Colon;186
|
||||
|
||||
Key_ABNT_C1;-1
|
||||
Key_Yen;-1
|
||||
Key_ABNT_C2;-1
|
||||
Key_Numpad_Equals;-1
|
||||
Key_Underline;-1
|
||||
Key_AX;-1
|
||||
Key_Unlabeled;-1
|
||||
Key_Calculator;-1
|
||||
Key_AT;-1
|
||||
Key_Power;-1
|
||||
Key_Wake;-1
|
||||
Key_MyComputer;-1
|
||||
Key_GreenModifier;-1
|
||||
Key_OrangeModifier;-1
|
26
GlobalSuppressions.cs
Normal file
26
GlobalSuppressions.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
// <copyright file="GlobalSuppressions.cs" company="alterNERDtive">
|
||||
// Copyright 2020–2022 alterNERDtive.
|
||||
//
|
||||
// This file is part of bindED VoiceAttack plugin.
|
||||
//
|
||||
// bindED VoiceAttack plugin is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// bindED VoiceAttack plugin is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with bindED VoiceAttack plugin. If not, see <https://www.gnu.org/licenses/>.
|
||||
// </copyright>
|
||||
|
||||
// This file is used by Code Analysis to maintain SuppressMessage
|
||||
// attributes that are applied to this project.
|
||||
// Project-level suppressions either have no target or are given
|
||||
// a specific target and scoped to a namespace, type, member, etc.
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
[assembly: SuppressMessage("StyleCop.CSharp.NamingRules", "SA1300:Element should begin with upper-case letter", Justification = "just cause", Scope = "namespace", Target = "~N:bindEDplugin")]
|
687
LICENSE
687
LICENSE
|
@ -1,13 +1,674 @@
|
|||
bindED Source Code License - Please read carefully
|
||||
|
||||
|
||||
March 7, 2018
|
||||
|
||||
bindED could have been written by monkeys, so, it's safe to say there's
|
||||
not much to protect here, so, have at it.
|
||||
|
||||
In other words, this is public domain with no strings attached -- Go for it!
|
||||
|
||||
|
||||
Gary L. Magenheimer
|
||||
VoiceAttack.com
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
|
7
Makefile
Normal file
7
Makefile
Normal file
|
@ -0,0 +1,7 @@
|
|||
.PHONY: docs deploy-docs
|
||||
|
||||
docs:
|
||||
mkdocs build -c
|
||||
|
||||
deploy-docs:
|
||||
mkdocs gh-deploy -cs
|
63
README.md
63
README.md
|
@ -1,53 +1,30 @@
|
|||
# bindED
|
||||
# bindED
|
||||
|
||||
This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as
|
||||
VoiceAttack variables. It has originally been written by Gary (the developer of
|
||||
VoiceAttack variables. It was originally written by Gary (the developer of
|
||||
VoiceAttack) [and published on the VoiceAttack
|
||||
forums](https://forum.voiceattack.com/smf/index.php?topic=564.0).
|
||||
forums](https://forum.voiceattack.com/smf/index.php?topic=564.0). You can find
|
||||
the [original README here](https://alterNERDtive.github.io/bindED/ReadMe.txt)
|
||||
for reference.
|
||||
|
||||
You can find the [original README here](ReadMe.txt).
|
||||
I have basically done a complete rewrite of the original source code at this point
|
||||
and added a lot of features including automatic detection of the correct
|
||||
bindings file and support for non-US keyboard layouts (see below for details).
|
||||
|
||||
I have taken the original source code and added automatic detection of the
|
||||
correct bindings file and support for non-US keyboard layouts.
|
||||
## Documentation & Installation Guide
|
||||
|
||||
## Automatic Bindings Detection
|
||||
You can find [comprehensive documentation on Github
|
||||
Pages](https://alterNERDtive.github.io/bindED).
|
||||
|
||||
Elite creates a file `StartPreset.start` in the Bindings directory that contains
|
||||
the name of the currently active profile. The plugin now reads that file and
|
||||
loads the correct profile automatically.
|
||||
## Need Help / Want to Contribute?
|
||||
|
||||
Should the file for some reason a) not exist, b) be empty or c) contain an
|
||||
invalid preset name the old default is used: the most recently changed `.binds`
|
||||
file.
|
||||
Have a look at [the troubleshooting
|
||||
guide](https://alterNERDtive.github.io/bindED/troubleshooting). If your problem
|
||||
persists, please [file an
|
||||
issue](https://github.com/alterNERDtive/bindED/issues/new). Thanks! :)
|
||||
|
||||
You can still manually provide a bindings file to use instead by setting it as
|
||||
the plugin context, as before.
|
||||
You can also [say “Hi” on Discord](https://discord.gg/YeXh2s5UC6) if that is
|
||||
your thing.
|
||||
|
||||
## Support for non-US Keyboard Layouts
|
||||
|
||||
If you are using any non-US layout you might have noticed that some binds don’t
|
||||
work. Elite internally uses keycode values (a number assigned to each key on the
|
||||
keyboard) for its bindings but for some reason both displays and saves them as
|
||||
keysyms (the label on the key), according to the UK QWERTY keyboard layout. That
|
||||
means VoiceAttack can’t just send the keysym it reads from a binding, it has to
|
||||
translate it into the corresponding keycode.
|
||||
|
||||
The original plugin contained a `EDMap.txt` file that contains infomration on
|
||||
that conversion _for the US keyboard layout_. If you are using any other layout
|
||||
that information will be incorrect for any symbols that are on a different key
|
||||
than they are on the US layout.
|
||||
|
||||
I have added the option to use maps for other keyboard layouts. In order to do
|
||||
so you will have to set a text variable in VoiceAttack called `bindED.layout` to
|
||||
the layout you want to use before invoking the plugin. If the variable is not
|
||||
set it will defaut to “en-us”, leaving the original behaviour intact.
|
||||
|
||||
I have included a map file for [Neo2](https://neo-layout.org)
|
||||
(`EDMap-de-neo2.txt`) which is the layout that I am using personally. If you are
|
||||
on a different layout, you will have to create a corresponding map file yourself
|
||||
or prod me to add it. E.g. for the french AZERTY it would be `EDMap-fr-fr.text`
|
||||
and set `bindED.layout` to “fr-fr”. For US Dvorak, `EDmap-en-us-dvorak` and
|
||||
“en-us-dvorak”. You can see where this is going.
|
||||
|
||||
For more information on [creating new supported keyboard layouts see the
|
||||
Wiki](https://github.com/alterNERDtive/bindED/wiki/Keyboard-Layouts).
|
||||
[![GitHub Sponsors](https://img.shields.io/github/sponsors/alterNERDtive?style=for-the-badge)](https://github.com/sponsors/alterNERDtive)
|
||||
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/S6S1DLYBS)
|
||||
|
|
0
StyleCop.ruleset
Normal file
0
StyleCop.ruleset
Normal file
BIN
VoiceAttack.exe
Normal file
BIN
VoiceAttack.exe
Normal file
Binary file not shown.
BIN
bindED-diagnostics-Profile.vap
Normal file
BIN
bindED-diagnostics-Profile.vap
Normal file
Binary file not shown.
BIN
bindED-reports-Profile.vap
Normal file
BIN
bindED-reports-Profile.vap
Normal file
Binary file not shown.
729
bindED.cs
729
bindED.cs
|
@ -1,209 +1,520 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace bindEDplugin
|
||||
{
|
||||
public class bindEDPlugin
|
||||
{
|
||||
private static Dictionary<String, int> _map = null;
|
||||
|
||||
public static string VERSION = "2.0";
|
||||
|
||||
public static string VA_DisplayName() => $"bindED Plugin v{VERSION}-alterNERDtive";
|
||||
|
||||
public static string VA_DisplayInfo() => "bindED Plugin\r\n\r\n2016 VoiceAttack.com\r\n2020 alterNERDtive";
|
||||
|
||||
public static Guid VA_Id() => new Guid("{524B4B9A-3965-4045-A39A-A239BF6E2838}");
|
||||
|
||||
public static void VA_Init1(dynamic vaProxy) => LoadBinds(vaProxy, false);
|
||||
|
||||
public static void VA_Invoke1(dynamic vaProxy) => LoadBinds(vaProxy, true);
|
||||
|
||||
public static void VA_StopCommand() { }
|
||||
|
||||
public static void VA_Exit1(dynamic vaProxy) { }
|
||||
|
||||
private static String GetPluginPath(dynamic vaProxy) => Path.GetDirectoryName(vaProxy.PluginPath());
|
||||
|
||||
public static void LoadBinds(dynamic vaProxy, Boolean fromInvoke)
|
||||
{
|
||||
String strDir = GetPluginPath(vaProxy);
|
||||
try
|
||||
{
|
||||
string layout = vaProxy.GetText("bindED.layout");
|
||||
string mapFile = (layout == null ? "EDMap-en-us.txt" : $"EDMap-{layout.ToLower()}.txt");
|
||||
String strMap = Path.Combine(strDir, mapFile);
|
||||
if (File.Exists(strMap))
|
||||
{
|
||||
_map = new Dictionary<string, int>(256);
|
||||
foreach (String line in File.ReadAllLines(strMap, System.Text.Encoding.UTF8))
|
||||
{
|
||||
String[] arItem = line.Split(";".ToCharArray(), 2, StringSplitOptions.RemoveEmptyEntries);
|
||||
if ((arItem.Count() == 2) && (!String.IsNullOrWhiteSpace(arItem[0])) && (!_map.ContainsKey(arItem[0])))
|
||||
{
|
||||
ushort iKey;
|
||||
if (ushort.TryParse(arItem[1], out iKey))
|
||||
{
|
||||
if (iKey > 0 && iKey < 256)
|
||||
_map.Add(arItem[0].Trim(), iKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
vaProxy.WriteToLog($"bindED Error - {mapFile} does not exist. Make sure the {mapFile} file exists in the same folder as this plugin, otherwise this plugin has nothing to process and cannot continue.", "red");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - " + ex.Message, "red");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_map.Count == 0)
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - EDMap.txt does not contain any elements.", "red");
|
||||
return;
|
||||
}
|
||||
|
||||
String[] files = null;
|
||||
|
||||
if (fromInvoke)
|
||||
{
|
||||
if (!String.IsNullOrWhiteSpace(vaProxy.Context))
|
||||
{
|
||||
files = ((String)vaProxy.Context).Split(";".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
else
|
||||
{
|
||||
String strBindsDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"Frontier Developments\Elite Dangerous\Options\Bindings");
|
||||
if (System.IO.Directory.Exists(strBindsDir))
|
||||
{
|
||||
FileInfo[] bindFiles = null;
|
||||
|
||||
string startFile = Path.Combine(strBindsDir, "StartPreset.start");
|
||||
DirectoryInfo dirInfo = new DirectoryInfo(strBindsDir);
|
||||
if (File.Exists(startFile))
|
||||
{
|
||||
bindFiles = dirInfo.GetFiles().Where(i => Regex.Match(i.Name, $@"{File.ReadAllText(startFile)}(\.3\.0)?\.binds$").Success).OrderByDescending(p => p.LastWriteTime).ToArray();
|
||||
}
|
||||
|
||||
if ((bindFiles?.Count() ?? 0) == 0)
|
||||
{
|
||||
bindFiles = dirInfo.GetFiles().Where(i => i.Extension == ".binds").OrderByDescending(p => p.LastWriteTime).ToArray();
|
||||
}
|
||||
|
||||
if (bindFiles.Count() > 0)
|
||||
files = new string[] { bindFiles[0].FullName };
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
files = System.IO.Directory.GetFiles(strDir, "*.lnk", SearchOption.TopDirectoryOnly);
|
||||
IWshRuntimeLibrary.WshShell shell = new IWshRuntimeLibrary.WshShell();
|
||||
for (int i = 0; i < files.Count(); i++)
|
||||
{
|
||||
files[i] = ((IWshRuntimeLibrary.IWshShortcut)shell.CreateShortcut(files[i])).TargetPath;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - " + ex.Message, "red");
|
||||
return;
|
||||
}
|
||||
}
|
||||
try
|
||||
{
|
||||
foreach (String file in files)
|
||||
{
|
||||
if (File.Exists(file))
|
||||
{
|
||||
|
||||
XElement rootElement = null;
|
||||
|
||||
try
|
||||
{
|
||||
rootElement = XElement.Load(file);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - " + ex.Message, "red");
|
||||
return;
|
||||
}
|
||||
|
||||
if (rootElement != null)
|
||||
{
|
||||
|
||||
foreach (XElement c in rootElement.Elements().Where(i => i.Elements().Count() > 0))
|
||||
{
|
||||
foreach (var element in c.Elements().Where(i => i.HasAttributes))
|
||||
{
|
||||
List<int> _keys = new List<int>();
|
||||
if (element.Name == "Primary")
|
||||
{
|
||||
if (element.Attribute("Device").Value == "Keyboard" && !String.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
{
|
||||
foreach (var modifier in element.Elements().Where(i => i.Name.LocalName == "Modifier"))
|
||||
{
|
||||
if (_map.ContainsKey(modifier.Attribute("Key").Value))
|
||||
_keys.Add(_map[modifier.Attribute("Key").Value]);
|
||||
}
|
||||
|
||||
if (_map.ContainsKey(element.Attribute("Key").Value))
|
||||
_keys.Add(_map[element.Attribute("Key").Value]);
|
||||
}
|
||||
}
|
||||
if (_keys.Count == 0) //nothing found in primary... look in secondary
|
||||
{
|
||||
if (element.Name == "Secondary")
|
||||
{
|
||||
if (element.Attribute("Device").Value == "Keyboard" && !String.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
{
|
||||
foreach (var modifier in element.Elements().Where(i => i.Name.LocalName == "Modifier"))
|
||||
{
|
||||
if (_map.ContainsKey(modifier.Attribute("Key").Value))
|
||||
_keys.Add(_map[modifier.Attribute("Key").Value]);
|
||||
}
|
||||
|
||||
if (_map.ContainsKey(element.Attribute("Key").Value))
|
||||
_keys.Add(_map[element.Attribute("Key").Value]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_keys.Count > 0)
|
||||
{
|
||||
String strTextValue = String.Empty;
|
||||
foreach (int key in _keys)
|
||||
strTextValue += String.Format("[{0}]", key);
|
||||
|
||||
vaProxy.SetText("ed" + c.Name.LocalName, strTextValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - The target file indicated by the shortcut does not exist: " + file, "red");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(Exception ex)
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - " + ex.Message, "red");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// <copyright file="bindED.cs" company="alterNERDtive">
|
||||
// Copyright 2020–2024 alterNERDtive.
|
||||
//
|
||||
// This file is part of bindED VoiceAttack plugin.
|
||||
//
|
||||
// bindED VoiceAttack plugin is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// bindED VoiceAttack plugin is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with bindED VoiceAttack plugin. If not, see <https://www.gnu.org/licenses/>.
|
||||
// </copyright>
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace bindEDplugin
|
||||
{
|
||||
/// <summary>
|
||||
/// This VoiceAttack plugin reads Elite Dangerous .binds files for keyboard
|
||||
/// bindings and makes them available in VoiceAttack variables.
|
||||
/// </summary>
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1300:Element should begin with upper-case letter", Justification = "historic, grandfathered in")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1649:File name should match first type name", Justification = "historic, grandfathered in")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "historic, grandfathered in")]
|
||||
public class bindEDPlugin
|
||||
{
|
||||
private static readonly Version VERSION = new ("5.0.1");
|
||||
|
||||
private static readonly string BindingsDir = Path.Combine(
|
||||
Environment.GetFolderPath(
|
||||
Environment.SpecialFolder.LocalApplicationData),
|
||||
@"Frontier Developments\Elite Dangerous\Options\Bindings");
|
||||
|
||||
private static readonly Dictionary<string, int> FileEventCount = new ();
|
||||
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1306:Field names should begin with lower-case letter", Justification = "just cause")]
|
||||
private static dynamic? VA;
|
||||
private static string? pluginPath;
|
||||
private static FileSystemWatcher? bindsWatcher;
|
||||
private static FileSystemWatcher? mapWatcher;
|
||||
private static string? layout;
|
||||
private static Dictionary<string, int>? keyMap;
|
||||
private static string? preset;
|
||||
private static Dictionary<string, List<string>>? binds;
|
||||
|
||||
private static FileSystemWatcher BindsWatcher
|
||||
{
|
||||
get
|
||||
{
|
||||
if (bindsWatcher == null)
|
||||
{
|
||||
bindsWatcher = new FileSystemWatcher(BindingsDir);
|
||||
bindsWatcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName;
|
||||
bindsWatcher.Changed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
bindsWatcher.Created += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
bindsWatcher.Renamed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
}
|
||||
|
||||
return bindsWatcher!;
|
||||
}
|
||||
}
|
||||
|
||||
private static FileSystemWatcher MapWatcher
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mapWatcher == null)
|
||||
{
|
||||
mapWatcher = new FileSystemWatcher(pluginPath);
|
||||
mapWatcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName;
|
||||
mapWatcher.Changed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
mapWatcher.Created += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
mapWatcher.Renamed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
}
|
||||
|
||||
return mapWatcher!;
|
||||
}
|
||||
}
|
||||
|
||||
private static string? Layout
|
||||
{
|
||||
get => layout ??= VA?.GetText("bindED.layout#") ?? "en-us";
|
||||
set
|
||||
{
|
||||
layout = value;
|
||||
KeyMap = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, int>? KeyMap
|
||||
{
|
||||
get => keyMap ??= LoadKeyMap(Layout!);
|
||||
set => keyMap = value;
|
||||
}
|
||||
|
||||
private static string? Preset
|
||||
{
|
||||
get => preset ??= DetectPreset();
|
||||
set
|
||||
{
|
||||
preset = value;
|
||||
Binds = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, List<string>>? Binds
|
||||
{
|
||||
get => binds ??= ReadBinds(DetectBindsFile(Preset!));
|
||||
set => binds = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The plugin’s display name, as required by the VoiceAttack plugin API.
|
||||
/// </summary>
|
||||
/// <returns>The display name.</returns>
|
||||
public static string VA_DisplayName() => $"bindED Plugin v{VERSION}-alterNERDtive";
|
||||
|
||||
/// <summary>
|
||||
/// The plugin’s description, as required by the VoiceAttack plugin API.
|
||||
/// </summary>
|
||||
/// <returns>The description.</returns>
|
||||
public static string VA_DisplayInfo() => "bindED Plugin\r\n\r\n2016 VoiceAttack.com\r\n2020–2024 alterNERDtive";
|
||||
|
||||
/// <summary>
|
||||
/// The plugin’s GUID, as required by the VoiceAttack plugin API.
|
||||
/// </summary>
|
||||
/// <returns>The GUID.</returns>
|
||||
public static Guid VA_Id() => new ("{524B4B9A-3965-4045-A39A-A239BF6E2838}");
|
||||
|
||||
/// <summary>
|
||||
/// The Init method, as required by the VoiceAttack plugin API.
|
||||
/// Runs when the plugin is initially loaded.
|
||||
/// </summary>
|
||||
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
|
||||
public static void VA_Init1(dynamic vaProxy)
|
||||
{
|
||||
VA = vaProxy;
|
||||
VA.TextVariableChanged += new Action<string, string, string, Guid?>(TextVariableChanged);
|
||||
pluginPath = Path.GetDirectoryName(VA.PluginPath());
|
||||
|
||||
VA.SetText("bindED.version", VERSION.ToString());
|
||||
VA.SetText("bindED.fork", "alterNERDtive");
|
||||
|
||||
try
|
||||
{
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogError(e.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
BindsWatcher.EnableRaisingEvents = true;
|
||||
MapWatcher.EnableRaisingEvents = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The Invoke method, as required by the VoiceAttack plugin API.
|
||||
/// Runs whenever a plugin context is invoked.
|
||||
/// </summary>
|
||||
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
|
||||
public static void VA_Invoke1(dynamic vaProxy)
|
||||
{
|
||||
VA = vaProxy;
|
||||
try
|
||||
{
|
||||
string context = VA.Context.ToLower();
|
||||
if (context == "diagnostics")
|
||||
{
|
||||
LogInfo($"current keybord layout: {Layout}");
|
||||
LogInfo($"current preset: {Preset}");
|
||||
LogInfo($"detected binds file: {new FileInfo(DetectBindsFile(Preset!)).Name}");
|
||||
LogInfo($"detected binds file (full path): {DetectBindsFile(Preset!)}");
|
||||
}
|
||||
else if (context == "listbinds")
|
||||
{
|
||||
ListBinds(Binds, VA.GetText("bindED.separator") ?? "\r\n");
|
||||
}
|
||||
else if (context == "loadbinds")
|
||||
{
|
||||
// force reset everything
|
||||
Layout = null;
|
||||
Preset = null;
|
||||
if (!string.IsNullOrWhiteSpace(VA.GetText("~bindsFile")))
|
||||
{
|
||||
Binds = ReadBinds(Path.Combine(BindingsDir, VA.GetText("~bindsFile")));
|
||||
}
|
||||
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
else if (context == "missingbinds")
|
||||
{
|
||||
MissingBinds(Binds);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(context))
|
||||
{
|
||||
LogError("Empty plugin context.");
|
||||
}
|
||||
else
|
||||
{
|
||||
LogError($"Invalid plugin context '{context}'.");
|
||||
}
|
||||
|
||||
LogError("You generally do not need to invoke the plugin manually.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogError(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The Exit method, as required by the VoiceAttack plugin API.
|
||||
/// Runs when VoiceAttack is shut down.
|
||||
/// </summary>
|
||||
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Style", "IDE0060:Remove unused parameter", Justification = "required by VoiceAttack plugin API")]
|
||||
public static void VA_Exit1(dynamic vaProxy)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The StopCommand method, as required by the VoiceAttack plugin API.
|
||||
/// Runs whenever all commands are stopped using the “Stop All Commands”
|
||||
/// button or action.
|
||||
/// </summary>
|
||||
public static void VA_StopCommand()
|
||||
{
|
||||
}
|
||||
|
||||
private static void TextVariableChanged(string name, string from, string to, Guid? internalID = null)
|
||||
{
|
||||
if (name == "bindED.layout#")
|
||||
{
|
||||
LogInfo($"Keyboard layout changed to '{to}', reloading …");
|
||||
Layout = to;
|
||||
try
|
||||
{
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogError(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void LogError(string message)
|
||||
{
|
||||
VA!.WriteToLog($"ERROR | bindED: {message}", "red");
|
||||
}
|
||||
|
||||
private static void LogInfo(string message)
|
||||
{
|
||||
VA!.WriteToLog($"INFO | bindED: {message}", "blue");
|
||||
}
|
||||
|
||||
private static void LogWarn(string message)
|
||||
{
|
||||
VA!.WriteToLog($"WARN | bindED: {message}", "yellow");
|
||||
}
|
||||
|
||||
private static void ListBinds(Dictionary<string, List<string>>? binds, string separator)
|
||||
{
|
||||
VA!.SetText("~bindED.bindsList", string.Join(separator, binds!.Keys));
|
||||
LogInfo("List of Elite binds saved to TXT variable '~bindED.bindsList'.");
|
||||
}
|
||||
|
||||
private static void LoadBinds(Dictionary<string, List<string>>? binds)
|
||||
{
|
||||
foreach (KeyValuePair<string, List<string>> bind in binds!)
|
||||
{
|
||||
string value = string.Empty;
|
||||
bool valid = true;
|
||||
if (bind.Value.Count == 0)
|
||||
{
|
||||
// LogInfo($"No keyboard bind for '{bind.Key}' found, skipping …");
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (string key in bind.Value)
|
||||
{
|
||||
if (KeyMap!.ContainsKey(key))
|
||||
{
|
||||
value += $"[{KeyMap[key]}]";
|
||||
}
|
||||
else
|
||||
{
|
||||
valid = false;
|
||||
LogError($"No valid key code for '{key}' found, skipping bind for '{bind.Key}' …");
|
||||
}
|
||||
}
|
||||
|
||||
if (valid)
|
||||
{
|
||||
VA!.SetText(bind.Key, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LogInfo($"Elite binds '{(string.IsNullOrWhiteSpace(VA!.GetText("~bindsFile")) ? Preset : VA!.GetText("~bindsFile"))}' for layout '{Layout}' loaded successfully.");
|
||||
}
|
||||
|
||||
private static void MissingBinds(Dictionary<string, List<string>>? binds)
|
||||
{
|
||||
List<string> missing = new (256);
|
||||
foreach (KeyValuePair<string, List<string>> bind in binds!)
|
||||
{
|
||||
if (bind.Value.Count == 0)
|
||||
{
|
||||
missing.Add(bind.Key);
|
||||
}
|
||||
}
|
||||
|
||||
if (missing.Count > 0)
|
||||
{
|
||||
VA!.SetText("~bindED.missingBinds", string.Join("\r\n", missing));
|
||||
VA!.SetBoolean("~bindED.missingBinds", true);
|
||||
LogInfo("List of missing Elite binds saved to TXT variable '~bindED.missingBinds'.");
|
||||
}
|
||||
else
|
||||
{
|
||||
LogInfo($"No missing keyboard binds found.");
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, int> LoadKeyMap(string layout)
|
||||
{
|
||||
string mapFile = Path.Combine(pluginPath, $"EDMap-{layout.ToLower()}.txt");
|
||||
if (!File.Exists(mapFile))
|
||||
{
|
||||
throw new FileNotFoundException($"No map file for layout '{layout}' found.");
|
||||
}
|
||||
|
||||
Dictionary<string, int> map = new (256);
|
||||
foreach (string line in File.ReadAllLines(mapFile, System.Text.Encoding.UTF8))
|
||||
{
|
||||
string[] arItem = line.Split(";".ToCharArray(), 2, StringSplitOptions.RemoveEmptyEntries);
|
||||
if ((arItem.Count() == 2) && (!string.IsNullOrWhiteSpace(arItem[0])) && (!map.ContainsKey(arItem[0])))
|
||||
{
|
||||
ushort iKey;
|
||||
if (ushort.TryParse(arItem[1], out iKey))
|
||||
{
|
||||
if (iKey > 0 && iKey < 256)
|
||||
{
|
||||
map.Add(arItem[0].Trim(), iKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (map.Count == 0)
|
||||
{
|
||||
throw new Exception($"Map file for {layout} does not contain any elements.");
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
private static string DetectPreset()
|
||||
{
|
||||
string startFile = Path.Combine(BindingsDir, "StartPreset.4.start");
|
||||
if (!File.Exists(startFile))
|
||||
{
|
||||
startFile = Path.Combine(BindingsDir, "StartPreset.start");
|
||||
if (!File.Exists(startFile))
|
||||
{
|
||||
throw new FileNotFoundException("No 'StartPreset.start' file found. Please run Elite: Dangerous at least once, then restart VoiceAttack.");
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<string> presets = File.ReadAllLines(startFile).Distinct();
|
||||
if (presets.Count() > 1)
|
||||
{
|
||||
LogError($"You have selected multiple control presets ('{string.Join("', '", presets)}'). "
|
||||
+ $"Only binds from '{presets.First()}' will be used. Please refer to the documentation for more information.");
|
||||
}
|
||||
|
||||
return presets.First();
|
||||
}
|
||||
|
||||
private static string DetectBindsFile(string preset)
|
||||
{
|
||||
DirectoryInfo dirInfo = new (BindingsDir);
|
||||
FileInfo[] bindFiles = dirInfo.GetFiles()
|
||||
.Where(i => Regex.Match(i.Name, $@"^{Regex.Escape(preset)}\.4\.\d\.binds$").Success)
|
||||
.OrderByDescending(p => p.Name).ToArray();
|
||||
|
||||
if (bindFiles.Count() == 0)
|
||||
{
|
||||
bindFiles = dirInfo.GetFiles($"{preset}.binds");
|
||||
if (bindFiles.Count() == 0)
|
||||
{
|
||||
throw new FileNotFoundException($"No bindings file found for preset '{preset}'. If this is a default preset, please change anything in Elite’s controls options.");
|
||||
}
|
||||
}
|
||||
|
||||
return bindFiles[0].FullName;
|
||||
}
|
||||
|
||||
private static Dictionary<string, List<string>> ReadBinds(string file)
|
||||
{
|
||||
XElement rootElement;
|
||||
|
||||
rootElement = XElement.Load(file);
|
||||
|
||||
Dictionary<string, List<string>> binds = new (512);
|
||||
if (rootElement != null)
|
||||
{
|
||||
foreach (XElement c in rootElement.Elements().Where(i => i.Elements().Count() > 0))
|
||||
{
|
||||
List<string> keys = new ();
|
||||
foreach (var element in c.Elements().Where(i => i.HasAttributes))
|
||||
{
|
||||
if (element.Name == "Primary")
|
||||
{
|
||||
if (element.Attribute("Device").Value == "Keyboard"
|
||||
&& !string.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
{
|
||||
foreach (var modifier in element.Elements().Where(i => i.Name.LocalName == "Modifier"))
|
||||
{
|
||||
keys.Add(modifier.Attribute("Key").Value);
|
||||
}
|
||||
|
||||
keys.Add(element.Attribute("Key").Value);
|
||||
}
|
||||
}
|
||||
|
||||
if (keys.Count == 0 && element.Name == "Secondary")
|
||||
{ // nothing found in primary... look in secondary
|
||||
if (element.Attribute("Device").Value == "Keyboard"
|
||||
&& !string.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
{
|
||||
foreach (var modifier in element.Elements().Where(i => i.Name.LocalName == "Modifier"))
|
||||
{
|
||||
keys.Add(modifier.Attribute("Key").Value);
|
||||
}
|
||||
|
||||
keys.Add(element.Attribute("Key").Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
binds.Add($"ed{c.Name.LocalName}", keys);
|
||||
}
|
||||
}
|
||||
|
||||
return binds;
|
||||
}
|
||||
|
||||
private static void FileChangedHandler(string name)
|
||||
{
|
||||
// so apparently these events all fire twice … let’s make sure we only handle it once.
|
||||
if (FileEventCount.ContainsKey(name))
|
||||
{
|
||||
FileEventCount[name] += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
FileEventCount.Add(name, 1);
|
||||
}
|
||||
|
||||
if (FileEventCount[name] % 2 == 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
// let’s make semi-sure that the file isn’t locked …
|
||||
// FIXXME: solve this properly
|
||||
Thread.Sleep(500);
|
||||
|
||||
// Going by name only is a bit naïve given we’re watching 2
|
||||
// separate directories, but hey … worst case if something
|
||||
// is doing unintended things is unnecessarily reloading the
|
||||
// binds.
|
||||
if (name == $"EDMap-{Layout!.ToLower()}.txt")
|
||||
{
|
||||
LogInfo($"Key map for layout '{Layout}' has changed, reloading …");
|
||||
KeyMap = null;
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
else if (name == "StartPreset.start")
|
||||
{
|
||||
LogInfo("Controls preset has changed, reloading …");
|
||||
Preset = null;
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
else if (Regex.Match(name, $@"^{Regex.Escape(preset)}\.4\.\d\.binds$").Success)
|
||||
{
|
||||
LogInfo($"Bindings file '{name}' has changed, reloading …");
|
||||
Binds = null;
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogError(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>bindEDplugin</RootNamespace>
|
||||
<AssemblyName>bindEDplugin</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
|
@ -21,6 +21,7 @@
|
|||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CodeAnalysisRuleSet />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -29,6 +30,7 @@
|
|||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CodeAnalysisRuleSet />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
|
@ -38,6 +40,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="bindED.cs" />
|
||||
<Compile Include="GlobalSuppressions.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -52,37 +55,43 @@
|
|||
</COMReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="docs\index.md" />
|
||||
<Content Include=".gitignore" />
|
||||
<Content Include="EDMap-de-neo2.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="EDMap-en-gb.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="EDMap-en-us.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="ReadMe.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<None Include="docs\ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
<None Include="bindED-diagnostics-Profile.vap">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="bindED-reports-Profile.vap">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="CHANGELOG.md" />
|
||||
<None Include="docs\troubleshooting.md" />
|
||||
<None Include="LICENSE">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="mkdocs.yml" />
|
||||
<None Include="README.md">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>powershell if (Test-Path '$(SolutionDir)bindEDplugin.zip') { Remove-Item -Path '$(SolutionDir)bindEDplugin.zip' }</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>if $(ConfigurationName) == Release (powershell Compress-Archive -Path '$(TargetDir)' -DestinationPath '$(SolutionDir)bindEDplugin.zip' -Force)</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target> -->
|
||||
<Target Name="AfterBuild" Condition=" '$(Configuration)' == 'Release' ">
|
||||
<ZipDirectory SourceDirectory="bin" DestinationFile="bindEDplugin.zip" Overwrite="true" />
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -1,25 +1,34 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30517.126
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "bindEDplugin", "bindEDplugin.csproj", "{C8AC9134-639D-45D2-B5EF-138E0550E0C9}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {BBABAD60-B8A8-464D-BDA0-0F30A40E54A6}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32519.111
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "bindEDplugin", "bindEDplugin.csproj", "{C8AC9134-639D-45D2-B5EF-138E0550E0C9}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{FC89314B-E504-4D5D-BB48-F1E3E4980A13}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
.github\workflows\create-release.yaml = .github\workflows\create-release.yaml
|
||||
Directory.build.props = Directory.build.props
|
||||
GlobalSuppressions.cs = GlobalSuppressions.cs
|
||||
stylecop.json = stylecop.json
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C8AC9134-639D-45D2-B5EF-138E0550E0C9}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {BBABAD60-B8A8-464D-BDA0-0F30A40E54A6}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
BIN
bindEDplugin.zip
BIN
bindEDplugin.zip
Binary file not shown.
|
@ -1,335 +1,335 @@
|
|||
----------------------------------------------------------------
|
||||
About the bindED plugin - v1.0.0.1 (See end for version history)
|
||||
----------------------------------------------------------------
|
||||
|
||||
The bindED plugin was created to copy the keyboard key bind information for Elite: Dangerous directly into VoiceAttack keypress variables. The variables
|
||||
can then be used in conjunction with key press actions within VoiceAttack (the latest betas of VoiceAttack allow for keypresses based on variables).
|
||||
The idea is to be able to change your key bindings from within Elite: Dangerous and have each change be reflected (semi-automatically) in VoiceAttack,
|
||||
possibly saving some time and/or hair loss.
|
||||
|
||||
Thanks to Lavaeolus in the VoiceAttack user forum for starting up the EDMap.txt layout, as well as all those that participate in making plugins all they
|
||||
can be ;)
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
Setting up the bindED plugin
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Copy the entire bindED folder from the zip file to the VoiceAttack Apps folder (the whole folder, not just the contents). The folder is usually located
|
||||
in C:\Program Files (x86)\VoiceAttack (An installer may be created later to make this easier... for now it's just a zip ;))
|
||||
|
||||
For most, this is all you'll need to do. For others having trouble or want to explore, read on:
|
||||
|
||||
Inside the bindED folder, you will find the plugin file itself (bindED.dll), which uses VoiceAttack's Plugin v4 interface... that just means that you
|
||||
will need VoiceAttack beta version v1.5.12.32 or later to use the plugin.
|
||||
|
||||
You will also find a file called, 'EDMap.txt'. If you open this text file, you will see that it contains each of the Elite: Dangerous key bind types associated
|
||||
with a numeric code. The code is simply the keyboard key code expressed as a number. For instance, the, 'A' key is 65, 'Z' is 90, 'Escape' is 27 and so on.
|
||||
This is for English-US keyboards. Your keyboard layout may not line up exactly with this mapping, so adjustments may need to be made (you can edit this file
|
||||
as you see fit, just as long as it follows the KeyName;Code structure that you see inside the file).
|
||||
|
||||
If you happen to create a layout that is different or find a mistake/omission in the English-US layout (this is new stuff, after all), please feel free to
|
||||
upload your update to the VoiceAttack user forum for others to use: http://www.voiceattack.com/forum
|
||||
|
||||
To see the list of key codes, go here: https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
|
||||
Note that the key codes are expressed in hexadecimal and will need to be converted to integer values.
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
Using the bindED plugin
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
To use the plugin, you will need to do a few things.
|
||||
|
||||
1) First, you will need to turn on plugin support in VoiceAttack. This is done from the Options screen.
|
||||
|
||||
2) Next, you will need to create a command in VoiceAttack to call the bindED plugin which (optionally) includes the Elite: Dangerous binds file that you want to use.
|
||||
To do this, add a new command and then click on Other -> Advanced -> Execute an external plugin function.
|
||||
|
||||
3) In the new plugin action screen, select the, 'bindED' plugin from the Plugin list (bindED will be available if you had turned on plugin support and had installed
|
||||
the bindED plugin correctly).
|
||||
|
||||
4) There are two routes you can take here. If you only have ONE binds file, and you want the bindED plugin to try to access your .binds file that is located
|
||||
in C:\Users\YOUR_USER_NAME\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings, simply leave the, 'Plugin Context' box blank.
|
||||
The plugin will simply grab the NEWEST .binds file it finds in that directory and use it.
|
||||
|
||||
If you have MULTIPLE binds files for different situations, OR, the default behavior indicated above does not meet your need, you can specify which binds
|
||||
file the bindED plugin is to access by typing or pasting the full path to the binds file that you want to use in the 'Plugin Context' box:
|
||||
|
||||
Selecting the, 'Wait for the plugin to fininsh...' option is up to you. Generally this should run very quicky, but if you have a situation where things need
|
||||
to occur in a very specific order, select that option.
|
||||
|
||||
|
||||
|
||||
The full path is cut off in the image, but you get the idea ;)
|
||||
|
||||
|
||||
5) Click OK, Done, etc.
|
||||
|
||||
The next time that this new command is executed (whether by itself to, 'reload' bindings or from a profile change) the VoiceAttack variables will be updated
|
||||
with what is indicated in the bind file.
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
How to use the keypress variables once they are updated
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
This is where it gets a little tricky. There are a lot of words here, but as you'll see, there's not a whole lot going on.
|
||||
First, you will need to be familiar with the Elite: Dangerous key binds in-game, as well as where those binds are stored in the configuration (.binds) files.
|
||||
For this example, the landing gear toggle will be used. To toggle the landing gear, let's say the 'L' key is used in-game.
|
||||
The configuration file (.binds) will store that information in an xml element called, 'LandingGearToggle'. Inside the binds file, you will see the entry
|
||||
looks something like this:
|
||||
|
||||
<LandingGearToggle>
|
||||
<Primary Device="Keyboard" Key="Key_L" />
|
||||
<Secondary Device="{NoDevice}" Key="" />
|
||||
</LandingGearToggle>
|
||||
|
||||
When VoiceAttack encounters this element, it creates and a TEXT variable called, 'edLandingGearToggle'. It's just simply the element name with, 'ed'
|
||||
prefixed to it. Then, VoiceAttack notices that the key used is 'Key_L'. VoiceAttack gets the value indicated in the EDMap.txt file and puts it in the,
|
||||
'edLandingGearToggle' variable (you don't necessarily have to know this... I threw it in there in case you were wondering ;))
|
||||
|
||||
So, in VoiceAttack (later betas), you can have a key (or keys) pressed based on a variable. At the bottom of the keypress screen, you will see an input box
|
||||
that will allow you to specify what variable to use. Before, you would have, 'L' selected at the top of the screen. Now, you would just type in,
|
||||
'edLandingGearToggle' (no quotes) in the variable input box.
|
||||
|
||||
NOTE: A current list (well... my current list) of variables that can be affected are listed at the end of this file.
|
||||
|
||||
|
||||
Your command probably looks like this now:
|
||||
When I say... 'Landing Gear'
|
||||
Press L key and hold for 0.1 seconds and release
|
||||
|
||||
It would now look like this:
|
||||
When I say... 'Landing Gear'
|
||||
Press variable key(s) [edLandingGear] and hold for 0.1 seconds and release
|
||||
|
||||
|
||||
If anybody out there wants to create an Elite: Dangerous variable mapping to what is seen in-game, that would be really cool ;)
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
Advanced stuff and things to consider for those who want even more confusion.
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Note that you can have multiple plugin actions to load several (possibly custom) bind files at the same time if you need to. Each subsequently loaded bind file
|
||||
will override the previous ones. You can also do this with one action by separating the bind paths with a semicolon. You may never need to do this, but it's
|
||||
there if you want to do something with it.
|
||||
|
||||
Way off the chart... Something else to try that is left over from testing (and left in for anybody that wants to use it) is if you want to load a
|
||||
binds file on plugin initialization (that is, when the plugin first loads (when VA starts up)... not when the plugin is invoked), create shortcuts to
|
||||
the binds files and place them in the same folder as the plugin .dll. Each shortcut is processed in alphabetical order. This is one way to have an
|
||||
automatic, global initialization of variables that do not require the plugin to be invoked. If this doesn't make any sense to you, do not worry ;)
|
||||
|
||||
|
||||
If you are going to be creating profiles for others, it might be a good idea to put some extra steps in your commands in case your users do not have
|
||||
the bindED plugin (either not installed, not configured properly or not initialized). Going to expand on the whole landing gear thing again in this example...
|
||||
|
||||
Begin Text Compare : [edLandingGearToggle] Has Been Set
|
||||
Press variable key(s) [edLandingGearToggle] and hold for 0.1 seconds and release
|
||||
Else
|
||||
Press L key and hold for 0.1 seconds and release
|
||||
Write '[Orange] Variable keypress not set. Using default keypress.' to log
|
||||
End Condition
|
||||
|
||||
|
||||
Note that if the variable HAS BEEN SET (not null), the keypress uses the variable. If the variable has not been set, you can have a fall-back keypress, or,
|
||||
just show a warning.
|
||||
|
||||
|
||||
One more thing... if you happen to have a '.binds' file for Star Citizen that has a good variety of key/key combinations (with modifiers... ctrl/alt/shift/win),
|
||||
please let me know and I will create a bindSC ;)
|
||||
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
Variable List Reference
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Below is a current list of the variables that bindED can update (and you can use in your keypress actions). Remember, the element within the .binds file is
|
||||
whatever the variable name is below, minus the, 'ed' prefix. So, 'edAutoBreakBuggyButton' below correlates to the 'AutoBreakBuggyButton' element in the .binds
|
||||
file. Note that if no keys are set for the particular element, the variable value will be null (Not Set). This list can change at any time depending
|
||||
on Frontier, and is only here to give you an idea of what's currently available without having to dig into your .binds file. Good luck, Captain. ;)
|
||||
|
||||
edAutoBreakBuggyButton
|
||||
edBackwardKey
|
||||
edBackwardThrustButton
|
||||
edBackwardThrustButton_Landing
|
||||
edBuggyPitchDownButton
|
||||
edBuggyPitchUpButton
|
||||
edBuggyPrimaryFireButton
|
||||
edBuggyRollLeftButton
|
||||
edBuggyRollRightButton
|
||||
edBuggySecondaryFireButton
|
||||
edBuggyToggleReverseThrottleInput
|
||||
edBuggyTurretPitchDownButton
|
||||
edBuggyTurretPitchUpButton
|
||||
edBuggyTurretYawLeftButton
|
||||
edBuggyTurretYawRightButton
|
||||
edCamPitchDown
|
||||
edCamPitchUp
|
||||
edCamTranslateBackward
|
||||
edCamTranslateDown
|
||||
edCamTranslateForward
|
||||
edCamTranslateLeft
|
||||
edCamTranslateRight
|
||||
edCamTranslateUp
|
||||
edCamTranslateZHold
|
||||
edCamYawLeft
|
||||
edCamYawRight
|
||||
edCamZoomIn
|
||||
edCamZoomOut
|
||||
edChargeECM
|
||||
edCycleFireGroupNext
|
||||
edCycleFireGroupPrevious
|
||||
edCycleNextHostileTarget
|
||||
edCycleNextPanel
|
||||
edCycleNextSubsystem
|
||||
edCycleNextTarget
|
||||
edCyclePreviousHostileTarget
|
||||
edCyclePreviousPanel
|
||||
edCyclePreviousSubsystem
|
||||
edCyclePreviousTarget
|
||||
edDecreaseSpeedButtonMax
|
||||
edDeployHardpointToggle
|
||||
edDeployHeatSink
|
||||
edDisableRotationCorrectToggle
|
||||
edDownThrustButton
|
||||
edDownThrustButton_Landing
|
||||
edEjectAllCargo
|
||||
edEjectAllCargo_Buggy
|
||||
edEngineColourToggle
|
||||
edFireChaffLauncher
|
||||
edFocusCommsPanel
|
||||
edFocusCommsPanel_Buggy
|
||||
edFocusLeftPanel
|
||||
edFocusLeftPanel_Buggy
|
||||
edFocusRadarPanel
|
||||
edFocusRadarPanel_Buggy
|
||||
edFocusRightPanel
|
||||
edFocusRightPanel_Buggy
|
||||
edForwardKey
|
||||
edForwardThrustButton
|
||||
edForwardThrustButton_Landing
|
||||
edGalaxyMapOpen
|
||||
edGalaxyMapOpen_Buggy
|
||||
edHeadlightsBuggyButton
|
||||
edHeadLookPitchDown
|
||||
edHeadLookPitchUp
|
||||
edHeadLookReset
|
||||
edHeadLookToggle
|
||||
edHeadLookToggle_Buggy
|
||||
edHeadLookYawLeft
|
||||
edHeadLookYawRight
|
||||
edHMDReset
|
||||
edHyperspace
|
||||
edHyperSuperCombination
|
||||
edIncreaseEnginesPower
|
||||
edIncreaseEnginesPower_Buggy
|
||||
edIncreaseSpeedButtonMax
|
||||
edIncreaseSystemsPower
|
||||
edIncreaseSystemsPower_Buggy
|
||||
edIncreaseWeaponsPower
|
||||
edIncreaseWeaponsPower_Buggy
|
||||
edLandingGearToggle
|
||||
edLeftThrustButton
|
||||
edLeftThrustButton_Landing
|
||||
edMicrophoneMute
|
||||
edMouseReset
|
||||
edOpenOrders
|
||||
edOrbitLinesToggle
|
||||
edOrderAggressiveBehaviour
|
||||
edOrderDefensiveBehaviour
|
||||
edOrderFocusTarget
|
||||
edOrderFollow
|
||||
edOrderHoldFire
|
||||
edOrderHoldPosition
|
||||
edOrderRequestDock
|
||||
edPause
|
||||
edPhotoCameraToggle
|
||||
edPhotoCameraToggle_Buggy
|
||||
edPitchDownButton
|
||||
edPitchDownButton_Landing
|
||||
edPitchUpButton
|
||||
edPitchUpButton_Landing
|
||||
edPrimaryFire
|
||||
edQuickCommsPanel
|
||||
edQuickCommsPanel_Buggy
|
||||
edRadarDecreaseRange
|
||||
edRadarIncreaseRange
|
||||
edRecallDismissShip
|
||||
edResetPowerDistribution
|
||||
edResetPowerDistribution_Buggy
|
||||
edRightThrustButton
|
||||
edRightThrustButton_Landing
|
||||
edRollLeftButton
|
||||
edRollLeftButton_Landing
|
||||
edRollRightButton
|
||||
edRollRightButton_Landing
|
||||
edSecondaryFire
|
||||
edSelectHighestThreat
|
||||
edSelectTarget
|
||||
edSelectTarget_Buggy
|
||||
edSelectTargetsTarget
|
||||
edSetSpeed100
|
||||
edSetSpeed25
|
||||
edSetSpeed50
|
||||
edSetSpeed75
|
||||
edSetSpeedMinus100
|
||||
edSetSpeedMinus25
|
||||
edSetSpeedMinus50
|
||||
edSetSpeedMinus75
|
||||
edSetSpeedZero
|
||||
edShipSpotLightToggle
|
||||
edShowPGScoreSummaryInput
|
||||
edSteerLeftButton
|
||||
edSteerRightButton
|
||||
edSupercruise
|
||||
edSystemMapOpen
|
||||
edSystemMapOpen_Buggy
|
||||
edTargetNextRouteSystem
|
||||
edTargetWingman0
|
||||
edTargetWingman1
|
||||
edTargetWingman2
|
||||
edToggleBuggyTurretButton
|
||||
edToggleButtonUpInput
|
||||
edToggleCargoScoop
|
||||
edToggleCargoScoop_Buggy
|
||||
edToggleDriveAssist
|
||||
edToggleFlightAssist
|
||||
edToggleReverseThrottleInput
|
||||
edUI_Back
|
||||
edUI_Down
|
||||
edUI_Left
|
||||
edUI_Right
|
||||
edUI_Select
|
||||
edUI_Toggle
|
||||
edUI_Up
|
||||
edUIFocus
|
||||
edUIFocus_Buggy
|
||||
edUpThrustButton
|
||||
edUpThrustButton_Landing
|
||||
edUseAlternateFlightValuesToggle
|
||||
edUseBoostJuice
|
||||
edUseShieldCell
|
||||
edVerticalThrustersButton
|
||||
edWeaponColourToggle
|
||||
edWingNavLock
|
||||
edYawLeftButton
|
||||
edYawLeftButton_Landing
|
||||
edYawRightButton
|
||||
edYawRightButton_Landing
|
||||
edYawToRollButton
|
||||
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
Version History
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
v1.0 - Initial release
|
||||
v1.0.0.1 - Fixed file sorting issue when accessing .binds files.
|
||||
----------------------------------------------------------------
|
||||
About the bindED plugin - v1.0.0.1 (See end for version history)
|
||||
----------------------------------------------------------------
|
||||
|
||||
The bindED plugin was created to copy the keyboard key bind information for Elite: Dangerous directly into VoiceAttack keypress variables. The variables
|
||||
can then be used in conjunction with key press actions within VoiceAttack (the latest betas of VoiceAttack allow for keypresses based on variables).
|
||||
The idea is to be able to change your key bindings from within Elite: Dangerous and have each change be reflected (semi-automatically) in VoiceAttack,
|
||||
possibly saving some time and/or hair loss.
|
||||
|
||||
Thanks to Lavaeolus in the VoiceAttack user forum for starting up the EDMap.txt layout, as well as all those that participate in making plugins all they
|
||||
can be ;)
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
Setting up the bindED plugin
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Copy the entire bindED folder from the zip file to the VoiceAttack Apps folder (the whole folder, not just the contents). The folder is usually located
|
||||
in C:\Program Files (x86)\VoiceAttack (An installer may be created later to make this easier... for now it's just a zip ;))
|
||||
|
||||
For most, this is all you'll need to do. For others having trouble or want to explore, read on:
|
||||
|
||||
Inside the bindED folder, you will find the plugin file itself (bindED.dll), which uses VoiceAttack's Plugin v4 interface... that just means that you
|
||||
will need VoiceAttack beta version v1.5.12.32 or later to use the plugin.
|
||||
|
||||
You will also find a file called, 'EDMap.txt'. If you open this text file, you will see that it contains each of the Elite: Dangerous key bind types associated
|
||||
with a numeric code. The code is simply the keyboard key code expressed as a number. For instance, the, 'A' key is 65, 'Z' is 90, 'Escape' is 27 and so on.
|
||||
This is for English-US keyboards. Your keyboard layout may not line up exactly with this mapping, so adjustments may need to be made (you can edit this file
|
||||
as you see fit, just as long as it follows the KeyName;Code structure that you see inside the file).
|
||||
|
||||
If you happen to create a layout that is different or find a mistake/omission in the English-US layout (this is new stuff, after all), please feel free to
|
||||
upload your update to the VoiceAttack user forum for others to use: http://www.voiceattack.com/forum
|
||||
|
||||
To see the list of key codes, go here: https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
|
||||
Note that the key codes are expressed in hexadecimal and will need to be converted to integer values.
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
Using the bindED plugin
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
To use the plugin, you will need to do a few things.
|
||||
|
||||
1) First, you will need to turn on plugin support in VoiceAttack. This is done from the Options screen.
|
||||
|
||||
2) Next, you will need to create a command in VoiceAttack to call the bindED plugin which (optionally) includes the Elite: Dangerous binds file that you want to use.
|
||||
To do this, add a new command and then click on Other -> Advanced -> Execute an external plugin function.
|
||||
|
||||
3) In the new plugin action screen, select the, 'bindED' plugin from the Plugin list (bindED will be available if you had turned on plugin support and had installed
|
||||
the bindED plugin correctly).
|
||||
|
||||
4) There are two routes you can take here. If you only have ONE binds file, and you want the bindED plugin to try to access your .binds file that is located
|
||||
in C:\Users\YOUR_USER_NAME\AppData\Local\Frontier Developments\Elite Dangerous\Options\Bindings, simply leave the, 'Plugin Context' box blank.
|
||||
The plugin will simply grab the NEWEST .binds file it finds in that directory and use it.
|
||||
|
||||
If you have MULTIPLE binds files for different situations, OR, the default behavior indicated above does not meet your need, you can specify which binds
|
||||
file the bindED plugin is to access by typing or pasting the full path to the binds file that you want to use in the 'Plugin Context' box:
|
||||
|
||||
Selecting the, 'Wait for the plugin to fininsh...' option is up to you. Generally this should run very quicky, but if you have a situation where things need
|
||||
to occur in a very specific order, select that option.
|
||||
|
||||
|
||||
|
||||
The full path is cut off in the image, but you get the idea ;)
|
||||
|
||||
|
||||
5) Click OK, Done, etc.
|
||||
|
||||
The next time that this new command is executed (whether by itself to, 'reload' bindings or from a profile change) the VoiceAttack variables will be updated
|
||||
with what is indicated in the bind file.
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
How to use the keypress variables once they are updated
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
This is where it gets a little tricky. There are a lot of words here, but as you'll see, there's not a whole lot going on.
|
||||
First, you will need to be familiar with the Elite: Dangerous key binds in-game, as well as where those binds are stored in the configuration (.binds) files.
|
||||
For this example, the landing gear toggle will be used. To toggle the landing gear, let's say the 'L' key is used in-game.
|
||||
The configuration file (.binds) will store that information in an xml element called, 'LandingGearToggle'. Inside the binds file, you will see the entry
|
||||
looks something like this:
|
||||
|
||||
<LandingGearToggle>
|
||||
<Primary Device="Keyboard" Key="Key_L" />
|
||||
<Secondary Device="{NoDevice}" Key="" />
|
||||
</LandingGearToggle>
|
||||
|
||||
When VoiceAttack encounters this element, it creates and a TEXT variable called, 'edLandingGearToggle'. It's just simply the element name with, 'ed'
|
||||
prefixed to it. Then, VoiceAttack notices that the key used is 'Key_L'. VoiceAttack gets the value indicated in the EDMap.txt file and puts it in the,
|
||||
'edLandingGearToggle' variable (you don't necessarily have to know this... I threw it in there in case you were wondering ;))
|
||||
|
||||
So, in VoiceAttack (later betas), you can have a key (or keys) pressed based on a variable. At the bottom of the keypress screen, you will see an input box
|
||||
that will allow you to specify what variable to use. Before, you would have, 'L' selected at the top of the screen. Now, you would just type in,
|
||||
'edLandingGearToggle' (no quotes) in the variable input box.
|
||||
|
||||
NOTE: A current list (well... my current list) of variables that can be affected are listed at the end of this file.
|
||||
|
||||
|
||||
Your command probably looks like this now:
|
||||
When I say... 'Landing Gear'
|
||||
Press L key and hold for 0.1 seconds and release
|
||||
|
||||
It would now look like this:
|
||||
When I say... 'Landing Gear'
|
||||
Press variable key(s) [edLandingGear] and hold for 0.1 seconds and release
|
||||
|
||||
|
||||
If anybody out there wants to create an Elite: Dangerous variable mapping to what is seen in-game, that would be really cool ;)
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
Advanced stuff and things to consider for those who want even more confusion.
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Note that you can have multiple plugin actions to load several (possibly custom) bind files at the same time if you need to. Each subsequently loaded bind file
|
||||
will override the previous ones. You can also do this with one action by separating the bind paths with a semicolon. You may never need to do this, but it's
|
||||
there if you want to do something with it.
|
||||
|
||||
Way off the chart... Something else to try that is left over from testing (and left in for anybody that wants to use it) is if you want to load a
|
||||
binds file on plugin initialization (that is, when the plugin first loads (when VA starts up)... not when the plugin is invoked), create shortcuts to
|
||||
the binds files and place them in the same folder as the plugin .dll. Each shortcut is processed in alphabetical order. This is one way to have an
|
||||
automatic, global initialization of variables that do not require the plugin to be invoked. If this doesn't make any sense to you, do not worry ;)
|
||||
|
||||
|
||||
If you are going to be creating profiles for others, it might be a good idea to put some extra steps in your commands in case your users do not have
|
||||
the bindED plugin (either not installed, not configured properly or not initialized). Going to expand on the whole landing gear thing again in this example...
|
||||
|
||||
Begin Text Compare : [edLandingGearToggle] Has Been Set
|
||||
Press variable key(s) [edLandingGearToggle] and hold for 0.1 seconds and release
|
||||
Else
|
||||
Press L key and hold for 0.1 seconds and release
|
||||
Write '[Orange] Variable keypress not set. Using default keypress.' to log
|
||||
End Condition
|
||||
|
||||
|
||||
Note that if the variable HAS BEEN SET (not null), the keypress uses the variable. If the variable has not been set, you can have a fall-back keypress, or,
|
||||
just show a warning.
|
||||
|
||||
|
||||
One more thing... if you happen to have a '.binds' file for Star Citizen that has a good variety of key/key combinations (with modifiers... ctrl/alt/shift/win),
|
||||
please let me know and I will create a bindSC ;)
|
||||
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
Variable List Reference
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
Below is a current list of the variables that bindED can update (and you can use in your keypress actions). Remember, the element within the .binds file is
|
||||
whatever the variable name is below, minus the, 'ed' prefix. So, 'edAutoBreakBuggyButton' below correlates to the 'AutoBreakBuggyButton' element in the .binds
|
||||
file. Note that if no keys are set for the particular element, the variable value will be null (Not Set). This list can change at any time depending
|
||||
on Frontier, and is only here to give you an idea of what's currently available without having to dig into your .binds file. Good luck, Captain. ;)
|
||||
|
||||
edAutoBreakBuggyButton
|
||||
edBackwardKey
|
||||
edBackwardThrustButton
|
||||
edBackwardThrustButton_Landing
|
||||
edBuggyPitchDownButton
|
||||
edBuggyPitchUpButton
|
||||
edBuggyPrimaryFireButton
|
||||
edBuggyRollLeftButton
|
||||
edBuggyRollRightButton
|
||||
edBuggySecondaryFireButton
|
||||
edBuggyToggleReverseThrottleInput
|
||||
edBuggyTurretPitchDownButton
|
||||
edBuggyTurretPitchUpButton
|
||||
edBuggyTurretYawLeftButton
|
||||
edBuggyTurretYawRightButton
|
||||
edCamPitchDown
|
||||
edCamPitchUp
|
||||
edCamTranslateBackward
|
||||
edCamTranslateDown
|
||||
edCamTranslateForward
|
||||
edCamTranslateLeft
|
||||
edCamTranslateRight
|
||||
edCamTranslateUp
|
||||
edCamTranslateZHold
|
||||
edCamYawLeft
|
||||
edCamYawRight
|
||||
edCamZoomIn
|
||||
edCamZoomOut
|
||||
edChargeECM
|
||||
edCycleFireGroupNext
|
||||
edCycleFireGroupPrevious
|
||||
edCycleNextHostileTarget
|
||||
edCycleNextPanel
|
||||
edCycleNextSubsystem
|
||||
edCycleNextTarget
|
||||
edCyclePreviousHostileTarget
|
||||
edCyclePreviousPanel
|
||||
edCyclePreviousSubsystem
|
||||
edCyclePreviousTarget
|
||||
edDecreaseSpeedButtonMax
|
||||
edDeployHardpointToggle
|
||||
edDeployHeatSink
|
||||
edDisableRotationCorrectToggle
|
||||
edDownThrustButton
|
||||
edDownThrustButton_Landing
|
||||
edEjectAllCargo
|
||||
edEjectAllCargo_Buggy
|
||||
edEngineColourToggle
|
||||
edFireChaffLauncher
|
||||
edFocusCommsPanel
|
||||
edFocusCommsPanel_Buggy
|
||||
edFocusLeftPanel
|
||||
edFocusLeftPanel_Buggy
|
||||
edFocusRadarPanel
|
||||
edFocusRadarPanel_Buggy
|
||||
edFocusRightPanel
|
||||
edFocusRightPanel_Buggy
|
||||
edForwardKey
|
||||
edForwardThrustButton
|
||||
edForwardThrustButton_Landing
|
||||
edGalaxyMapOpen
|
||||
edGalaxyMapOpen_Buggy
|
||||
edHeadlightsBuggyButton
|
||||
edHeadLookPitchDown
|
||||
edHeadLookPitchUp
|
||||
edHeadLookReset
|
||||
edHeadLookToggle
|
||||
edHeadLookToggle_Buggy
|
||||
edHeadLookYawLeft
|
||||
edHeadLookYawRight
|
||||
edHMDReset
|
||||
edHyperspace
|
||||
edHyperSuperCombination
|
||||
edIncreaseEnginesPower
|
||||
edIncreaseEnginesPower_Buggy
|
||||
edIncreaseSpeedButtonMax
|
||||
edIncreaseSystemsPower
|
||||
edIncreaseSystemsPower_Buggy
|
||||
edIncreaseWeaponsPower
|
||||
edIncreaseWeaponsPower_Buggy
|
||||
edLandingGearToggle
|
||||
edLeftThrustButton
|
||||
edLeftThrustButton_Landing
|
||||
edMicrophoneMute
|
||||
edMouseReset
|
||||
edOpenOrders
|
||||
edOrbitLinesToggle
|
||||
edOrderAggressiveBehaviour
|
||||
edOrderDefensiveBehaviour
|
||||
edOrderFocusTarget
|
||||
edOrderFollow
|
||||
edOrderHoldFire
|
||||
edOrderHoldPosition
|
||||
edOrderRequestDock
|
||||
edPause
|
||||
edPhotoCameraToggle
|
||||
edPhotoCameraToggle_Buggy
|
||||
edPitchDownButton
|
||||
edPitchDownButton_Landing
|
||||
edPitchUpButton
|
||||
edPitchUpButton_Landing
|
||||
edPrimaryFire
|
||||
edQuickCommsPanel
|
||||
edQuickCommsPanel_Buggy
|
||||
edRadarDecreaseRange
|
||||
edRadarIncreaseRange
|
||||
edRecallDismissShip
|
||||
edResetPowerDistribution
|
||||
edResetPowerDistribution_Buggy
|
||||
edRightThrustButton
|
||||
edRightThrustButton_Landing
|
||||
edRollLeftButton
|
||||
edRollLeftButton_Landing
|
||||
edRollRightButton
|
||||
edRollRightButton_Landing
|
||||
edSecondaryFire
|
||||
edSelectHighestThreat
|
||||
edSelectTarget
|
||||
edSelectTarget_Buggy
|
||||
edSelectTargetsTarget
|
||||
edSetSpeed100
|
||||
edSetSpeed25
|
||||
edSetSpeed50
|
||||
edSetSpeed75
|
||||
edSetSpeedMinus100
|
||||
edSetSpeedMinus25
|
||||
edSetSpeedMinus50
|
||||
edSetSpeedMinus75
|
||||
edSetSpeedZero
|
||||
edShipSpotLightToggle
|
||||
edShowPGScoreSummaryInput
|
||||
edSteerLeftButton
|
||||
edSteerRightButton
|
||||
edSupercruise
|
||||
edSystemMapOpen
|
||||
edSystemMapOpen_Buggy
|
||||
edTargetNextRouteSystem
|
||||
edTargetWingman0
|
||||
edTargetWingman1
|
||||
edTargetWingman2
|
||||
edToggleBuggyTurretButton
|
||||
edToggleButtonUpInput
|
||||
edToggleCargoScoop
|
||||
edToggleCargoScoop_Buggy
|
||||
edToggleDriveAssist
|
||||
edToggleFlightAssist
|
||||
edToggleReverseThrottleInput
|
||||
edUI_Back
|
||||
edUI_Down
|
||||
edUI_Left
|
||||
edUI_Right
|
||||
edUI_Select
|
||||
edUI_Toggle
|
||||
edUI_Up
|
||||
edUIFocus
|
||||
edUIFocus_Buggy
|
||||
edUpThrustButton
|
||||
edUpThrustButton_Landing
|
||||
edUseAlternateFlightValuesToggle
|
||||
edUseBoostJuice
|
||||
edUseShieldCell
|
||||
edVerticalThrustersButton
|
||||
edWeaponColourToggle
|
||||
edWingNavLock
|
||||
edYawLeftButton
|
||||
edYawLeftButton_Landing
|
||||
edYawRightButton
|
||||
edYawRightButton_Landing
|
||||
edYawToRollButton
|
||||
|
||||
|
||||
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
Version History
|
||||
--------------------------------------------------------------------------------------------------------------------------------
|
||||
v1.0 - Initial release
|
||||
v1.0.0.1 - Fixed file sorting issue when accessing .binds files.
|
BIN
docs/images/keypress.png
Normal file
BIN
docs/images/keypress.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
77
docs/index.md
Normal file
77
docs/index.md
Normal file
|
@ -0,0 +1,77 @@
|
|||
# bindED
|
||||
|
||||
This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as
|
||||
VoiceAttack variables. It was originally written by Gary (the developer of
|
||||
VoiceAttack) [and published on the VoiceAttack
|
||||
forums](https://forum.voiceattack.com/smf/index.php?topic=564.0). You can find
|
||||
the [original README here](ReadMe.txt) for reference.
|
||||
|
||||
I have basically done a complete rewrite the original source code at this point
|
||||
and added a lot of features including automatic detection of the correct
|
||||
bindings file and support for non-US keyboard layouts (see below for details).
|
||||
|
||||
## Installing
|
||||
|
||||
Grab `bindEDplugin.zip` from the [release
|
||||
page](https://github.com/alterNERDtive/bindED/releases/latest) and extract it
|
||||
into your VoiceAttack’s `Apps` directory. If you have an older version already
|
||||
installed, please delete the `bindED` subfolder first.
|
||||
|
||||
For Horizons players, that’s it! When VoiceAttack loads, bindED will
|
||||
automatically detect your bindings. It will also keep a watchful eye on Elite’s
|
||||
bindings folder and reload them when there is a change!
|
||||
|
||||
For Odyssey players, there is an additional caveat: you have to use the same
|
||||
preset for all 4 sections (general, ship, SRV, foot). Sadly it’s not apparent
|
||||
from the files which of these sections a bind belongs to, so there is no simple
|
||||
way to read multiple files properly.
|
||||
|
||||
## Using Binds In Commands
|
||||
|
||||
Each bind in Elite Dangerous has a name assigned in the binds file. The plugin
|
||||
takes this name, prepends `ed` and turns it into a VoiceAttack variable.
|
||||
|
||||
To press the corresponding key in the game, you will have to create a new
|
||||
`Key Press` action in a VoiceAttack command and use the desired variable named
|
||||
after the ingame bind. In order to toggle your landing gear for example you will
|
||||
have to create a `Key Press` action and use the `edLandingGearToggle` variable.
|
||||
|
||||
![[keypress.png]]
|
||||
|
||||
Instead of looking through a binds file to find variable names, you can also
|
||||
import and run the `bindED-reports` profile from the plugin directory. It will
|
||||
put a) a list of all binds and b) a list of all missing binds on your Desktop.
|
||||
|
||||
Currently these lists will include _all_ binds, including axes that cannot be
|
||||
bound to the keyboard.
|
||||
|
||||
## Supported Keyboard Layouts
|
||||
|
||||
If you are using any non-US layout you might have noticed that some binds don’t
|
||||
work. You can set a text variable in VoiceAttack called `bindED.layout#` to the
|
||||
layout you want to use. If the variable is not set it will defaut to `en-us`.
|
||||
|
||||
This default should work for most™ keys on any keyboard layout natively
|
||||
supported by Elite Dangerous; some special keys might not be usable.
|
||||
|
||||
The following layouts are _fully_ supported out of the box:
|
||||
|
||||
* en-US
|
||||
* en-GB
|
||||
* de-neo2
|
||||
|
||||
If you are on a different layout, you can either use only the keys that work
|
||||
with the default layout or add support for your preferred layout yourself. See
|
||||
[[Troubleshooting#Adding a Keyboard Layout]].
|
||||
|
||||
## Need Help / Want to Contribute?
|
||||
|
||||
If you run into any errors have a look at [[Troubleshooting]]. If your problem
|
||||
persists, please [file an
|
||||
issue](https://github.com/alterNERDtive/bindED/issues/new). Thanks! :)
|
||||
|
||||
You can also [say “Hi” on Discord](https://discord.gg/YeXh2s5UC6) if that is
|
||||
your thing.
|
||||
|
||||
[![GitHub Sponsors](https://img.shields.io/github/sponsors/alterNERDtive?style=for-the-badge)](https://github.com/sponsors/alterNERDtive)
|
||||
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/S6S1DLYBS)
|
121
docs/troubleshooting.md
Normal file
121
docs/troubleshooting.md
Normal file
|
@ -0,0 +1,121 @@
|
|||
# Troubleshooting
|
||||
|
||||
## Diagnosing Plugin Issues
|
||||
|
||||
If something goes awry you can manually call the `loadbinds` plugin context or
|
||||
restart VoiceAttack to force a refresh.
|
||||
|
||||
If that doesn’t help and your problems persist the first step should be to
|
||||
import and load the included `bindED-diagnostics` profile from the plugin
|
||||
directory. It will output the current plugin state (keyboard layout, preset and
|
||||
binds file used) to the VoiceAttack log. You should also include the output of
|
||||
that if you file an issue or ask for help on Discord.
|
||||
|
||||
If that seems correct, there’s the `bindED-reports` profile. It will generate
|
||||
both a list of bind names used by Elite and a report of binds that do not have a
|
||||
keyboard shortcut assigned, and put them on your Desktop. Note that those lists
|
||||
are currently not filtered in any way and will contain _all_ binds regardless if
|
||||
they are used in any profiles or if they can even have a keyboard key assigned
|
||||
(e.g. axes).
|
||||
|
||||
## Migrating from the Old Plugin
|
||||
|
||||
If you use this as a drop-in replacement for the initial version of bindED made
|
||||
by Gary all commands invoking the plugin will throw an error message. Gary has
|
||||
asked me to change the plugin’s GUID, and the plugin with the old one will no
|
||||
longer be found. _That is irrelevant in basically all cases and can safely be
|
||||
ignored_.
|
||||
|
||||
Binds will be read automatically when VoiceAttack starts and whenever they
|
||||
change. To get rid of the error message(s) remove the outdated plugin
|
||||
invocation(s) from your commands.
|
||||
|
||||
## Make Sure You Actually Have Binds Files
|
||||
|
||||
Before starting VoiceAttack with the plugin installed, you need to load the game
|
||||
at least once! That will create the directory structure the plugin is going to
|
||||
read from. You also need to have changed _any_ key in controls options.
|
||||
|
||||
If you start Elite for the first time with VoiceAttack already running you will
|
||||
have to either invoke the plugin’s `loadbinds` config manually or restart
|
||||
VoiceAttack after you have loaded into the game’s main menu and changed any key
|
||||
bind.
|
||||
|
||||
## Horizons (legacy) vs. Odyssey (live)
|
||||
|
||||
Horizons support has been dropped. If you still play legacy, you will have to
|
||||
use bindED <5.0.
|
||||
|
||||
## Specifying a Binds File to Load
|
||||
|
||||
You can set the text variable `~bindsFile` to a specific file name (e.g.
|
||||
`custom.3.0.binds`) before executing the `loadbinds` context to have that
|
||||
specific binds file loaded.
|
||||
|
||||
Make sure to only use the _file name_ of an existing binds file, do _not_
|
||||
specify the full path.
|
||||
|
||||
This should be a last resort effort for when the game introduces changes that
|
||||
break the plugin’s auto detection.
|
||||
|
||||
## Adding a Keyboard Layout
|
||||
|
||||
If you are using any non-US layout you might have noticed that some binds don’t
|
||||
work. The game itself supports a certain range of “standard” keyboard layouts
|
||||
and falls back to UK QWERTY if you are using something else. The original plugin
|
||||
was made for the US keyboard layout. So if you are using a layout that is not
|
||||
natively supported by Elite and/or that has keys that don’t exist on the US
|
||||
layout, some keys will not work out of the box, e.g.:
|
||||
|
||||
* “VoiceAttack presses `p` but the game thinks it’s `v`!” (layout not natively
|
||||
supported by Elite)
|
||||
* “VoiceAttack presses `ß` but nothing happens!” (key not in the US key map)
|
||||
|
||||
I have included a map file for [Neo2](https://neo-layout.org)
|
||||
(`EDMap-de-neo2.txt`) which is the layout that I am using personally and
|
||||
A.Cyprus was kind enough to provide full support for en-GB. If you are on a
|
||||
different layout, you will have to create a corresponding map file yourself. But
|
||||
if you do I’ll be happy to include it in future releases!
|
||||
|
||||
To add support for a new keyboard layout, you will have to create the
|
||||
corresponding `EDMap-<id>.txt` file. Start by copying `EDMap-en-us.txt` in the
|
||||
plugin directory and renaming it appropriately. The file contains a list of
|
||||
`sym:code` pairs, one per line. The `sym` part is exactly like it is listed in
|
||||
Elite’s `.binds` files, the `code` is the corresponding keycode VoiceAttack is
|
||||
going to send.
|
||||
|
||||
You will have to go through the entire list and replace the existing `code`s
|
||||
with the right ones for your layout. In order to do so I recommend following
|
||||
these steps:
|
||||
|
||||
1. Open a reference for the UK QWERTY layout, [e.g. Wikipedia’s
|
||||
image](https://en.wikipedia.org/wiki/QWERTY#/media/File:KB_United_Kingdom.svg).
|
||||
1. Get a tool that can display keycodes for keys you press, [e.g. NirSoft’s
|
||||
KeyboardStateView](https://www.nirsoft.net/utils/keyboard_state_view.html).
|
||||
Or anything else that does it. Make sure it shows you _decimal_ keycodes
|
||||
instead of (only) hex!
|
||||
1. Make sure your PC is actually set to the layout you want to add.
|
||||
1. Go through the file one by one.
|
||||
1. Take note of its position on the keyboard. In this example we are using
|
||||
the one in the top left next to `1` and my layout Neo2.
|
||||
1. Find the correct key on the UK reference, for this example “Key_Grave”.
|
||||
1. Press the corresponding key on your keyboard and observe the keycode it
|
||||
produces. For Neo2 that was 186.
|
||||
1. Change the `code` in the line to the correct keycode. For Neo2 the line
|
||||
reads “Key_Grave:186”.
|
||||
1. Repeat for the next line.
|
||||
|
||||
There are a bunch of symbols in the file that aren’t on a standard keyboard,
|
||||
just ignore those. If you have extra keys that are not on the UK QWERTY layout,
|
||||
you’ll have to go into the game’s controls options and try binding those keys.
|
||||
If it works take the symbols they produce and go back to step 4 with them.
|
||||
|
||||
For the actual _letters_ you’ll have to assign the keycode of the key you are
|
||||
pressing to the “Key_X” that is displayed ingame. So if the ingame controls
|
||||
options say you’ve just pressed “H”, replace the “Key_H” line with the keycode
|
||||
you get when you press the key you bound ingame. If the game assigns the letters
|
||||
that are actually in that place on your layout, you won’t have to do anything
|
||||
for these.
|
||||
|
||||
Once you have tested and confirmed everything working, feel free to open a pull
|
||||
request or issue and I’ll include the new map!
|
26
mkdocs.yml
Normal file
26
mkdocs.yml
Normal file
|
@ -0,0 +1,26 @@
|
|||
site_name: "bindED VoiceAttack plugin"
|
||||
site_url: https://alterNERDtive.github.io/bindED
|
||||
repo_url: https://github.com/alterNERDtive/bindED
|
||||
edit_uri: "edit/devel/docs/"
|
||||
site_description: "This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as VoiceAttack variables."
|
||||
site_author: "alterNERDtive"
|
||||
remote_name: "origin"
|
||||
|
||||
theme:
|
||||
name: readthedocs
|
||||
prev_next_buttons_location: both
|
||||
|
||||
plugins:
|
||||
- search
|
||||
- roamlinks
|
||||
|
||||
markdown_extensions:
|
||||
- toc:
|
||||
permalink: True
|
||||
- sane_lists
|
||||
|
||||
nav:
|
||||
- 'index.md'
|
||||
- 'troubleshooting.md'
|
||||
- '⎋ Changelog': 'https://github.com/alterNERDtive/bindED/blob/release/CHANGELOG.md'
|
||||
- '⎋ Report a Bug': 'https://github.com/alterNERDtive/bindED/issues/'
|
1
requirements.txt
Normal file
1
requirements.txt
Normal file
|
@ -0,0 +1 @@
|
|||
mkdocs-roamlinks-plugin
|
16
stylecop.json
Normal file
16
stylecop.json
Normal file
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"$schema": "https://raw.githubusercontent.com/DotNetAnalyzers/StyleCopAnalyzers/master/StyleCop.Analyzers/StyleCop.Analyzers/Settings/stylecop.schema.json",
|
||||
"settings": {
|
||||
"orderingRules": {
|
||||
"usingDirectivesPlacement": "outsideNamespace"
|
||||
},
|
||||
"documentationRules": {
|
||||
"companyName": "alterNERDtive",
|
||||
"copyrightText": "Copyright {year} {companyName}.\n\nThis file is part of {application}.\n\n{application} is free software: you can redistribute it and/or modify\nit under the terms of the GNU General Public License as published by\nthe Free Software Foundation, either version 3 of the License, or\n(at your option) any later version.\n\n{application} is distributed in the hope that it will be useful,\nbut WITHOUT ANY WARRANTY; without even the implied warranty of\nMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\nGNU General Public License for more details.\n\nYou should have received a copy of the GNU General Public License\nalong with {application}. If not, see <https://www.gnu.org/licenses/>.",
|
||||
"variables": {
|
||||
"application": "bindED VoiceAttack plugin",
|
||||
"year": "2020–2022"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue