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release/2.
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release
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31 changed files with 2689 additions and 977 deletions
|
@ -1,7 +1,14 @@
|
|||
# All files
|
||||
[*]
|
||||
[*]
|
||||
guidelines = 80
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
charset = utf-8-bom
|
||||
|
||||
# C# or VB files
|
||||
[*.{cs,vb}]
|
||||
[*.cs]
|
||||
guidelines = 80, 120
|
||||
|
||||
# IDE0021: Use block body for constructors
|
||||
csharp_style_expression_bodied_constructors = when_on_single_line
|
||||
|
||||
# IDE0024: Use block body for operators
|
||||
csharp_style_expression_bodied_operators = when_on_single_line
|
||||
|
|
33
.forgejo/workflows/create-release.yaml
Normal file
33
.forgejo/workflows/create-release.yaml
Normal file
|
@ -0,0 +1,33 @@
|
|||
name: Create release on tag push
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'release/*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Create mod release
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
steps:
|
||||
- name: Checkout source code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Get release body
|
||||
run: |
|
||||
echo "release_body=$(cat CHANGELOG.md)" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Setup Go
|
||||
uses: actions/setup-go@v4
|
||||
with:
|
||||
go-version: '>=1.20.1'
|
||||
|
||||
- name: Draft release
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
body: ${{ env.release_body }}
|
||||
draft: true
|
||||
api_key: '${{ secrets.RELEASE_TOKEN }}'
|
2
.github/FUNDING.yml
vendored
Normal file
2
.github/FUNDING.yml
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
github: alterNERDtive
|
||||
ko_fi: alterNERDtive
|
12
.github/dependabot.yaml
vendored
Normal file
12
.github/dependabot.yaml
vendored
Normal file
|
@ -0,0 +1,12 @@
|
|||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "nuget"
|
||||
directory: "/"
|
||||
target-branch: "develop"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
target-branch: "develop"
|
||||
schedule:
|
||||
interval: "daily"
|
30
.github/workflows/create-release.yaml
vendored
Normal file
30
.github/workflows/create-release.yaml
vendored
Normal file
|
@ -0,0 +1,30 @@
|
|||
name: Create release on tag push
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'release/*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build bindED
|
||||
runs-on: windows-latest
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
steps:
|
||||
- name: Checkout source code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup MSBuild
|
||||
uses: microsoft/setup-msbuild@v1.1
|
||||
|
||||
- name: Build
|
||||
run: msbuild -t:build -p:configuration=release
|
||||
|
||||
- name: Draft release
|
||||
uses: ncipollo/release-action@v1
|
||||
with:
|
||||
artifacts: "bindEDplugin.zip"
|
||||
bodyFile: "CHANGELOG.md"
|
||||
draft: true
|
21
.github/workflows/gh-pages.yaml
vendored
Normal file
21
.github/workflows/gh-pages.yaml
vendored
Normal file
|
@ -0,0 +1,21 @@
|
|||
name: Deploy github pages on tag push
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- 'release/*'
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Deploy documentation
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout source code
|
||||
uses: actions/checkout@v2
|
||||
|
||||
- name: Deploy docs
|
||||
uses: mhausenblas/mkdocs-deploy-gh-pages@nomaterial
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
REQUIREMENTS: requirements.txt
|
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -1,4 +1,6 @@
|
|||
.vs/**
|
||||
obj/**
|
||||
bin/**
|
||||
site/**
|
||||
bindEDplugin.csproj.user
|
||||
*.zip
|
||||
|
|
174
CHANGELOG.md
Normal file
174
CHANGELOG.md
Normal file
|
@ -0,0 +1,174 @@
|
|||
# 5.0.0 (2024-05-03)
|
||||
|
||||
## Removed
|
||||
|
||||
* Will no longer copy Odyssey (live) binds to Horizons (legacy) binds. I doubt
|
||||
anyone still plays the latter; if you do, don’t upgrade the pulgin.
|
||||
|
||||
## Fixed
|
||||
|
||||
* Will now find binds files again for the latest Elite update which changed
|
||||
the format to `<name>.4.1.binds`.
|
||||
|
||||
# 4.2.2 (2022-05-31)
|
||||
|
||||
## Fixed
|
||||
|
||||
* Added specific error message for invoking the plugin without context (#30).
|
||||
* Clarified that the default `en-US` layout will wrok for most keys on most
|
||||
layouts. (#32)
|
||||
|
||||
-----
|
||||
|
||||
# 4.2.1 (2021-12-24)
|
||||
|
||||
## Fixed
|
||||
|
||||
* Added support for Odyssey’s new `StartPreset.4.start` file; the preset
|
||||
selected in the Odyssey client will take precedence, so make sure you use the
|
||||
same preset for Horizons (#29).
|
||||
|
||||
-----
|
||||
|
||||
# 4.2 (2021-08-13)
|
||||
|
||||
## Added
|
||||
|
||||
* Pretty printed documentation! You can find it at
|
||||
https://alterNERDtive.github.io/bindED.
|
||||
* Troubleshooting guide! You can find it at
|
||||
https://alterNERDtive.github.io/bindED/troubleshooting.
|
||||
* `diagnostics` plugin context: writes current plugin state to the log for
|
||||
troubleshooting.
|
||||
* `bindED-diagnostics` profile: runs the `diagnostics` plugin context on load.
|
||||
Should be the first troubleshooting step.
|
||||
* Error message if multiple control presets are in use (Odyssey only).
|
||||
|
||||
## Fixed
|
||||
|
||||
* Now correctly loads presets that contain regex special characters (#28).
|
||||
|
||||
-----
|
||||
|
||||
# 4.1 (2021-05-22)
|
||||
|
||||
## Added
|
||||
|
||||
* optional `~bindsFile` parameter for the `loadbinds` plugin context: use that
|
||||
to specify a binds file instead of auto-detecting it from the currently active
|
||||
preset. (#18)
|
||||
|
||||
## Changed
|
||||
|
||||
* Updated the README to reflect that you need to load the game once, and that
|
||||
you need to have changed at least a single bind. (#19)
|
||||
* Updated the README to reflect that you have to use a single preset for all
|
||||
sections if you’re playing Odyssey.
|
||||
|
||||
## Fixed
|
||||
|
||||
* Now only reading the first line of `startPreset.start` to work correctly with
|
||||
Odyssey. (#15)
|
||||
* Now correctly prioritizing `.4.0.binds` > `.3.0.binds` > `.binds`. (#20)
|
||||
|
||||
-----
|
||||
|
||||
# 4.0 (2021-05-19)
|
||||
|
||||
**Note**: If you do not own Odyssey, everything will work just as before!
|
||||
|
||||
I, too, do not own Odyssey. So while I have tried testing various things with
|
||||
mock Odyssey binds files, please keep an eye out for bugs and [file an
|
||||
issue](https://github.com/alterNERDtive/bindED/issues/new/) if you
|
||||
encounter any. And check back for a potential 4.0.1 soon. TYVM!
|
||||
|
||||
**IMPORTANT**: Please backup your binds files before installing this release,
|
||||
just in case. You can find them in
|
||||
`%localappdata%\Frontier Developments\Elite Dangerous\Options\Bindings`.
|
||||
|
||||
Sadly for the time being Odyssey and Horizons will basically be separate games.
|
||||
That also means they have separate binds files.
|
||||
|
||||
BindED will by default always use the last edited file, be that the base preset,
|
||||
Horizons or Odyssey.
|
||||
|
||||
To keep hassle to a minimum, the recommended way to change binds is to do it
|
||||
from Odyssey. When a change to the Odyssey file is detected, the plugin will
|
||||
by default overwrite Horizons’ binds with it. To prevent that and keep entirely
|
||||
separate binds, you can set `bindED.disableHorizonsSync#` (yes, including the
|
||||
pound sign) to `true` in your VoiceAttack profile.
|
||||
|
||||
## Added
|
||||
|
||||
* Odyssey binds file support (`*.4.0.binds`). (#14)
|
||||
* `bindED.disableHorizonsSync#` configuration option: Set this (to `true`) in
|
||||
your VoiceAttack profile to disable automatically syncing Odyssey binds
|
||||
changes to Horizons binds.
