2020-07-06 21:24:31 +02:00
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# devel
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This is a HUGE one! :D
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You now no longer have to fiddle with configuration options in the various
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`startup` commands. Instead you can set everything with voice commands! See the
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`docs/` and the new `_configuration` command sections of the individual profiles
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for details.
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2020-07-07 23:20:30 +02:00
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Settings will only be saved in the profile you have selected when changing them,
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but be preserved if you switch around.
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2020-07-06 21:24:31 +02:00
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This also means that importing the profiles and updating them has become easier
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on you, the user.
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2020-07-10 14:34:22 +02:00
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* Updated to `elite-scripts` 0.6.
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2020-07-06 21:24:31 +02:00
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## EliteDangerous 6.0
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### Added
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* Configuration via voice commands!
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2020-07-09 18:29:25 +02:00
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* `Low Fuel` event will now tell you how many jumps you have left, or an
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estimate for your remaining range if it’s less than a single full range jump.
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2020-07-10 14:34:22 +02:00
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* The threshold for stations to be considered outdated is now a configuration
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2020-07-10 14:55:54 +02:00
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option.
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* Announcement of missing bodies on EDSM and outdated station data is now
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a configuration option.
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2020-07-06 21:24:31 +02:00
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2020-07-07 11:11:49 +02:00
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### Changed
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2020-07-11 10:06:13 +02:00
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* Configuration variables have been renamed to fit the global scheme of
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`Profile.variable`. If you have overwritten any, you’ll have to re-change
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them. You’ll have to do that anyway though because of voice command
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configuration :)
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2020-07-07 11:11:49 +02:00
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* The Elite client is now targeted by process name instead of window title.
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Should technically be faster, but probably won’t make much of a difference.
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2020-07-08 00:06:28 +02:00
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* System/body names are now passed to EDDI using the `{P("<string>")}` literal
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which should improve pronunciation in most cases.
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2020-07-07 11:11:49 +02:00
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2020-07-06 21:24:31 +02:00
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## RatAttack 4.0
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### Added
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* Configuration via voice commands!
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2020-07-08 00:06:28 +02:00
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### Changed
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* System/body names are now passed to EDDI using the `{P("<string>")}` literal
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which should improve pronunciation in most cases.
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2020-07-06 21:24:31 +02:00
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## SealAttack 0.2
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### Added
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* Configuration via voice commands! As this profile is … a work in progress, not
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everything is implemented yet.
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## SpanshAttack 5.0
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### Added
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* Configuration via voice commands!
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2020-07-07 11:11:49 +02:00
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### Changed
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* The Elite client is now targeted by process name instead of window title.
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Should technically be faster, but probably won’t make much of a difference.
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2020-07-08 00:06:28 +02:00
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* System/body names are now passed to EDDI using the `{P("<string>")}` literal
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which should improve pronunciation in most cases.
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2020-07-07 11:11:49 +02:00
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2020-07-06 21:24:31 +02:00
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## StreamAttack 0.3
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### Added
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* Configuration via voice commands! Not a lot to configure here though.
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-----
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2020-07-05 19:08:03 +02:00
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# 1.5.1 (2020-07-05)
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This is just a minor bug fix release.
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2020-07-05 19:11:58 +02:00
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## EliteDangerous 5.2.1
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2020-07-05 19:08:03 +02:00
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### Fixed
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* `EDDI Carrier cooldown` will no longer call your carrier “Not set”.
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2020-07-06 21:24:31 +02:00
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-----
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2020-07-05 18:13:42 +02:00
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# 1.5 (2020-07-05)
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2020-06-23 09:51:47 +02:00
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Changed Changelog format. Should be even clearer now at a glance!
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See [KeepAChangelog](https://keepachangelog.com/en/1.0.0/).
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2020-06-23 10:59:44 +02:00
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## EliteDangerous 5.2
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2020-06-23 09:51:47 +02:00
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### Added
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* Support for EDDI’s new `Carrier` events!
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* `>enableCarrierAnnouncements` configuration variable. Default: true.
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2020-06-23 12:19:56 +02:00
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### Removed
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* `check next [star;hop;jump;system]` command. Only works if the target system
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is in EDSM which makes the entire thing kind of pointless.
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2020-07-01 12:06:45 +02:00
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* A bunch of personal chat macros.
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* `target <subsystem>` command. NYI, haven’t found a way to make it work
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properly.
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2020-06-23 12:19:56 +02:00
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2020-06-23 10:59:44 +02:00
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## RatAttack 3.1.1
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2020-07-05 16:01:56 +02:00
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### Fixed
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* `distance to rat case […]` commands now actually work.
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2020-06-23 10:59:44 +02:00
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### Changed
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2020-07-05 18:22:49 +02:00
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* Now setting EDDI to quiet mode even if the profile was loaded before plugin
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2020-06-23 10:59:44 +02:00
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initialization had been completed.
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## SealAttack 0.1.1
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### Changed
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2020-07-05 18:13:42 +02:00
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* Now setting EDDI to quiet mode even if the profile was loaded before plugin
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2020-06-23 10:59:44 +02:00
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initialization had been completed.
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2020-07-05 18:21:27 +02:00
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## SpanshAttack 4.0
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2020-06-23 10:59:44 +02:00
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2020-06-25 00:33:54 +02:00
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### Added
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* If the target system is not in the router’s data base but has already been
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uploaded to EDSM, it will now pull target coordinates from EDDI instead of
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2020-07-01 10:08:09 +02:00
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making the user input them manually. This at least works for systems that are
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in EDSM, but haven’t been sent through EDDN.
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2020-07-01 11:52:56 +02:00
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* If EDSM doesn’t know about the system either, it will now try getting
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coordinates through EDTS. EDTS calculates them based on the procedurally
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generated system name. Only if this fails will you have to input coordinates
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manually now!
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* Re-plotting a route is now aware of the actual target ≠ plot target conundrum.
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It will remember the plot target and re-use it instead of starting the process
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of finding a plottable system again.
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2020-06-25 00:33:54 +02:00
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2020-06-23 10:59:44 +02:00
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### Changed
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2020-07-05 18:13:42 +02:00
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* Now setting EDDI to quiet mode even if the profile was loaded before plugin
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2020-06-23 10:59:44 +02:00
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initialization had been completed.
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2020-07-01 10:08:09 +02:00
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* `SpanshAttack.getNextNeutronWaypoint` reworked. The old one is now available
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as `SpanshAttack.copyNextNeutronWaypoint`.
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* If the target system is not in the database, it will now acknowledge that the
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system you plot to is not the actual target system and target the latter
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instead on the last way point.
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2020-07-05 16:03:17 +02:00
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* Trip time will no longer be reset when re-plotting, nor when plotting a new
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route while a route is currently active. If you want to reset, make sure to
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`clear` the current route first.
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2020-06-23 10:59:44 +02:00
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## StreamAttack 0.2.1
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2020-06-26 04:02:36 +02:00
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### Added
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* Now updates your location on `Carrier jumped` events. Those only fire when you
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are on board a carrier that is jumping, and it clearly changes your location.
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2020-06-23 10:59:44 +02:00
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### Changed
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2020-07-05 18:13:42 +02:00
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* Now setting EDDI to quiet mode even if the profile was loaded before plugin
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2020-06-23 10:59:44 +02:00
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initialization had been completed.
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2020-07-06 21:24:31 +02:00
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-----
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2020-06-23 15:58:11 +02:00
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# v1.4 (2020-06-19)
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2020-06-19 22:42:00 +02:00
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This is basically just a bug fix release, but I happened to have one new feature
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ready, so it’s in, too!
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I managed to have leftover debug output in the version of `elite-scripts`
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published with v1.3. You might have noticed after jumping into a system that had
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a station with data in EDDN >1 year old. Apologies.
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* New, fixed version of `elite-scripts` included.
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## EliteDangerous v5.1
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* Added `shut up EDDI` command. Immediately makes EDDI stop talking. Might come
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in handy at some point.
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* Added a bunch of `target nearest <thing>` commands powered by EDDI’s `route()`
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function. See the docs for details.
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* Added new “Navigation” section. This includes the aforementioned new commands
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and a bunch of old ones that fit there better than into “Misc”.
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2020-06-14 20:10:32 +02:00
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# v1.3 (2020-06-14)
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## EliteDangerous v5.0
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You don’t need to find out your bindings file anymore! It will now automatically
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be read from the file the game reads it from, too.
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* Removed the HOTAS buttons section. They were pretty personal to me and not
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very useful to other people anyway. They are in their own profile now without
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polluting the public one.
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* Fixed nav panel filter commands for the addition of fleet carriers.
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* Fixed the `EDDI Docked` event for the new interface.
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* There are a couple engineering/materials related things now. See the docs for
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more info.
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* Added `EDDI Entered normal space` event. Will now automatically throttle you
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to 0 upon exiting SC if `>hyperSpaceDethrottle` is set.
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* Replaced `EDDI Commander continued` with `EDDI commander loading` so it only
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runs when the game starts, not on relogging. If you don’t know what that
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means, it probably won’t affect you :)
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* Added `restart from Desktop` command. Useful for farming HGEs. You might want
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to set `>delays.quitToDesktop` according to your needs. Restarting the game
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also only works on 1080p currently. Might change in the future.
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2020-06-14 20:16:33 +02:00
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* Updated miner’s tool URL.
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2020-06-14 20:10:32 +02:00
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* Added `open Inara` and `open materials finder` commands.
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## RatAttack v3.1
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* Added `RatAttack.[enable;disable]RatDuty` commands that can be invoked
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externally more easily.
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## SpanshAttack v3.1
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2020-06-14 20:16:33 +02:00
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Now also reads the correct bindings file (automatically). Didn’t read any
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2020-06-14 20:10:32 +02:00
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bindings before even though it needs them …
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## StreamAttack v0.2
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* Now updates your location when dropping from SC.
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* Fixed some copypasta errors in the documentation.
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2020-03-09 22:35:32 +01:00
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# v1.2 (2020-03-09)
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## EliteDangerous v4.0
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The big new feature is being able to pull data from Spansh’s database in
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addition to EDSM. That allows checking for stations that haven’t had their data
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updated in ages. Probably not that interesting to you, but I like keeping things
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up to date in EDDN.
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* EDDI events will now focus Elite before sending keyboard inputs. That should
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help with inputs being swallowed. For non-event commands I’m just going to
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assume that Elite is already focused :)
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2020-03-09 23:01:53 +01:00
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* Changed logic for “worthwhile” bodies while scanning a system. It will now
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2020-03-09 22:35:32 +01:00
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alert you to terraformable bodies, Earth-like, Water and Ammonia Worlds. It
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will no longer check against a scan value.
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* Mapping a body will now announce the expected payout.
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* Added `>hyperspaceDethrottle` setting. Basically does the same thing as the SC
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Assist thing, and has been doing it forever. Now defaults to false.
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* Added a call to `StreamAttack.startup` to `EliteDangerous.startup`. Duh. And
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calls to the EDDI event handlers.
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* Fixed the docking request command if you currently have a target (and
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subsequently a forth “target” tab in your left hand panel).
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* Upon jumping into a (populated) system, will now check Spansh for stations in
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the system with outdated data (>1 yo) and announce those.
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## RatAttack v3.0
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* Added `open [rat;] dispatch board` command. Opens the web dispatch board in
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your default browser.
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* Added proper handling for multiple ratsignals hitting at once. That’s mainly
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an IRC client config thing,
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[see the docs](docs/RatAttack.md#getting-case-data-from-irc).
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* Renamed `RatAttack.getInfoFromRatsignal` to
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`RatAttack.announceCaseFromRatsignal`. Removed the “open case?” voice input
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prompt.
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* Added new `RatAttack.getInfoFromRatsignal` command that will only add
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a ratsignal’s data to the internal case list, but not announce the case.
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## SpanshAttack v3.0
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This now also pulls data from Spansh’s database. In this case to make sure your
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target system is actually in there for plotting. If not, it will prompt you for
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coordinates and use the nearest one that is.
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This means that you will now need to install my `elite-scripts` to run
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SpanshAttack. If you are using the profile package, you are doing that already
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and don’t have to do anything.
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* Added `SpanshAttack.defaultToLadenRange` config option. If enabled, will pull
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current range from EDDI before asking you to manually input a range for your
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ship. Sadly that will be range with full cargo but _current_ fuel levels. So
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make sure your tank is full. Will default to false for this very reason.
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|
|
|
|
* Will now check if you actually have a current and target system set and abort
|
|
|
|
|
plotting a route if you e.g. aren’t logged into Elite or EDDI is throwing
|
|
|
|
|
a fit.
|
|
|
|
|
* As said above, SpanshAttack will now check for the target system being in the
|
2020-03-09 23:01:53 +01:00
|
|
|
|
router’s database or ask you to input target coordinates instead.
|
2020-03-09 22:35:32 +01:00
|
|
|
|
|
|
|
|
|
## StreamAttack v0.1
|
|
|
|
|
|
|
|
|
|
This profile will write some state data to files that can then be read e.g. by
|
|
|
|
|
OBS for streaming shenanigans. Yes, other tools do that as well, but this one is
|
|
|
|
|
mine ;)
|
|
|
|
|
|
|
|
|
|
[See the docs](docs/StreamAttack.md).
|
|
|
|
|
|
2020-01-30 06:40:36 +01:00
|
|
|
|
# v1.1 (2020-01-30)
|
|
|
|
|
|
|
|
|
|
The compiled Python scripts are now distributed as two single .exe files. You
|
|
|
|
|
can (but don’t have to) delete the subfolders in `Python.scriptDir`.
|
|
|
|
|
|
|
|
|
|
## RatAttack v2.0
|
|
|
|
|
|
|
|
|
|
* `[current;] rat case details` changed: Now always has to include “rat” in the
|
|
|
|
|
command to pave the way for SealAttack arriving soon™. **This breaks
|
|
|
|
|
compatibilty with the old `[current;] case details` command.**
|
|
|
|
|
|
|
|
|
|
features:
|
|
|
|
|
|
|
|
|
|
* added option to auto-close on fuel+: Defaults to off. Enabled in the
|
|
|
|
|
EliteDangerous profile.
|
|
|
|
|
* added option to call jumps “left”
|
2020-01-30 06:44:35 +01:00
|
|
|
|
* added distance commands `distance to current rat case`/`distance to rat case
|
2020-01-30 06:40:36 +01:00
|
|
|
|
number [0..19]`: Both require a current version of the elite-scripts.
|
|
|
|
|
* added `call client offline` command
|
|
|
|
|
|
|
|
|
|
## SealAttack v0.1
|
|
|
|
|
|
|
|
|
|
VERY early alpha. Basically the only thing that works and is “finished” already
|
|
|
|
|
is pasting ingame chat into Seals IRC. use `.sb <msg>` for \#Seal-Bob and `.rr
|
|
|
|
|
<msg>` for \#Repair-Requests.
|
|
|
|
|
|
|
|
|
|
Use at your own risk.
|
|
|
|
|
|
|
|
|
|
## SpanshAttack v2.2
|
|
|
|
|
|
|
|
|
|
features:
|
|
|
|
|
|
|
|
|
|
* added plot command “with custom range”: Instead of using the saved jump range
|
|
|
|
|
for your current ship, you can now plot a route with a custom range; e.g. if
|
|
|
|
|
you have temporarily changed modules around or have more/less cargo than usual
|
|
|
|
|
for this trip.
|
|
|
|
|
|
|
|
|
|
fixes:
|
|
|
|
|
|
|
|
|
|
* added info about EDDB to docs: Just a little tidbit about making sure the
|
|
|
|
|
target system is actually in the DB.
|
|
|
|
|
|
|
|
|
|
## EliteDangerous v3.1
|
|
|
|
|
|
|
|
|
|
features:
|
|
|
|
|
|
|
|
|
|
* added jumpTarget stuff: You can now set/clear a jump target. This will start
|
|
|
|
|
writing the distance to said target to `>jumpTargetFile` for inclusion e.g. in
|
|
|
|
|
OBS. If SpanshAttack currently has a target system, jump target will default
|
|
|
|
|
to that. A manually set target will take precedence.
|
|
|
|
|
* added `distance [from;to] jump target` command
|
2020-03-09 22:35:32 +01:00
|
|
|
|
* added some quick links: Coriolis, EDSM main page, EDDB (incl.
|
2020-01-30 06:40:36 +01:00
|
|
|
|
station/system/faction search page). `open coriolis`, `open e d s m`, `open
|
|
|
|
|
e d d b [station;system;faction;] [search;]`.
|
|
|
|
|
|
|
|
|
|
fixes:
|
|
|
|
|
|
|
|
|
|
* refactored for better variable scoping
|
|
|
|
|
* changed `EDDI Body scanned` constraint: Now checks for being in SC instead of
|
|
|
|
|
just in FSS; will now include auto-scans of bodies, while still excluding nav
|
|
|
|
|
beacon scan data.
|
|
|
|
|
* logic around getting bodycount more sturdy: Now actually notices when the
|
|
|
|
|
script errors out for some reason. Probably still won’t notice when it’s flat
|
|
|
|
|
out missing, but hey, that’s PEBKAC for not using the profile package.
|
|
|
|
|
* fixed race condition in `EDDI ship fsd`: Weirdly that only started being an
|
|
|
|
|
issue in VA 1.8.
|
|
|
|
|
* updated for new controls setup: the HOTAS buttons have changed because my
|
|
|
|
|
setup has changed. Probably not really relevant for you.
|
|
|
|
|
|
2019-12-04 01:51:41 +01:00
|
|
|
|
# v1.0 (2019-12-04)
|
2019-11-24 20:35:17 +01:00
|
|
|
|
|
2019-12-04 01:54:51 +01:00
|
|
|
|
### single-file profile package
|
2019-12-04 01:51:41 +01:00
|
|
|
|
|
|
|
|
|
You can now install a single “profile package” for all the packages and related
|
|
|
|
|
stuff (excluding required plugins)! That should make the entire setup process
|
|
|
|
|
way less of a hassle. Future releases will just be a single file to import into
|
|
|
|
|
VoiceAttack. See the README for more info.
|
|
|
|
|
|
|
|
|
|
Note that for this the default Python script path has changed! I recommend that
|
|
|
|
|
you delete the now obsolote `scripts` folder in your VoiceAttack directory, or
|
|
|
|
|
wherever you have installed the scripts instead. If you haven’t been using them,
|
|
|
|
|
just ignore this paragraph.
|
|
|
|
|
|
2019-12-04 01:54:51 +01:00
|
|
|
|
### new profile format
|
2019-12-04 01:51:41 +01:00
|
|
|
|
|
|
|
|
|
VoiceAttack 1.8 has the compressed profile as default export format. The
|
|
|
|
|
profiles will now come in this since I would forget to change the export format
|
|
|
|
|
every time I export them anyway. This shouldn’t lead to any issues but please do
|
|
|
|
|
open a bug if it does.
|
|
|
|
|
|
2019-12-04 01:54:51 +01:00
|
|
|
|
## RatAttack v1.0
|
2019-12-04 01:51:41 +01:00
|
|
|
|
|
|
|
|
|
* fixed first case announcement after starting VoiceAttack
|
|
|
|
|
* on opening a case, VoiceAttack will now first copy the target system to the
|
|
|
|
|
clipboard and then announce case details
|
|
|
|
|
* now only executes the “nearest commander” Python script if the incoming case
|
|
|
|
|
is actually for a platform you want to have cases announced for
|
|
|
|
|
* added `call wing pending` command
|
|
|
|
|
|
2019-12-04 01:54:51 +01:00
|
|
|
|
## SpanshAttack v2.1
|
2019-12-04 01:51:41 +01:00
|
|
|
|
|
|
|
|
|
* will now set neutron mode and target system _before_ getting ship range. This
|
|
|
|
|
avoids race conditions with targeting a system, executing the plot command,
|
|
|
|
|
then changing the targeted system.
|
|
|
|
|
|
2019-12-04 01:54:51 +01:00
|
|
|
|
## EliteDangerous v3.0
|
2019-12-04 01:51:41 +01:00
|
|
|
|
|
|
|
|
|
* added `[dis;]engage silent running` command
|
|
|
|
|
|
2019-12-04 01:54:51 +01:00
|
|
|
|
## elite-scripts 0.1.1
|
2019-12-04 01:51:41 +01:00
|
|
|
|
|
|
|
|
|
* fixed bug with wonky system names (including e.g. `+` or `[]`)
|
2019-11-24 20:35:17 +01:00
|
|
|
|
|
2019-11-09 08:01:26 +01:00
|
|
|
|
# v0.5 (2019-11-09)
|
|
|
|
|
|
2019-10-21 23:49:48 +02:00
|
|
|
|
## RatAttack v0.1
|
2019-10-18 22:33:33 +02:00
|
|
|
|
|
|
|
|
|
RatAttack is now a thing! :D
|
|
|
|
|
|
2019-11-09 08:01:26 +01:00
|
|
|
|
## SpanshAttack v2.0
|
2019-10-18 22:31:32 +02:00
|
|
|
|
|
2019-11-09 08:01:26 +01:00
|
|
|
|
* SpanshAttack will now disable EDDI’s speech responder by default. To get it
|
|
|
|
|
back you will have to manually re-enable it after including
|
|
|
|
|
`SpanshAttack.startup`. See docs for more info.
|
|
|
|
|
* Fixed the target announcement when plotting. Will now properly use the plot
|
|
|
|
|
target instead of the system that you have targeted at the moment of the
|
|
|
|
|
announcement.
|
|
|
|
|
* Requirements are now listed in the documentation.
|
|
|
|
|
* Fixed auto jump on scooping. Now only queues a jump _once_ not once per
|
2019-10-18 22:31:32 +02:00
|
|
|
|
“refuelled” event (fires every 5s)
|
|
|
|
|
|
2019-10-21 23:49:48 +02:00
|
|
|
|
## EliteDangerous v2.0.2
|
|
|
|
|
|
2019-11-09 08:01:26 +01:00
|
|
|
|
* Scanning a body will now tell you if it is in a fast orbit (less than 6h).
|
|
|
|
|
* Fixed the `sentToX` commands to do a CTRL+A before pasting text. This will
|
|
|
|
|
prevent garbled things to be send when you have already typed some text into
|
|
|
|
|
the edit box.
|
|
|
|
|
* Now automatically toggles FlightAssist off on takeoff/undock. Set
|
|
|
|
|
`>FlightAssistOff` to false in `EliteDangerous.startup` to disable.
|
|
|
|
|
* Added `[start;stop] [firing;mining]`. This command will start/stop hold down
|
|
|
|
|
the primary fire button for you; in case of mining it will also deploy your
|
|
|
|
|
cargo scoop.
|
|
|
|
|
* Fixed the discovery scan event to only tell you about differences with EDSM
|
2019-10-21 23:49:48 +02:00
|
|
|
|
when EDSM knows _fewer_ bodies (there are some issues with duplicate entries
|
|
|
|
|
in EDSM, e.g. in Dromi)
|
|
|
|
|
|
2019-10-14 20:14:39 +02:00
|
|
|
|
# v0.4.1 (2019-10-14)
|
|
|
|
|
|
|
|
|
|
This is a bug fix release (as the version number indicates). Mainly for changes
|
|
|
|
|
in EDDI 3.5.0-b1. If you haven’t updated to the beta, DO NOT update to this
|
|
|
|
|
version yet!
|
|
|
|
|
|
|
|
|
|
There has also been a minor update to `elite-scripts` – this is not relevant
|
|
|
|
|
yet, so you do not have to download the new archive.
|
|
|
|
|
|
2019-10-14 15:25:44 +02:00
|
|
|
|
## SpanshAttack v1.3.1
|
|
|
|
|
|
|
|
|
|
* fixed jump on scooping to no longer conflict with an already charging jump
|
|
|
|
|
|
2019-10-14 11:51:00 +02:00
|
|
|
|
## EliteDangerous v2.0.1
|
2019-10-14 08:50:58 +02:00
|
|
|
|
|
|
|
|
|
* fixed lights off command for SRV, will no longer have a loop on race condition
|
2019-10-14 10:11:27 +02:00
|
|
|
|
* fixed discovery scan event for new EDDI variable naming
|
2019-10-14 11:51:00 +02:00
|
|
|
|
* fixed srv lauched event to properly turn off the lights
|
2019-10-14 08:50:58 +02:00
|
|
|
|
|
2019-10-12 00:36:13 +02:00
|
|
|
|
# v0.4 (2019-10-12)
|
|
|
|
|
|
2019-09-27 16:04:08 +02:00
|
|
|
|
## SpanshAttack v1.3
|
|
|
|
|
|
|
|
|
|
* plotting a route now aborts if no jump range was given
|
2019-10-10 06:44:30 +02:00
|
|
|
|
* added option to clear an active neutron route on closing the game client
|
|
|
|
|
(default: on)
|
2019-10-10 07:37:04 +02:00
|
|
|
|
* added option to auto jump after fuel scooping (default: on)
|
2019-10-10 06:53:05 +02:00
|
|
|
|
* fixed `SpanshAttack.announceTripTime` saying “1 hours” and “1 minutes” (#13)
|
2019-09-27 16:04:08 +02:00
|
|
|
|
|
2019-10-08 11:35:58 +02:00
|
|
|
|
## EliteDangerous v2.0
|
2019-10-07 21:18:31 +02:00
|
|
|
|
|
2019-10-12 00:15:47 +02:00
|
|
|
|
* added documentation! (#11)
|
2019-10-07 21:22:43 +02:00
|
|
|
|
* fixed `EliteDangerous.jumpToSuperCruise` to no longer drop you from SC when
|
|
|
|
|
called while in SC
|
2019-10-10 07:40:09 +02:00
|
|
|
|
* fixed `relog to [open;solo]` command for new menu structure
|
|
|
|
|
* added `distance [from;to] [home;the center;Beagle Point;Colonia]` command
|
2019-10-10 00:44:36 +02:00
|
|
|
|
(requires python scripts, see docs)
|
2019-10-07 21:18:31 +02:00
|
|
|
|
* now compares current system bodies to the bodies found on EDSM and gives
|
|
|
|
|
feedback if there’s a discrepancy (and you should FSS the entire system to
|
2019-10-07 21:22:43 +02:00
|
|
|
|
update EDSM) (requires python scripts, see doc)
|
2019-10-10 06:44:30 +02:00
|
|
|
|
* added compatibility for SpanshAttack’s clear on shutdown
|
2019-10-07 21:18:31 +02:00
|
|
|
|
|
2019-09-22 13:56:55 +02:00
|
|
|
|
# v0.3 (2019-09-22)
|
|
|
|
|
|
2019-09-22 14:01:37 +02:00
|
|
|
|
## SpanshAttack v1.2
|
2019-09-22 13:56:55 +02:00
|
|
|
|
|
2019-09-22 14:01:37 +02:00
|
|
|
|
* improved trip time announcements
|
2019-10-14 20:23:14 +02:00
|
|
|
|
* trip time is now also written to the VoiceAttack log
|
2019-09-22 13:56:55 +02:00
|
|
|
|
|
|
|
|
|
## EliteDangerous v1.0
|
|
|
|
|
|
|
|
|
|
Should be usable by other people now without too much hassle. If you run into
|
|
|
|
|
problems, please hit me up on [Discord](https://discord.gg/mD6dAb) or file an
|
|
|
|
|
issue here.
|
|
|
|
|
|
2019-10-10 07:40:09 +02:00
|
|
|
|
# v0.2 (2019-08-28)
|
2019-08-28 13:30:57 +02:00
|
|
|
|
|
|
|
|
|
## SpanshAttack v1.1
|
|
|
|
|
|
|
|
|
|
* added a command to announce (approximate) jumps left, see docs (#1)
|
|
|
|
|
* added command to announce the time spent on a trip and configuration option to
|
|
|
|
|
automatically tell it after completing it (#3)
|
|
|
|
|
* fixed a race condition with waypoint pasting into the galaxy map (#2)
|
|
|
|
|
* fixed the list of jumps left to announce automatically not working correctly
|
|
|
|
|
in all cases (#4)
|
|
|
|
|
|
|
|
|
|
## EliteDangerous v… don’t even ask
|
|
|
|
|
|
|
|
|
|
Added EliteDangerous profile in its current state. It’s in no way sanitised or
|
|
|
|
|
advised for general use, but feel free to dig around and draw inspiration from
|
|
|
|
|
it. Soon™ it will be published in a more usable state, but I wanted to get it
|
|
|
|
|
out there for reference.
|
|
|
|
|
|
2019-08-06 17:35:41 +02:00
|
|
|
|
# v0.1 (2019-08-06)
|
|
|
|
|
|
|
|
|
|
## SpanshAttack v1.0
|
|
|
|
|
|
|
|
|
|
* initial release
|
|
|
|
|
* expect bugs
|
|
|
|
|
* please help
|