|
||||
|
||||
## Removed
|
||||
|
||||
* empty plugin context: Invoking the plugin without context no longer gives a
|
||||
deprecation warning and will instead fail.
|
||||
* binds file as plugin context: Invoking the plugin with a binds file as context
|
||||
no longer gives a deprecation warning and will instead fail.
|
||||
|
||||
-----
|
||||
|
||||
# 3.1 (2021-01-29)
|
||||
|
||||
## Changed
|
||||
|
||||
* Invoking the `loadbinds` context will now force reset everything and reload
|
||||
from scratch. (#5)
|
||||
|
||||
## Added
|
||||
|
||||
* The current layout’s key map file is now monitored for changes. Should make
|
||||
adding support for new layouts slightly less annoying. (#4)
|
||||
|
||||
-----
|
||||
|
||||
# 3.0 (2020-11-12)
|
||||
|
||||
I did a complete refactoring of everything to prepare for some juicy new
|
||||
features! Sadly that also meant breaking backwards compatibility. On the plus
|
||||
side, the things that no longer work like they did in Gary’s initial release
|
||||
should basically never be used anyway.
|
||||
|
||||
## Removed
|
||||
|
||||
* You can no longer specify binding files to use by linking them into the plugin
|
||||
directory.
|
||||
* You can no longer specify binding files by using them as the plugin context.
|
||||
|
||||
## Changed
|
||||
|
||||
* Invoking the plugin with no context or with a binds file as context is now
|
||||
deprecated and will be removed in a future version. Use the `loadbinds`
|
||||
context instead.
|
||||
|
||||
## Added
|
||||
|
||||
* `en-gb` key map. Thank you A.Cyprus for the work on that!
|
||||
* Bindings are now automagically read when VoiceAttack loads and when
|
||||
`bindED.layout#` is changed.
|
||||
* After the initial reading of bindings the plugin will monitor the bindings
|
||||
directory for changes to a) the `StartPreset.start` file (preset has changed)
|
||||
and b) the binds file(s) corresponding to the current preset. Changes are
|
||||
automatically applied. (#3)
|
||||
* The `listbinds` context will set the text variable `~bindED.bindsList` to a
|
||||
list of bindings present in the current bindings file. (#1)
|
||||
* The `missingbinds` context will create a report of missing binds (anything
|
||||
that doesn’t have keyboard binds) and save it to `~bindED.missingBinds`. (#2)
|
||||
* The included `bindED-reports` profile runs a missing binds report and a binds
|
||||
list report when you load it and saves them to your Desktop.
|
||||
|
||||
-----
|
||||
|
||||
# 2.0 (2020-09-23)
|
||||
|
||||
## Added
|
||||
|
||||
* Support for non-US keyboard layouts. `de-neo2` is included (because that’s
|
||||
what I’m using), others can be added ([see the wiki for
|
||||
instructions](https://github.com/alterNERDtive/bindED/wiki/Keyboard-Layouts)).
|
25
Directory.build.props
Normal file
25
Directory.build.props
Normal file
|
@ -0,0 +1,25 @@
|
|||
<Project>
|
||||
<PropertyGroup>
|
||||
<LangVersion>10.0</LangVersion>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
<!-- StyleCop Analyzers configuration -->
|
||||
<PropertyGroup>
|
||||
<CodeAnalysisRuleSet>$(SolutionDir)StyleCop.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="StyleCop.Analyzers" Version="1.1.118">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="StyleCop.Analyzers.Error" Version="1.0.2">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="StyleCop.CSharp.Async.Rules" Version="6.1.41">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<AdditionalFiles Include="$(SolutionDir)stylecop.json" Link="stylecop.json" />
|
||||
</ItemGroup>
|
||||
</Project>
|
165
EDMap-en-gb.txt
Normal file
165
EDMap-en-gb.txt
Normal file
|
@ -0,0 +1,165 @@
|
|||
Key_Backspace;8
|
||||
Key_Tab;9
|
||||
Key_Enter;13
|
||||
Key_Pause;19
|
||||
Key_CapsLock;20
|
||||
Key_Kana;21
|
||||
Key_Kanji;25
|
||||
Key_Escape;27
|
||||
Key_Convert;28
|
||||
Key_NoConvert;29
|
||||
Key_Space;32
|
||||
Key_PageUp;33
|
||||
Key_PageDown;34
|
||||
Key_End;35
|
||||
Key_Home;36
|
||||
Key_LeftArrow;37
|
||||
Key_UpArrow;38
|
||||
Key_RightArrow;39
|
||||
Key_DownArrow;40
|
||||
Key_SYSRQ;44
|
||||
Key_Insert;45
|
||||
Key_Delete;46
|
||||
Key_0;48
|
||||
Key_1;49
|
||||
Key_2;50
|
||||
Key_3;51
|
||||
Key_4;52
|
||||
Key_5;53
|
||||
Key_6;54
|
||||
Key_7;55
|
||||
Key_8;56
|
||||
Key_9;57
|
||||
Key_A;65
|
||||
Key_B;66
|
||||
Key_C;67
|
||||
Key_D;68
|
||||
Key_E;69
|
||||
Key_F;70
|
||||
Key_G;71
|
||||
Key_H;72
|
||||
Key_I;73
|
||||
Key_J;74
|
||||
Key_K;75
|
||||
Key_L;76
|
||||
Key_M;77
|
||||
Key_N;78
|
||||
Key_O;79
|
||||
Key_P;80
|
||||
Key_Q;81
|
||||
Key_R;82
|
||||
Key_S;83
|
||||
Key_T;84
|
||||
Key_U;85
|
||||
Key_V;86
|
||||
Key_W;87
|
||||
Key_X;88
|
||||
Key_Y;89
|
||||
Key_Z;90
|
||||
Key_LeftWin;91
|
||||
Key_RightWin;92
|
||||
Key_Apps;93
|
||||
Key_Sleep;95
|
||||
Key_Numpad_0;96
|
||||
Key_Numpad_1;97
|
||||
Key_Numpad_2;98
|
||||
Key_Numpad_3;99
|
||||
Key_Numpad_4;100
|
||||
Key_Numpad_5;101
|
||||
Key_Numpad_6;102
|
||||
Key_Numpad_7;103
|
||||
Key_Numpad_8;104
|
||||
Key_Numpad_9;105
|
||||
Key_Numpad_Multiply;106
|
||||
Key_Numpad_Add;107
|
||||
Key_Numpad_Subtract;109
|
||||
Key_Numpad_Decimal;110
|
||||
Key_Numpad_Comma;110
|
||||
Key_Numpad_Divide;111
|
||||
Key_Numpad_Enter;156
|
||||
Key_F1;112
|
||||
Key_F2;113
|
||||
Key_F3;114
|
||||
Key_F4;115
|
||||
Key_F5;116
|
||||
Key_F6;117
|
||||
Key_F7;118
|
||||
Key_F8;119
|
||||
Key_F9;120
|
||||
Key_F10;121
|
||||
Key_F11;122
|
||||
Key_F12;123
|
||||
Key_F13;124
|
||||
Key_F14;125
|
||||
Key_F15;126
|
||||
Key_F16;127
|
||||
Key_F17;128
|
||||
Key_F18;129
|
||||
Key_F19;130
|
||||
Key_F20;131
|
||||
Key_F21;132
|
||||
Key_F22;133
|
||||
Key_F23;134
|
||||
Key_F24;135
|
||||
Key_NumLock;144
|
||||
Key_ScrollLock;145
|
||||
Key_LeftShift;160
|
||||
Key_RightShift;161
|
||||
Key_LeftControl;162
|
||||
Key_RightControl;163
|
||||
Key_LeftAlt;164
|
||||
Key_RightAlt;165
|
||||
Key_WebBack;166
|
||||
Key_WebForward;167
|
||||
Key_WebRefresh;168
|
||||
Key_WebStop;169
|
||||
Key_WebSearch;170
|
||||
Key_WebFavourites;171
|
||||
Key_WebHome;172
|
||||
Key_Mute;173
|
||||
Key_VolumeDown;174
|
||||
Key_VolumeUp;175
|
||||
Key_NextTrack;176
|
||||
Key_PrevTrack;177
|
||||
Key_MediaStop;178
|
||||
Key_Stop;178
|
||||
Key_PlayPause;179
|
||||
Key_Mail;180
|
||||
Key_MediaSelect;181
|
||||
Key_SemiColon;186
|
||||
Key_Plus;187
|
||||
Key_Equals;187
|
||||
Key_Comma;188
|
||||
Key_Minus;189
|
||||
Key_Period;190
|
||||
Key_Slash;191
|
||||
Key_Grave;223
|
||||
Key_LeftBracket;219
|
||||
Key_BackSlash;220
|
||||
Key_RightBracket;221
|
||||
Key_Apostrophe;192
|
||||
Key_OEM_102;226
|
||||
Key_ä;222
|
||||
Key_ö;192
|
||||
Key_ü;186
|
||||
Key_ß;219
|
||||
Key_Acute;221
|
||||
Key_LessThan;226
|
||||
Key_Circumflex;220
|
||||
Key_Hash;222
|
||||
Key_Colon;186
|
||||
|
||||
Key_ABNT_C1;-1
|
||||
Key_Yen;-1
|
||||
Key_ABNT_C2;-1
|
||||
Key_Numpad_Equals;-1
|
||||
Key_Underline;-1
|
||||
Key_AX;-1
|
||||
Key_Unlabeled;-1
|
||||
Key_Calculator;-1
|
||||
Key_AT;-1
|
||||
Key_Power;-1
|
||||
Key_Wake;-1
|
||||
Key_MyComputer;-1
|
||||
Key_GreenModifier;-1
|
||||
Key_OrangeModifier;-1
|
26
GlobalSuppressions.cs
Normal file
26
GlobalSuppressions.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
// <copyright file="GlobalSuppressions.cs" company="alterNERDtive">
|
||||
// Copyright 2020–2022 alterNERDtive.
|
||||
//
|
||||
// This file is part of bindED VoiceAttack plugin.
|
||||
//
|
||||
// bindED VoiceAttack plugin is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// bindED VoiceAttack plugin is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with bindED VoiceAttack plugin. If not, see <https://www.gnu.org/licenses/>.
|
||||
// </copyright>
|
||||
|
||||
// This file is used by Code Analysis to maintain SuppressMessage
|
||||
// attributes that are applied to this project.
|
||||
// Project-level suppressions either have no target or are given
|
||||
// a specific target and scoped to a namespace, type, member, etc.
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
[assembly: SuppressMessage("StyleCop.CSharp.NamingRules", "SA1300:Element should begin with upper-case letter", Justification = "just cause", Scope = "namespace", Target = "~N:bindEDplugin")]
|
675
LICENSE
675
LICENSE
|
@ -1,13 +1,674 @@
|
|||
bindED Source Code License - Please read carefully
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
March 7, 2018
|
||||
Preamble
|
||||
|
||||
bindED could have been written by monkeys, so, it's safe to say there's
|
||||
not much to protect here, so, have at it.
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
In other words, this is public domain with no strings attached -- Go for it!
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Gary L. Magenheimer
|
||||
VoiceAttack.com
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
|
|
7
Makefile
Normal file
7
Makefile
Normal file
|
@ -0,0 +1,7 @@
|
|||
.PHONY: docs deploy-docs
|
||||
|
||||
docs:
|
||||
mkdocs build -c
|
||||
|
||||
deploy-docs:
|
||||
mkdocs gh-deploy -cs
|
63
README.md
63
README.md
|
@ -1,53 +1,30 @@
|
|||
# bindED
|
||||
# bindED
|
||||
|
||||
This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as
|
||||
VoiceAttack variables. It has originally been written by Gary (the developer of
|
||||
VoiceAttack variables. It was originally written by Gary (the developer of
|
||||
VoiceAttack) [and published on the VoiceAttack
|
||||
forums](https://forum.voiceattack.com/smf/index.php?topic=564.0).
|
||||
forums](https://forum.voiceattack.com/smf/index.php?topic=564.0). You can find
|
||||
the [original README here](https://alterNERDtive.github.io/bindED/ReadMe.txt)
|
||||
for reference.
|
||||
|
||||
You can find the [original README here](ReadMe.txt).
|
||||
I have basically done a complete rewrite of the original source code at this point
|
||||
and added a lot of features including automatic detection of the correct
|
||||
bindings file and support for non-US keyboard layouts (see below for details).
|
||||
|
||||
I have taken the original source code and added automatic detection of the
|
||||
correct bindings file and support for non-US keyboard layouts.
|
||||
## Documentation & Installation Guide
|
||||
|
||||
## Automatic Bindings Detection
|
||||
You can find [comprehensive documentation on Github
|
||||
Pages](https://alterNERDtive.github.io/bindED).
|
||||
|
||||
Elite creates a file `StartPreset.start` in the Bindings directory that contains
|
||||
the name of the currently active profile. The plugin now reads that file and
|
||||
loads the correct profile automatically.
|
||||
## Need Help / Want to Contribute?
|
||||
|
||||
Should the file for some reason a) not exist, b) be empty or c) contain an
|
||||
invalid preset name the old default is used: the most recently changed `.binds`
|
||||
file.
|
||||
Have a look at [the troubleshooting
|
||||
guide](https://alterNERDtive.github.io/bindED/troubleshooting). If your problem
|
||||
persists, please [file an
|
||||
issue](https://github.com/alterNERDtive/bindED/issues/new). Thanks! :)
|
||||
|
||||
You can still manually provide a bindings file to use instead by setting it as
|
||||
the plugin context, as before.
|
||||
You can also [say “Hi” on Discord](https://discord.gg/YeXh2s5UC6) if that is
|
||||
your thing.
|
||||
|
||||
## Support for non-US Keyboard Layouts
|
||||
|
||||
If you are using any non-US layout you might have noticed that some binds don’t
|
||||
work. Elite internally uses keycode values (a number assigned to each key on the
|
||||
keyboard) for its bindings but for some reason both displays and saves them as
|
||||
keysyms (the label on the key), according to the UK QWERTY keyboard layout. That
|
||||
means VoiceAttack can’t just send the keysym it reads from a binding, it has to
|
||||
translate it into the corresponding keycode.
|
||||
|
||||
The original plugin contained a `EDMap.txt` file that contains infomration on
|
||||
that conversion _for the US keyboard layout_. If you are using any other layout
|
||||
that information will be incorrect for any symbols that are on a different key
|
||||
than they are on the US layout.
|
||||
|
||||
I have added the option to use maps for other keyboard layouts. In order to do
|
||||
so you will have to set a text variable in VoiceAttack called `bindED.layout` to
|
||||
the layout you want to use before invoking the plugin. If the variable is not
|
||||
set it will defaut to “en-us”, leaving the original behaviour intact.
|
||||
|
||||
I have included a map file for [Neo2](https://neo-layout.org)
|
||||
(`EDMap-de-neo2.txt`) which is the layout that I am using personally. If you are
|
||||
on a different layout, you will have to create a corresponding map file yourself
|
||||
or prod me to add it. E.g. for the french AZERTY it would be `EDMap-fr-fr.text`
|
||||
and set `bindED.layout` to “fr-fr”. For US Dvorak, `EDmap-en-us-dvorak` and
|
||||
“en-us-dvorak”. You can see where this is going.
|
||||
|
||||
For more information on [creating new supported keyboard layouts see the
|
||||
Wiki](https://github.com/alterNERDtive/bindED/wiki/Keyboard-Layouts).
|
||||
[![GitHub Sponsors](https://img.shields.io/github/sponsors/alterNERDtive?style=for-the-badge)](https://github.com/sponsors/alterNERDtive)
|
||||
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/S6S1DLYBS)
|
||||
|
|
0
StyleCop.ruleset
Normal file
0
StyleCop.ruleset
Normal file
BIN
VoiceAttack.exe
Normal file
BIN
VoiceAttack.exe
Normal file
Binary file not shown.
BIN
bindED-diagnostics-Profile.vap
Normal file
BIN
bindED-diagnostics-Profile.vap
Normal file
Binary file not shown.
BIN
bindED-reports-Profile.vap
Normal file
BIN
bindED-reports-Profile.vap
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573
bindED.cs
573
bindED.cs
|
@ -1,208 +1,519 @@
|
|||
using System;
|
||||
// <copyright file="bindED.cs" company="alterNERDtive">
|
||||
// Copyright 2020–2024 alterNERDtive.
|
||||
//
|
||||
// This file is part of bindED VoiceAttack plugin.
|
||||
//
|
||||
// bindED VoiceAttack plugin is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, either version 3 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// bindED VoiceAttack plugin is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with bindED VoiceAttack plugin. If not, see <https://www.gnu.org/licenses/>.
|
||||
// </copyright>
|
||||
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace bindEDplugin
|
||||
{
|
||||
/// <summary>
|
||||
/// This VoiceAttack plugin reads Elite Dangerous .binds files for keyboard
|
||||
/// bindings and makes them available in VoiceAttack variables.
|
||||
/// </summary>
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1300:Element should begin with upper-case letter", Justification = "historic, grandfathered in")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1649:File name should match first type name", Justification = "historic, grandfathered in")]
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "historic, grandfathered in")]
|
||||
public class bindEDPlugin
|
||||
{
|
||||
private static Dictionary<String, int> _map = null;
|
||||
private static readonly Version VERSION = new ("5.0.1");
|
||||
|
||||
public static string VERSION = "2.0";
|
||||
private static readonly string BindingsDir = Path.Combine(
|
||||
Environment.GetFolderPath(
|
||||
Environment.SpecialFolder.LocalApplicationData),
|
||||
@"Frontier Developments\Elite Dangerous\Options\Bindings");
|
||||
|
||||
private static readonly Dictionary<string, int> FileEventCount = new ();
|
||||
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("StyleCop.CSharp.NamingRules", "SA1306:Field names should begin with lower-case letter", Justification = "just cause")]
|
||||
private static dynamic? VA;
|
||||
private static string? pluginPath;
|
||||
private static FileSystemWatcher? bindsWatcher;
|
||||
private static FileSystemWatcher? mapWatcher;
|
||||
private static string? layout;
|
||||
private static Dictionary<string, int>? keyMap;
|
||||
private static string? preset;
|
||||
private static Dictionary<string, List<string>>? binds;
|
||||
|
||||
private static FileSystemWatcher BindsWatcher
|
||||
{
|
||||
get
|
||||
{
|
||||
if (bindsWatcher == null)
|
||||
{
|
||||
bindsWatcher = new FileSystemWatcher(BindingsDir);
|
||||
bindsWatcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName;
|
||||
bindsWatcher.Changed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
bindsWatcher.Created += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
bindsWatcher.Renamed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
}
|
||||
|
||||
return bindsWatcher!;
|
||||
}
|
||||
}
|
||||
|
||||
private static FileSystemWatcher MapWatcher
|
||||
{
|
||||
get
|
||||
{
|
||||
if (mapWatcher == null)
|
||||
{
|
||||
mapWatcher = new FileSystemWatcher(pluginPath);
|
||||
mapWatcher.NotifyFilter = NotifyFilters.LastWrite | NotifyFilters.FileName;
|
||||
mapWatcher.Changed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
mapWatcher.Created += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
mapWatcher.Renamed += (source, eventArgs) => { FileChangedHandler(eventArgs.Name); };
|
||||
}
|
||||
|
||||
return mapWatcher!;
|
||||
}
|
||||
}
|
||||
|
||||
private static string? Layout
|
||||
{
|
||||
get => layout ??= VA?.GetText("bindED.layout#") ?? "en-us";
|
||||
set
|
||||
{
|
||||
layout = value;
|
||||
KeyMap = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, int>? KeyMap
|
||||
{
|
||||
get => keyMap ??= LoadKeyMap(Layout!);
|
||||
set => keyMap = value;
|
||||
}
|
||||
|
||||
private static string? Preset
|
||||
{
|
||||
get => preset ??= DetectPreset();
|
||||
set
|
||||
{
|
||||
preset = value;
|
||||
Binds = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, List<string>>? Binds
|
||||
{
|
||||
get => binds ??= ReadBinds(DetectBindsFile(Preset!));
|
||||
set => binds = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The plugin’s display name, as required by the VoiceAttack plugin API.
|
||||
/// </summary>
|
||||
/// <returns>The display name.</returns>
|
||||
public static string VA_DisplayName() => $"bindED Plugin v{VERSION}-alterNERDtive";
|
||||
|
||||
public static string VA_DisplayInfo() => "bindED Plugin\r\n\r\n2016 VoiceAttack.com\r\n2020 alterNERDtive";
|
||||
/// <summary>
|
||||
/// The plugin’s description, as required by the VoiceAttack plugin API.
|
||||
/// </summary>
|
||||
/// <returns>The description.</returns>
|
||||
public static string VA_DisplayInfo() => "bindED Plugin\r\n\r\n2016 VoiceAttack.com\r\n2020–2024 alterNERDtive";
|
||||
|
||||
public static Guid VA_Id() => new Guid("{524B4B9A-3965-4045-A39A-A239BF6E2838}");
|
||||
/// <summary>
|
||||
/// The plugin’s GUID, as required by the VoiceAttack plugin API.
|
||||
/// </summary>
|
||||
/// <returns>The GUID.</returns>
|
||||
public static Guid VA_Id() => new ("{524B4B9A-3965-4045-A39A-A239BF6E2838}");
|
||||
|
||||
public static void VA_Init1(dynamic vaProxy) => LoadBinds(vaProxy, false);
|
||||
|
||||
public static void VA_Invoke1(dynamic vaProxy) => LoadBinds(vaProxy, true);
|
||||
|
||||
public static void VA_StopCommand() { }
|
||||
|
||||
public static void VA_Exit1(dynamic vaProxy) { }
|
||||
|
||||
private static String GetPluginPath(dynamic vaProxy) => Path.GetDirectoryName(vaProxy.PluginPath());
|
||||
|
||||
public static void LoadBinds(dynamic vaProxy, Boolean fromInvoke)
|
||||
/// <summary>
|
||||
/// The Init method, as required by the VoiceAttack plugin API.
|
||||
/// Runs when the plugin is initially loaded.
|
||||
/// </summary>
|
||||
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
|
||||
public static void VA_Init1(dynamic vaProxy)
|
||||
{
|
||||
String strDir = GetPluginPath(vaProxy);
|
||||
VA = vaProxy;
|
||||
VA.TextVariableChanged += new Action<string, string, string, Guid?>(TextVariableChanged);
|
||||
pluginPath = Path.GetDirectoryName(VA.PluginPath());
|
||||
|
||||
VA.SetText("bindED.version", VERSION.ToString());
|
||||
VA.SetText("bindED.fork", "alterNERDtive");
|
||||
|
||||
try
|
||||
{
|
||||
string layout = vaProxy.GetText("bindED.layout");
|
||||
string mapFile = (layout == null ? "EDMap-en-us.txt" : $"EDMap-{layout.ToLower()}.txt");
|
||||
String strMap = Path.Combine(strDir, mapFile);
|
||||
if (File.Exists(strMap))
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_map = new Dictionary<string, int>(256);
|
||||
foreach (String line in File.ReadAllLines(strMap, System.Text.Encoding.UTF8))
|
||||
LogError(e.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
String[] arItem = line.Split(";".ToCharArray(), 2, StringSplitOptions.RemoveEmptyEntries);
|
||||
if ((arItem.Count() == 2) && (!String.IsNullOrWhiteSpace(arItem[0])) && (!_map.ContainsKey(arItem[0])))
|
||||
BindsWatcher.EnableRaisingEvents = true;
|
||||
MapWatcher.EnableRaisingEvents = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The Invoke method, as required by the VoiceAttack plugin API.
|
||||
/// Runs whenever a plugin context is invoked.
|
||||
/// </summary>
|
||||
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
|
||||
public static void VA_Invoke1(dynamic vaProxy)
|
||||
{
|
||||
VA = vaProxy;
|
||||
try
|
||||
{
|
||||
string context = VA.Context.ToLower();
|
||||
if (context == "diagnostics")
|
||||
{
|
||||
LogInfo($"current keybord layout: {Layout}");
|
||||
LogInfo($"current preset: {Preset}");
|
||||
LogInfo($"detected binds file: {new FileInfo(DetectBindsFile(Preset!)).Name}");
|
||||
LogInfo($"detected binds file (full path): {DetectBindsFile(Preset!)}");
|
||||
}
|
||||
else if (context == "listbinds")
|
||||
{
|
||||
ListBinds(Binds, VA.GetText("bindED.separator") ?? "\r\n");
|
||||
}
|
||||
else if (context == "loadbinds")
|
||||
{
|
||||
// force reset everything
|
||||
Layout = null;
|
||||
Preset = null;
|
||||
if (!string.IsNullOrWhiteSpace(VA.GetText("~bindsFile")))
|
||||
{
|
||||
Binds = ReadBinds(Path.Combine(BindingsDir, VA.GetText("~bindsFile")));
|
||||
}
|
||||
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
else if (context == "missingbinds")
|
||||
{
|
||||
MissingBinds(Binds);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(context))
|
||||
{
|
||||
LogError("Empty plugin context.");
|
||||
}
|
||||
else
|
||||
{
|
||||
LogError($"Invalid plugin context '{context}'.");
|
||||
}
|
||||
|
||||
LogError("You generally do not need to invoke the plugin manually.");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogError(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The Exit method, as required by the VoiceAttack plugin API.
|
||||
/// Runs when VoiceAttack is shut down.
|
||||
/// </summary>
|
||||
/// <param name="vaProxy">The VoiceAttack proxy object.</param>
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Style", "IDE0060:Remove unused parameter", Justification = "required by VoiceAttack plugin API")]
|
||||
public static void VA_Exit1(dynamic vaProxy)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The StopCommand method, as required by the VoiceAttack plugin API.
|
||||
/// Runs whenever all commands are stopped using the “Stop All Commands”
|
||||
/// button or action.
|
||||
/// </summary>
|
||||
public static void VA_StopCommand()
|
||||
{
|
||||
}
|
||||
|
||||
private static void TextVariableChanged(string name, string from, string to, Guid? internalID = null)
|
||||
{
|
||||
if (name == "bindED.layout#")
|
||||
{
|
||||
LogInfo($"Keyboard layout changed to '{to}', reloading …");
|
||||
Layout = to;
|
||||
try
|
||||
{
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogError(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void LogError(string message)
|
||||
{
|
||||
VA!.WriteToLog($"ERROR | bindED: {message}", "red");
|
||||
}
|
||||
|
||||
private static void LogInfo(string message)
|
||||
{
|
||||
VA!.WriteToLog($"INFO | bindED: {message}", "blue");
|
||||
}
|
||||
|
||||
private static void LogWarn(string message)
|
||||
{
|
||||
VA!.WriteToLog($"WARN | bindED: {message}", "yellow");
|
||||
}
|
||||
|
||||
private static void ListBinds(Dictionary<string, List<string>>? binds, string separator)
|
||||
{
|
||||
VA!.SetText("~bindED.bindsList", string.Join(separator, binds!.Keys));
|
||||
LogInfo("List of Elite binds saved to TXT variable '~bindED.bindsList'.");
|
||||
}
|
||||
|
||||
private static void LoadBinds(Dictionary<string, List<string>>? binds)
|
||||
{
|
||||
foreach (KeyValuePair<string, List<string>> bind in binds!)
|
||||
{
|
||||
string value = string.Empty;
|
||||
bool valid = true;
|
||||
if (bind.Value.Count == 0)
|
||||
{
|
||||
// LogInfo($"No keyboard bind for '{bind.Key}' found, skipping …");
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (string key in bind.Value)
|
||||
{
|
||||
if (KeyMap!.ContainsKey(key))
|
||||
{
|
||||
value += $"[{KeyMap[key]}]";
|
||||
}
|
||||
else
|
||||
{
|
||||
valid = false;
|
||||
LogError($"No valid key code for '{key}' found, skipping bind for '{bind.Key}' …");
|
||||
}
|
||||
}
|
||||
|
||||
if (valid)
|
||||
{
|
||||
VA!.SetText(bind.Key, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LogInfo($"Elite binds '{(string.IsNullOrWhiteSpace(VA!.GetText("~bindsFile")) ? Preset : VA!.GetText("~bindsFile"))}' for layout '{Layout}' loaded successfully.");
|
||||
}
|
||||
|
||||
private static void MissingBinds(Dictionary<string, List<string>>? binds)
|
||||
{
|
||||
List<string> missing = new (256);
|
||||
foreach (KeyValuePair<string, List<string>> bind in binds!)
|
||||
{
|
||||
if (bind.Value.Count == 0)
|
||||
{
|
||||
missing.Add(bind.Key);
|
||||
}
|
||||
}
|
||||
|
||||
if (missing.Count > 0)
|
||||
{
|
||||
VA!.SetText("~bindED.missingBinds", string.Join("\r\n", missing));
|
||||
VA!.SetBoolean("~bindED.missingBinds", true);
|
||||
LogInfo("List of missing Elite binds saved to TXT variable '~bindED.missingBinds'.");
|
||||
}
|
||||
else
|
||||
{
|
||||
LogInfo($"No missing keyboard binds found.");
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<string, int> LoadKeyMap(string layout)
|
||||
{
|
||||
string mapFile = Path.Combine(pluginPath, $"EDMap-{layout.ToLower()}.txt");
|
||||
if (!File.Exists(mapFile))
|
||||
{
|
||||
throw new FileNotFoundException($"No map file for layout '{layout}' found.");
|
||||
}
|
||||
|
||||
Dictionary<string, int> map = new (256);
|
||||
foreach (string line in File.ReadAllLines(mapFile, System.Text.Encoding.UTF8))
|
||||
{
|
||||
string[] arItem = line.Split(";".ToCharArray(), 2, StringSplitOptions.RemoveEmptyEntries);
|
||||
if ((arItem.Count() == 2) && (!string.IsNullOrWhiteSpace(arItem[0])) && (!map.ContainsKey(arItem[0])))
|
||||
{
|
||||
ushort iKey;
|
||||
if (ushort.TryParse(arItem[1], out iKey))
|
||||
{
|
||||
if (iKey > 0 && iKey < 256)
|
||||
_map.Add(arItem[0].Trim(), iKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
vaProxy.WriteToLog($"bindED Error - {mapFile} does not exist. Make sure the {mapFile} file exists in the same folder as this plugin, otherwise this plugin has nothing to process and cannot continue.", "red");
|
||||
return;
|
||||
map.Add(arItem[0].Trim(), iKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - " + ex.Message, "red");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_map.Count == 0)
|
||||
if (map.Count == 0)
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - EDMap.txt does not contain any elements.", "red");
|
||||
return;
|
||||
throw new Exception($"Map file for {layout} does not contain any elements.");
|
||||
}
|
||||
|
||||
String[] files = null;
|
||||
|
||||
if (fromInvoke)
|
||||
{
|
||||
if (!String.IsNullOrWhiteSpace(vaProxy.Context))
|
||||
{
|
||||
files = ((String)vaProxy.Context).Split(";".ToCharArray(), StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
else
|
||||
{
|
||||
String strBindsDir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"Frontier Developments\Elite Dangerous\Options\Bindings");
|
||||
if (System.IO.Directory.Exists(strBindsDir))
|
||||
{
|
||||
FileInfo[] bindFiles = null;
|
||||
|
||||
string startFile = Path.Combine(strBindsDir, "StartPreset.start");
|
||||
DirectoryInfo dirInfo = new DirectoryInfo(strBindsDir);
|
||||
if (File.Exists(startFile))
|
||||
{
|
||||
bindFiles = dirInfo.GetFiles().Where(i => Regex.Match(i.Name, $@"{File.ReadAllText(startFile)}(\.3\.0)?\.binds$").Success).OrderByDescending(p => p.LastWriteTime).ToArray();
|
||||
return map;
|
||||
}
|
||||
|
||||
if ((bindFiles?.Count() ?? 0) == 0)
|
||||
private static string DetectPreset()
|
||||
{
|
||||
bindFiles = dirInfo.GetFiles().Where(i => i.Extension == ".binds").OrderByDescending(p => p.LastWriteTime).ToArray();
|
||||
string startFile = Path.Combine(BindingsDir, "StartPreset.4.start");
|
||||
if (!File.Exists(startFile))
|
||||
{
|
||||
startFile = Path.Combine(BindingsDir, "StartPreset.start");
|
||||
if (!File.Exists(startFile))
|
||||
{
|
||||
throw new FileNotFoundException("No 'StartPreset.start' file found. Please run Elite: Dangerous at least once, then restart VoiceAttack.");
|
||||
}
|
||||
}
|
||||
|
||||
if (bindFiles.Count() > 0)
|
||||
files = new string[] { bindFiles[0].FullName };
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
IEnumerable<string> presets = File.ReadAllLines(startFile).Distinct();
|
||||
if (presets.Count() > 1)
|
||||
{
|
||||
try
|
||||
{
|
||||
files = System.IO.Directory.GetFiles(strDir, "*.lnk", SearchOption.TopDirectoryOnly);
|
||||
IWshRuntimeLibrary.WshShell shell = new IWshRuntimeLibrary.WshShell();
|
||||
for (int i = 0; i < files.Count(); i++)
|
||||
{
|
||||
files[i] = ((IWshRuntimeLibrary.IWshShortcut)shell.CreateShortcut(files[i])).TargetPath;
|
||||
LogError($"You have selected multiple control presets ('{string.Join("', '", presets)}'). "
|
||||
+ $"Only binds from '{presets.First()}' will be used. Please refer to the documentation for more information.");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - " + ex.Message, "red");
|
||||
return;
|
||||
}
|
||||
}
|
||||
try
|
||||
{
|
||||
foreach (String file in files)
|
||||
{
|
||||
if (File.Exists(file))
|
||||
{
|
||||
|
||||
XElement rootElement = null;
|
||||
return presets.First();
|
||||
}
|
||||
|
||||
try
|
||||
private static string DetectBindsFile(string preset)
|
||||
{
|
||||
DirectoryInfo dirInfo = new (BindingsDir);
|
||||
FileInfo[] bindFiles = dirInfo.GetFiles()
|
||||
.Where(i => Regex.Match(i.Name, $@"^{Regex.Escape(preset)}\.4\.\d\.binds$").Success)
|
||||
.OrderByDescending(p => p.Name).ToArray();
|
||||
|
||||
if (bindFiles.Count() == 0)
|
||||
{
|
||||
bindFiles = dirInfo.GetFiles($"{preset}.binds");
|
||||
if (bindFiles.Count() == 0)
|
||||
{
|
||||
throw new FileNotFoundException($"No bindings file found for preset '{preset}'. If this is a default preset, please change anything in Elite’s controls options.");
|
||||
}
|
||||
}
|
||||
|
||||
return bindFiles[0].FullName;
|
||||
}
|
||||
|
||||
private static Dictionary<string, List<string>> ReadBinds(string file)
|
||||
{
|
||||
XElement rootElement;
|
||||
|
||||
rootElement = XElement.Load(file);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - " + ex.Message, "red");
|
||||
return;
|
||||
}
|
||||
|
||||
Dictionary<string, List<string>> binds = new (512);
|
||||
if (rootElement != null)
|
||||
{
|
||||
|
||||
foreach (XElement c in rootElement.Elements().Where(i => i.Elements().Count() > 0))
|
||||
{
|
||||
List<string> keys = new ();
|
||||
foreach (var element in c.Elements().Where(i => i.HasAttributes))
|
||||
{
|
||||
List<int> _keys = new List<int>();
|
||||
if (element.Name == "Primary")
|
||||
{
|
||||
if (element.Attribute("Device").Value == "Keyboard" && !String.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
if (element.Attribute("Device").Value == "Keyboard"
|
||||
&& !string.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
{
|
||||
foreach (var modifier in element.Elements().Where(i => i.Name.LocalName == "Modifier"))
|
||||
{
|
||||
if (_map.ContainsKey(modifier.Attribute("Key").Value))
|
||||
_keys.Add(_map[modifier.Attribute("Key").Value]);
|
||||
keys.Add(modifier.Attribute("Key").Value);
|
||||
}
|
||||
|
||||
if (_map.ContainsKey(element.Attribute("Key").Value))
|
||||
_keys.Add(_map[element.Attribute("Key").Value]);
|
||||
keys.Add(element.Attribute("Key").Value);
|
||||
}
|
||||
}
|
||||
if (_keys.Count == 0) //nothing found in primary... look in secondary
|
||||
{
|
||||
if (element.Name == "Secondary")
|
||||
{
|
||||
if (element.Attribute("Device").Value == "Keyboard" && !String.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
|
||||
if (keys.Count == 0 && element.Name == "Secondary")
|
||||
{ // nothing found in primary... look in secondary
|
||||
if (element.Attribute("Device").Value == "Keyboard"
|
||||
&& !string.IsNullOrWhiteSpace(element.Attribute("Key").Value) && element.Attribute("Key").Value.StartsWith("Key_"))
|
||||
{
|
||||
foreach (var modifier in element.Elements().Where(i => i.Name.LocalName == "Modifier"))
|
||||
{
|
||||
if (_map.ContainsKey(modifier.Attribute("Key").Value))
|
||||
_keys.Add(_map[modifier.Attribute("Key").Value]);
|
||||
keys.Add(modifier.Attribute("Key").Value);
|
||||
}
|
||||
|
||||
if (_map.ContainsKey(element.Attribute("Key").Value))
|
||||
_keys.Add(_map[element.Attribute("Key").Value]);
|
||||
keys.Add(element.Attribute("Key").Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_keys.Count > 0)
|
||||
binds.Add($"ed{c.Name.LocalName}", keys);
|
||||
}
|
||||
}
|
||||
|
||||
return binds;
|
||||
}
|
||||
|
||||
private static void FileChangedHandler(string name)
|
||||
{
|
||||
String strTextValue = String.Empty;
|
||||
foreach (int key in _keys)
|
||||
strTextValue += String.Format("[{0}]", key);
|
||||
|
||||
vaProxy.SetText("ed" + c.Name.LocalName, strTextValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// so apparently these events all fire twice … let’s make sure we only handle it once.
|
||||
if (FileEventCount.ContainsKey(name))
|
||||
{
|
||||
FileEventCount[name] += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - The target file indicated by the shortcut does not exist: " + file, "red");
|
||||
return;
|
||||
FileEventCount.Add(name, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch(Exception ex)
|
||||
|
||||
if (FileEventCount[name] % 2 == 0)
|
||||
{
|
||||
vaProxy.WriteToLog("bindED Error - " + ex.Message, "red");
|
||||
return;
|
||||
try
|
||||
{
|
||||
// let’s make semi-sure that the file isn’t locked …
|
||||
// FIXXME: solve this properly
|
||||
Thread.Sleep(500);
|
||||
|
||||
// Going by name only is a bit naïve given we’re watching 2
|
||||
// separate directories, but hey … worst case if something
|
||||
// is doing unintended things is unnecessarily reloading the
|
||||
// binds.
|
||||
if (name == $"EDMap-{Layout!.ToLower()}.txt")
|
||||
{
|
||||
LogInfo($"Key map for layout '{Layout}' has changed, reloading …");
|
||||
KeyMap = null;
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
else if (name == "StartPreset.start")
|
||||
{
|
||||
LogInfo("Controls preset has changed, reloading …");
|
||||
Preset = null;
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
else if (Regex.Match(name, $@"^{Regex.Escape(preset)}\.4\.\d\.binds$").Success)
|
||||
{
|
||||
LogInfo($"Bindings file '{name}' has changed, reloading …");
|
||||
Binds = null;
|
||||
LoadBinds(Binds);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LogError(e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>bindEDplugin</RootNamespace>
|
||||
<AssemblyName>bindEDplugin</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
|
@ -21,6 +21,7 @@
|
|||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CodeAnalysisRuleSet />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -29,6 +30,7 @@
|
|||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<CodeAnalysisRuleSet />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
|
@ -38,6 +40,7 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="bindED.cs" />
|
||||
<Compile Include="GlobalSuppressions.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -52,37 +55,43 @@
|
|||
</COMReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="docs\index.md" />
|
||||
<Content Include=".gitignore" />
|
||||
<Content Include="EDMap-de-neo2.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="EDMap-en-gb.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="EDMap-en-us.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="ReadMe.txt">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<None Include="docs\ReadMe.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include=".editorconfig" />
|
||||
<None Include="bindED-diagnostics-Profile.vap">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="bindED-reports-Profile.vap">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="CHANGELOG.md" />
|
||||
<None Include="docs\troubleshooting.md" />
|
||||
<None Include="LICENSE">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="mkdocs.yml" />
|
||||
<None Include="README.md">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>powershell if (Test-Path '$(SolutionDir)bindEDplugin.zip') { Remove-Item -Path '$(SolutionDir)bindEDplugin.zip' }</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>if $(ConfigurationName) == Release (powershell Compress-Archive -Path '$(TargetDir)' -DestinationPath '$(SolutionDir)bindEDplugin.zip' -Force)</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target> -->
|
||||
<Target Name="AfterBuild" Condition=" '$(Configuration)' == 'Release' ">
|
||||
<ZipDirectory SourceDirectory="bin" DestinationFile="bindEDplugin.zip" Overwrite="true" />
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -1,10 +1,19 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30517.126
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.3.32519.111
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "bindEDplugin", "bindEDplugin.csproj", "{C8AC9134-639D-45D2-B5EF-138E0550E0C9}"
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{FC89314B-E504-4D5D-BB48-F1E3E4980A13}"
|
||||
ProjectSection(SolutionItems) = preProject
|
||||
.editorconfig = .editorconfig
|
||||
.github\workflows\create-release.yaml = .github\workflows\create-release.yaml
|
||||
Directory.build.props = Directory.build.props
|
||||
GlobalSuppressions.cs = GlobalSuppressions.cs
|
||||
stylecop.json = stylecop.json
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
|
BIN
bindEDplugin.zip
BIN
bindEDplugin.zip
Binary file not shown.
|
@ -1,4 +1,4 @@
|
|||
----------------------------------------------------------------
|
||||
----------------------------------------------------------------
|
||||
About the bindED plugin - v1.0.0.1 (See end for version history)
|
||||
----------------------------------------------------------------
|
||||
|
BIN
docs/images/keypress.png
Normal file
BIN
docs/images/keypress.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 14 KiB |
77
docs/index.md
Normal file
77
docs/index.md
Normal file
|
@ -0,0 +1,77 @@
|
|||
# bindED
|
||||
|
||||
This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as
|
||||
VoiceAttack variables. It was originally written by Gary (the developer of
|
||||
VoiceAttack) [and published on the VoiceAttack
|
||||
forums](https://forum.voiceattack.com/smf/index.php?topic=564.0). You can find
|
||||
the [original README here](ReadMe.txt) for reference.
|
||||
|
||||
I have basically done a complete rewrite the original source code at this point
|
||||
and added a lot of features including automatic detection of the correct
|
||||
bindings file and support for non-US keyboard layouts (see below for details).
|
||||
|
||||
## Installing
|
||||
|
||||
Grab `bindEDplugin.zip` from the [release
|
||||
page](https://github.com/alterNERDtive/bindED/releases/latest) and extract it
|
||||
into your VoiceAttack’s `Apps` directory. If you have an older version already
|
||||
installed, please delete the `bindED` subfolder first.
|
||||
|
||||
For Horizons players, that’s it! When VoiceAttack loads, bindED will
|
||||
automatically detect your bindings. It will also keep a watchful eye on Elite’s
|
||||
bindings folder and reload them when there is a change!
|
||||
|
||||
For Odyssey players, there is an additional caveat: you have to use the same
|
||||
preset for all 4 sections (general, ship, SRV, foot). Sadly it’s not apparent
|
||||
from the files which of these sections a bind belongs to, so there is no simple
|
||||
way to read multiple files properly.
|
||||
|
||||
## Using Binds In Commands
|
||||
|
||||
Each bind in Elite Dangerous has a name assigned in the binds file. The plugin
|
||||
takes this name, prepends `ed` and turns it into a VoiceAttack variable.
|
||||
|
||||
To press the corresponding key in the game, you will have to create a new
|
||||
`Key Press` action in a VoiceAttack command and use the desired variable named
|
||||
after the ingame bind. In order to toggle your landing gear for example you will
|
||||
have to create a `Key Press` action and use the `edLandingGearToggle` variable.
|
||||
|
||||
![[keypress.png]]
|
||||
|
||||
Instead of looking through a binds file to find variable names, you can also
|
||||
import and run the `bindED-reports` profile from the plugin directory. It will
|
||||
put a) a list of all binds and b) a list of all missing binds on your Desktop.
|
||||
|
||||
Currently these lists will include _all_ binds, including axes that cannot be
|
||||
bound to the keyboard.
|
||||
|
||||
## Supported Keyboard Layouts
|
||||
|
||||
If you are using any non-US layout you might have noticed that some binds don’t
|
||||
work. You can set a text variable in VoiceAttack called `bindED.layout#` to the
|
||||
layout you want to use. If the variable is not set it will defaut to `en-us`.
|
||||
|
||||
This default should work for most™ keys on any keyboard layout natively
|
||||
supported by Elite Dangerous; some special keys might not be usable.
|
||||
|
||||
The following layouts are _fully_ supported out of the box:
|
||||
|
||||
* en-US
|
||||
* en-GB
|
||||
* de-neo2
|
||||
|
||||
If you are on a different layout, you can either use only the keys that work
|
||||
with the default layout or add support for your preferred layout yourself. See
|
||||
[[Troubleshooting#Adding a Keyboard Layout]].
|
||||
|
||||
## Need Help / Want to Contribute?
|
||||
|
||||
If you run into any errors have a look at [[Troubleshooting]]. If your problem
|
||||
persists, please [file an
|
||||
issue](https://github.com/alterNERDtive/bindED/issues/new). Thanks! :)
|
||||
|
||||
You can also [say “Hi” on Discord](https://discord.gg/YeXh2s5UC6) if that is
|
||||
your thing.
|
||||
|
||||
[![GitHub Sponsors](https://img.shields.io/github/sponsors/alterNERDtive?style=for-the-badge)](https://github.com/sponsors/alterNERDtive)
|
||||
[![ko-fi](https://ko-fi.com/img/githubbutton_sm.svg)](https://ko-fi.com/S6S1DLYBS)
|
121
docs/troubleshooting.md
Normal file
121
docs/troubleshooting.md
Normal file
|
@ -0,0 +1,121 @@
|
|||
# Troubleshooting
|
||||
|
||||
## Diagnosing Plugin Issues
|
||||
|
||||
If something goes awry you can manually call the `loadbinds` plugin context or
|
||||
restart VoiceAttack to force a refresh.
|
||||
|
||||
If that doesn’t help and your problems persist the first step should be to
|
||||
import and load the included `bindED-diagnostics` profile from the plugin
|
||||
directory. It will output the current plugin state (keyboard layout, preset and
|
||||
binds file used) to the VoiceAttack log. You should also include the output of
|
||||
that if you file an issue or ask for help on Discord.
|
||||
|
||||
If that seems correct, there’s the `bindED-reports` profile. It will generate
|
||||
both a list of bind names used by Elite and a report of binds that do not have a
|
||||
keyboard shortcut assigned, and put them on your Desktop. Note that those lists
|
||||
are currently not filtered in any way and will contain _all_ binds regardless if
|
||||
they are used in any profiles or if they can even have a keyboard key assigned
|
||||
(e.g. axes).
|
||||
|
||||
## Migrating from the Old Plugin
|
||||
|
||||
If you use this as a drop-in replacement for the initial version of bindED made
|
||||
by Gary all commands invoking the plugin will throw an error message. Gary has
|
||||
asked me to change the plugin’s GUID, and the plugin with the old one will no
|
||||
longer be found. _That is irrelevant in basically all cases and can safely be
|
||||
ignored_.
|
||||
|
||||
Binds will be read automatically when VoiceAttack starts and whenever they
|
||||
change. To get rid of the error message(s) remove the outdated plugin
|
||||
invocation(s) from your commands.
|
||||
|
||||
## Make Sure You Actually Have Binds Files
|
||||
|
||||
Before starting VoiceAttack with the plugin installed, you need to load the game
|
||||
at least once! That will create the directory structure the plugin is going to
|
||||
read from. You also need to have changed _any_ key in controls options.
|
||||
|
||||
If you start Elite for the first time with VoiceAttack already running you will
|
||||
have to either invoke the plugin’s `loadbinds` config manually or restart
|
||||
VoiceAttack after you have loaded into the game’s main menu and changed any key
|
||||
bind.
|
||||
|
||||
## Horizons (legacy) vs. Odyssey (live)
|
||||
|
||||
Horizons support has been dropped. If you still play legacy, you will have to
|
||||
use bindED <5.0.
|
||||
|
||||
## Specifying a Binds File to Load
|
||||
|
||||
You can set the text variable `~bindsFile` to a specific file name (e.g.
|
||||
`custom.3.0.binds`) before executing the `loadbinds` context to have that
|
||||
specific binds file loaded.
|
||||
|
||||
Make sure to only use the _file name_ of an existing binds file, do _not_
|
||||
specify the full path.
|
||||
|
||||
This should be a last resort effort for when the game introduces changes that
|
||||
break the plugin’s auto detection.
|
||||
|
||||
## Adding a Keyboard Layout
|
||||
|
||||
If you are using any non-US layout you might have noticed that some binds don’t
|
||||
work. The game itself supports a certain range of “standard” keyboard layouts
|
||||
and falls back to UK QWERTY if you are using something else. The original plugin
|
||||
was made for the US keyboard layout. So if you are using a layout that is not
|
||||
natively supported by Elite and/or that has keys that don’t exist on the US
|
||||
layout, some keys will not work out of the box, e.g.:
|
||||
|
||||
* “VoiceAttack presses `p` but the game thinks it’s `v`!” (layout not natively
|
||||
supported by Elite)
|
||||
* “VoiceAttack presses `ß` but nothing happens!” (key not in the US key map)
|
||||
|
||||
I have included a map file for [Neo2](https://neo-layout.org)
|
||||
(`EDMap-de-neo2.txt`) which is the layout that I am using personally and
|
||||
A.Cyprus was kind enough to provide full support for en-GB. If you are on a
|
||||
different layout, you will have to create a corresponding map file yourself. But
|
||||
if you do I’ll be happy to include it in future releases!
|
||||
|
||||
To add support for a new keyboard layout, you will have to create the
|
||||
corresponding `EDMap-<id>.txt` file. Start by copying `EDMap-en-us.txt` in the
|
||||
plugin directory and renaming it appropriately. The file contains a list of
|
||||
`sym:code` pairs, one per line. The `sym` part is exactly like it is listed in
|
||||
Elite’s `.binds` files, the `code` is the corresponding keycode VoiceAttack is
|
||||
going to send.
|
||||
|
||||
You will have to go through the entire list and replace the existing `code`s
|
||||
with the right ones for your layout. In order to do so I recommend following
|
||||
these steps:
|
||||
|
||||
1. Open a reference for the UK QWERTY layout, [e.g. Wikipedia’s
|
||||
image](https://en.wikipedia.org/wiki/QWERTY#/media/File:KB_United_Kingdom.svg).
|
||||
1. Get a tool that can display keycodes for keys you press, [e.g. NirSoft’s
|
||||
KeyboardStateView](https://www.nirsoft.net/utils/keyboard_state_view.html).
|
||||
Or anything else that does it. Make sure it shows you _decimal_ keycodes
|
||||
instead of (only) hex!
|
||||
1. Make sure your PC is actually set to the layout you want to add.
|
||||
1. Go through the file one by one.
|
||||
1. Take note of its position on the keyboard. In this example we are using
|
||||
the one in the top left next to `1` and my layout Neo2.
|
||||
1. Find the correct key on the UK reference, for this example “Key_Grave”.
|
||||
1. Press the corresponding key on your keyboard and observe the keycode it
|
||||
produces. For Neo2 that was 186.
|
||||
1. Change the `code` in the line to the correct keycode. For Neo2 the line
|
||||
reads “Key_Grave:186”.
|
||||
1. Repeat for the next line.
|
||||
|
||||
There are a bunch of symbols in the file that aren’t on a standard keyboard,
|
||||
just ignore those. If you have extra keys that are not on the UK QWERTY layout,
|
||||
you’ll have to go into the game’s controls options and try binding those keys.
|
||||
If it works take the symbols they produce and go back to step 4 with them.
|
||||
|
||||
For the actual _letters_ you’ll have to assign the keycode of the key you are
|
||||
pressing to the “Key_X” that is displayed ingame. So if the ingame controls
|
||||
options say you’ve just pressed “H”, replace the “Key_H” line with the keycode
|
||||
you get when you press the key you bound ingame. If the game assigns the letters
|
||||
that are actually in that place on your layout, you won’t have to do anything
|
||||
for these.
|
||||
|
||||
Once you have tested and confirmed everything working, feel free to open a pull
|
||||
request or issue and I’ll include the new map!
|
26
mkdocs.yml
Normal file
26
mkdocs.yml
Normal file
|
@ -0,0 +1,26 @@
|
|||
site_name: "bindED VoiceAttack plugin"
|
||||
site_url: https://alterNERDtive.github.io/bindED
|
||||
repo_url: https://github.com/alterNERDtive/bindED
|
||||
edit_uri: "edit/devel/docs/"
|
||||
site_description: "This VoiceAttack plugin reads keybindings in Elite:Dangerous and stores them as VoiceAttack variables."
|
||||
site_author: "alterNERDtive"
|
||||
remote_name: "origin"
|
||||
|
||||
theme:
|
||||
name: readthedocs
|
||||
prev_next_buttons_location: both
|
||||
|
||||
plugins:
|
||||
- search
|
||||
- roamlinks
|
||||
|
||||
markdown_extensions:
|
||||
- toc:
|
||||
permalink: True
|
||||
- sane_lists
|
||||
|
||||
nav:
|
||||
- 'index.md'
|
||||
- 'troubleshooting.md'
|
||||
- '⎋ Changelog': 'https://github.com/alterNERDtive/bindED/blob/release/CHANGELOG.md'
|
||||
- '⎋ Report a Bug': 'https://github.com/alterNERDtive/bindED/issues/'
|
1
requirements.txt
Normal file
1
requirements.txt
Normal file
|
@ -0,0 +1 @@
|
|||
mkdocs-roamlinks-plugin
|
16
stylecop.json
Normal file
16
stylecop.json
Normal file
|
@ -0,0 +1,16 @@
|
|||
{
|
||||
"$schema": "https://raw.githubusercontent.com/DotNetAnalyzers/StyleCopAnalyzers/master/StyleCop.Analyzers/StyleCop.Analyzers/Settings/stylecop.schema.json",
|
||||
"settings": {
|
||||
"orderingRules": {
|
||||
"usingDirectivesPlacement": "outsideNamespace"
|
||||
},
|
||||
"documentationRules": {
|
||||
"companyName": "alterNERDtive",
|
||||
"copyrightText": "Copyright {year} {companyName}.\n\nThis file is part of {application}.\n\n{application} is free software: you can redistribute it and/or modify\nit under the terms of the GNU General Public License as published by\nthe Free Software Foundation, either version 3 of the License, or\n(at your option) any later version.\n\n{application} is distributed in the hope that it will be useful,\nbut WITHOUT ANY WARRANTY; without even the implied warranty of\nMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\nGNU General Public License for more details.\n\nYou should have received a copy of the GNU General Public License\nalong with {application}. If not, see <https://www.gnu.org/licenses/>.",
|
||||
"variables": {
|
||||
"application": "bindED VoiceAttack plugin",
|
||||
"year": "2020–2022"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue